Gaspartacus

96 Decks, 815 Comments, 302 Reputation

I'm looking into getting more gladecovers, the two that I have definitely aren't enough. Thanks for commenting :)

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Posted 26 June 2012 at 03:13 in reply to #267852 on Healing Aura

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I'm probably overlooking something about it, but I've never liked phyrexian negator. Never had much success with it and the obliterator just makes it look stupid. Definitely not the best mythic out there.

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Posted 25 June 2012 at 01:53 as a comment on |-Worst Cards In MTG History-|

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Turn 1: moth
2: steward of valeron
3: spirit mantle and on moth. Begin blocking >:)
4: Mammoth umbra on moth.
5: celestial mantle on moth. Begin attacking >:3
6: canopy cover and favor of the woods on moth.
7: life is doubled for a third time, bringing me to 174. I would've gotten higher, but I won. Lol

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Posted 24 June 2012 at 23:42 in reply to #267665 on Healing Aura

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If I were you I'd consider adding pyreheart wolf instead of wandering wolf and throwing in cards like wild hunger. Looks like a fun deck. :)

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Posted 24 June 2012 at 23:34 as a comment on please comment, wild defiance deck

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Nice deck :) I'd switch young wolf with as few vexing devils, but other than that it looks good. :)

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Posted 24 June 2012 at 23:32 as a comment on RG #1

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Something with flashback might be good. That way you don't need it in your hand to use it

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Posted 24 June 2012 at 17:39 as a comment on hellbent

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Oh, okay. Btw, please post that undying deck! R/G undying is my favorite build and I would love looking at what you've done with it

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Posted 24 June 2012 at 17:28 in reply to #266146 on Diareah of the wolf

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Just thought of something.... Your blood artist is gonna be pretty vulnerable. Most decks have stuff to deal with tiny creatures, especially one that is only sustaining itself with a +1/+1 counter. Do you know of any cards to give him hexproof or boost his toughness enough before the curse kills him?

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Posted 24 June 2012 at 17:23 as a comment on Infinite sac damage

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Okay I probably will. Later in the game drawing lands sucks, and the evolving wilds would get rid of 2 instead of one. Thanks for commenting. :)

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Posted 24 June 2012 at 17:08 in reply to #267524 on Healing Aura

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My favorite is palace guard+ spirit mantle+ mammoth umbra. That's pretty much a win condition in my aura deck, especially with a canopy cover

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Posted 23 June 2012 at 22:57 in reply to #267044 on Impenetrable Knights

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Better yet, run a few daybreak rangers for flying removal. :)

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Posted 23 June 2012 at 22:52 as a comment on My 1st Werewolf deck.

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This is a really awesome deck. Much better than my irl werewolf deck. Only suggestions are gastaf Shepard cause he's cheap and intimidate is awesome, and something like plummet or wing puncture to deal with any fliers.

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Posted 23 June 2012 at 22:50 as a comment on My 1st Werewolf deck.

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When I get some $$$ I'll get more ageless entity but for now this is what I have...

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Posted 23 June 2012 at 16:23 in reply to #267372 on Healing Aura

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Overgrown battlement gives you 16 if you have all 4 of them, but they're also more expansive to get out. Idk, I'd rather lay a llanowar on turn 1 and get a 3 mana creature out turn 2. The battlements just aren't fast enough and less effective when alone.

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Posted 23 June 2012 at 15:58 as a comment on IT PISSES YOU OFF!!! in a spidery type of way:)

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Nice deck. :) overgrown battlement is okay, but you might want to consider llanowar elves instead. Otherwise, looks good. :)

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Posted 23 June 2012 at 03:24 as a comment on IT PISSES YOU OFF!!! in a spidery type of way:)

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Speaking of spiders, try adding a spider spawning to this deck.

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Posted 23 June 2012 at 03:20 in reply to #267345 on Boneyard

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And call to mind would be good, but remember, you want creatures in your graveyard, and you have mnemonic wall for that, so you don't need call to mind. I would drop 1 skaab and 1 crab for 2 ulvenwald trackers to use your creatures as removal, and to get more of your creatures in your graveyard. The 4 Pilgrim's eyes aren't really needed because this deck is very cheap.

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Posted 23 June 2012 at 02:10 as a comment on Boneyard

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*big, not bug

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Posted 23 June 2012 at 01:57 in reply to #267336 on Boneyard

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Also, definitely nature's spiral. In case you mill a splinterfright, you're gonna want a cheap way to get it back.

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Posted 23 June 2012 at 01:51 as a comment on Boneyard

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The first two cards that come to mind are artful Dodge and dream twist. Artful dodge makes the bug guys unblockable and dream twist makes you mill 3, which helps your idea a lot. In addition, both have a flashback cost. Once they are milled into your graveyard, you can use them whenever you want. :)

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Posted 23 June 2012 at 01:49 as a comment on Boneyard

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