Gaspartacus

96 Decks, 815 Comments, 302 Reputation

Jace's erasure seems a bit out of place unless you dedicate the whole deck to milling. I'd switch that for a much more reliable win cindition: Delver of Secrets. Then I'd replace cancels with counterspell (a bit more expensive, but worth it), drop redirects for mana leaks, and drop 2-3 æther adepts for runechanter's pikes. Also might benefit from some card draw...maybe think twice instead of a few lands or blustersqualls?

If you have money to blow and want to make this deck insane, snapcaster mage is infinitely better than archaeomancer. :)

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Posted 08 March 2014 at 17:11 as a comment on All According to Plan

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Not bad! Only cards that look out of place are kalonian tusker (double green is gonna be really hard to get on turn 2) and seek the horizons (by the time you have enough mana to cast seek, you don't need seek). I'd also probably drop the deathbellow raiders. Some good replacements would be Fanatic of Xenagos, Burning-Tree emissary, and Ghor-Clan Rampager. All very powerful cards. :)

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Posted 08 March 2014 at 16:52 as a comment on Standard Aggro

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I really like this deck, I ran something very similar before theros. Some cards to consider:
Flesh/blood. Blood is an excellent finisher, in addition to removal when you need it. Bloodrushing a ghor clan rampager and then casting blood is pretty much gg.
Ogre battledriver. Seems silly, but giving your hydras haste and +2 is insanely good. He will get killed very often, but that's one less removal spell for you to worry about when you drop a 5/5 savageborn.
Kalonian Hydra. Arguably better than stormbreath in this build. Just one attack gives so much more value to all of your creatures. I'd maindeck these and sideboard the stormbreaths.
Ruric thar needs to be in the sideboard. Soooo mean against control.

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Posted 06 March 2014 at 03:36 as a comment on Hail Hydra

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Yeah, instead of some of those charms. I wouldn't drop creatures for domri, your 3 drops are really solid.

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Posted 05 March 2014 at 12:40 in reply to #444239 on Party Time

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I prefer experiment one to dryad militant. More value honestly. Cool deck though, loving it.

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Posted 05 March 2014 at 00:09 as a comment on Party Time

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Wow, can't believe I never thought of prophet with phenax, awesome synergy! Great build

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Posted 01 February 2014 at 16:50 as a comment on BUG Defender Mill

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I would move Ruric Thar to the sideboard (taking out flames of the firebrand), drop 3 forests and 2 mountains, add 2 Nykthos, add another caryatid, and add 4 Fanatic of Xenagos. This will lower the curve a bit and decrease your likelihood of getting mana flooded. With this much ramp, you only need 23-24 lands.

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Posted 26 January 2014 at 23:46 as a comment on Gruul Aggro/Ramp(ager)

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I think this is more of a question for the forums, not on a random deck. There's a dedicated rulings section and you could easily get a judge's ruling on there. Tab is at the top! :)

Edit: also, the post above is correct, the wurm would either have to be copied by your opponent or change control on the stack. I don't know any cards that allow you to give your opponent your spell on the stack (though there may be one that I am unaware of), but the text on perplexing chimera from borm of the gods proves that it can be done. :)

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Posted 26 January 2014 at 21:06 in reply to #431546 on U/W DETENTION

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Good call, might drop some soul sisters and elvish visionaries for those. Thanks!

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Posted 24 January 2014 at 21:58 in reply to #430773 on Scoops to Shrivel

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Thanks!

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Posted 24 January 2014 at 06:37 in reply to #430773 on Scoops to Shrivel

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Solid deck dude. I'm a fan of lyev skyknight for the evasion it offers and the clock that it puts your opponent on. I might run him over the guildmage, who requires a constant mana investment.

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Posted 23 January 2014 at 09:37 as a comment on U/W DETENTION

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Thanks! Curse is only here because removal is very scarce in these colors, and I'll take anything I can get to get rid of opposing threats. Curse deals with blood baron, desecration demon, and especially gods. A 2/2 piggy that I can either block for days or eat up with a bigger creature is much easier to deal with than a larger threat. Plus cyclonic rift gets rid of them for good. Same here, btw. 3:32 a.m...what am I doing with my life. xD

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Posted 23 January 2014 at 09:33 in reply to #430375 on Kruphix Midrange

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Thank you! It is significantly cheaper without shock lands, which aren't really necessary here. The deck is more responsive than proactive, and being left a turn behind by guildgates isn't too crippling most of the time.
The mill is meant more specifically to deal with control strategies that barely use any creatures, but hexproof is another good reason to board it in. Thank you again

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Posted 23 January 2014 at 08:05 in reply to #429928 on Grixis Treason

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Oh yeah kalonian hydra is such a beast. Thank you!

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Posted 20 January 2014 at 21:31 in reply to #428331 on BUG Control

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Good idea, but I don't know many green blink effects...do you mean things like roaring primadox or is there a green deadeye navigator that I should know about? :p

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Posted 17 January 2014 at 20:08 in reply to #427928 on Polukranos EDH

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gatha23, it doesn't matter to them most of the time but I keep my maybeboard handy so I can swap stuff out if someone complains. Thanks to both of you, good suggestions. :)

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Posted 17 January 2014 at 00:39 in reply to #427818 on Polukranos EDH

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I'd try to lower the curve if you wanna play aggro. Scavenging ooze, experiment one, boon satyr, and renegade krasis could replace some of the later drops well. I'd probably drop mimic, genesis, beetleform mage, zegana, and urban evolution honestly. Those cards are more for midrange strategies, and an aggressive strategy serves you better. Except for bettleform mage, he's just kind of a bad card, imo lol xD Warriors lesson could be solid draw power too. :)

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Posted 13 January 2014 at 23:45 as a comment on Simic Aggro (Experimental)

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Since you have no one drops and quite a few very mana intensive creatures, I'd run 4 rakdos guildgates. I'm not a fan of desecration demon and boros reckoner in the same deck, but the guildgates would make it far more likely to cast both

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Posted 13 January 2014 at 16:30 as a comment on Poundtown

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Much better for a jarad deck. I'd drop the nightveils for 2 more nighthowlers, another commune and another salvage.

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Posted 12 January 2014 at 00:29 in reply to #426136 on Golgari [Old-Standard]

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If you want to build around jarad, use your graveyard more. Commune with the gods, grisly salvage, whip of erebos, nighthowler, and deathrite shaman is probably the way to go. Beyond that, maybe shadowborn demon, varolz, nemesis of mortals, deadbridge chant, etc.

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Posted 11 January 2014 at 15:23 in reply to #426136 on Golgari [Old-Standard]

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