Gaspartacus

96 Decks, 815 Comments, 302 Reputation

EDIT: I stand corrected.
Stope - (v) to mine or work by stopes.
Stope - (n) any excavation made in a mine, especially from a steeply inclined vein, to remove the ore that has been rendered accessible by the shafts and drifts.
The more you know.

So as long as this deck is not concealing any ore, it is unstopable indeed.

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Posted 30 November 2013 at 21:48 in reply to #416451 on Unstopable Evolution

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But saying "unstoppable evolution" is a lie because a doom blade or supreme verdict stops it immediately. However, it can't be "stoped" because stoping isn't even a thing. Nothing can be stoped, as far as I know.

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Posted 30 November 2013 at 21:44 in reply to #416451 on Unstopable Evolution

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Trueeee! Especially with all the wood elf and farhaven elf shenanigans. Thanks!

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Posted 30 November 2013 at 00:02 in reply to #416381 on Roon Your Day

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Id take Experiment one over forced adaptation any day. I'm not too sold on drakewing krasis either... maybe trigon predator instead? Even gyre sage works well enough. I hope this helps

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Posted 29 November 2013 at 18:45 as a comment on Unstopable Evolution

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Great suggestion. After some testing I'll see if longevity is better than haste. :)

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Posted 29 November 2013 at 02:44 in reply to #416190 on Boros Tokens Edit 1

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So true, thank you. I posted another version just a moment ago, could you tell me if that one looks better to you?

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Posted 29 November 2013 at 02:40 in reply to #415752 on Boros Tokens

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Nylea gives all of the creatures trample, and her bow gives deathtouch. It won't be too difficult to overrun without removal. Pit fight would be good in the sideboard to deal with problematic creatures like obzedat, but the maindeck doesn't really need removal imo

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Posted 28 November 2013 at 22:16 in reply to #416136 on Need help with Hydra deck

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If you go this route, ogre battledriver is another viable way to give haste. :) then, if you go into 2 colors and lose some devotion stuff, domri (card advantage and removal) and xenagos (insaaaane ramp) would both be good adds. :)

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Posted 26 November 2013 at 18:01 in reply to #415564 on Need help with Hydra deck

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Its more the instant speed that I like, but its your call. :)

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Posted 25 November 2013 at 15:46 in reply to #415203 on Need help with Hydra deck

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Looks better. Last thing, I'd sooner run pit fight than time to feed. Instant speed for less mana is better than 3 life imo

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Posted 25 November 2013 at 13:02 in reply to #415203 on Need help with Hydra deck

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Lay of the land doesn't really ramp at all, it just gets it to your hand... this deck is screaming for gyre sage and karametra's acolyte. I'd drop lay of the land, 2 deadly recluse, and 1 reverent hunter for 4 gyre sage and 3 acolyte. Looks fun otherwise, I ran a very similar deck with a blue splash a few weeks ago and it was sick. If you make a sideboard, include 4 rangers guile to protect against decks with tons of removal. :)

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Posted 25 November 2013 at 04:56 as a comment on Need help with Hydra deck

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You have more than enough etbs to run deadeye navigator. You could really abuse cards like acidic slime and the primordials with him. Also maybe a few swords or stronger equipments to make roon hit harder. Batterskull comes to mind, but there are tons of others that would make him hit a lot harder. If you have trouble deciding what to take out, skyshroud claim and crawlspace both seem unnecessary.Good, but not essential. I hope this helps. :)

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Posted 19 November 2013 at 20:28 as a comment on Roon Voltron

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Best bet might be 1 dynacharge, 1 magma jet, and maybe the hammers.

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Posted 08 October 2013 at 00:58 in reply to #401893 on Red deck wins. -FINAL-

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This deck looks nasty, fanatic of mogis is so mean. I would try to fit in rakdos cacklers. I always learned that RDW should have 12 one drops. Also sideboarding anger of the gods to deal with voice might be smart, even though it would kill your 1&2 drops

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Posted 06 October 2013 at 17:15 as a comment on Red deck wins. -FINAL-

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Couldnt have done it better myself. Good amount of scry stuff to ensure the combo. :)

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Posted 06 October 2013 at 17:11 in reply to #399363 on Chimera Combo Antics - FINAL -

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Really sweet deck. 3 changes to consider: xenagos could be really broken with all of the x costed stuff. Also, try out clan defiance as another finisher or removal spell. Last, simic charm seems way better than voyages end, given all of the removal out there. Versatility is always good, especially when it saves your creatures.

Try out ordeal of thassa too. Oftentimes it will just be a 2 mana divination that pumps your dudes by 1 more, since they'll generally already have some counters. Solid draw power for a counter build.

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Posted 03 October 2013 at 21:25 as a comment on Slytherin Wins!!!

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Need less creatures and more enchantments imo. Sylvan caryatid seems unnecessary, I'd swap it out for boon satyr or ordeal of thassa.

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Posted 01 October 2013 at 19:30 as a comment on Hexproof Enchant BOTGs

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Yeah it was pretty rough. Only reason i won game 2 is mistcutter hydra. The haste and cant be countered let me kill his elspeth the turn after he played her, and aetherling hit the board too late to win it for him.

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Posted 01 October 2013 at 00:31 in reply to #400057 on Prophet

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Oh oh oh, another thought: try maindecking scavenging ooze over cartel aristocrat. Ooze is great with deadbridge chant to shrink your graveyard and make sure you get back something good.

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Posted 01 October 2013 at 00:27 in reply to #400264 on Junk Rites for Theros

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Have you considered whip of erebos as another way to animate stuff? And lifelink never hurts either

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Posted 30 September 2013 at 11:30 as a comment on Junk Rites for Theros

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