Jace's Flying Army

by Gelldorth on 21 April 2013

Main Deck (60 cards)

Sorceries (4)


Instants (6)


Planeswalkers (1)


Enchantments (4)


Land (22)

Sideboard (15 cards)

Creatures (4)


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Deck Description

This is all about flying. A big flying army!

How to Play

It's not hard to play really. Not many play a full flying deck and if they have flying they usually don't have too many and thanks to Favorable Winds, your flyings will be stronger then most flyings other people use. Also there is some Cancel and Dissipate to stop the game destroying cards :P

The "big" key cards are Talrand, Sky Summoner, Talrand's Invocation and Archeomancer combined. They will give you a aweful amout of drake tokens and with the last key card Favorable Winds they will be huge flyers ^^

The hand I recommend (would be one of the better) to start with is:
*Land
*Land
*Land
*Land/Favorable Winds
*Favorable Winds
*Warden of Evos Isle/Wind Drake
*Talrand, Sky Summoner

This is my first deck I ever made that actually works pretty well. Hope you enjoy!

Any questions or opinions? Don't be scared to write a comment ^^

Deck Tags

  • Jace
  • Flying
  • Blue
  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

060000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jace's Flying Army

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