Avacyn's Vengeance

by georgethegreat on 21 July 2013

Main Deck (60 cards)

Sideboard (7 cards)

Instants (1)


Land (1)

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Deck Tags

  • White
  • Angel
  • Human
  • Modern
  • Legacy
  • Vintage

Deck at a Glance

Social Stats

1
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This deck has been viewed 764 times.

Mana Curve

Mana Symbol Occurrence

440000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Avacyn's Vengeance

This looks like a limited deck. Did you actually just tear up a few boosters and built this? :-) You use a lot of cards that are mediocre at best or just plainly bad. Also cut the Sunlance and you have Standard legal deck :-)

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Posted 22 July 2013 at 22:00

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The key is not whether to use 'mediocre or plainly bad' cards, but whether they can synergise well together. Perhaps you could present some actual suggestions rather than come off as a troll? The deck could definitely see improvements, of course, but I think the player would receive massively more help if you were to present actual changes rather than just call it what you did.

That all being said, one possible problem here is that the mana curve might be focused too heavily on 4 and 5 drops compares to 1 through 3 drops, given the nature of the creatures and spells used. If you could obtain some cheap but useful drops, such as a full quad of Warclamp Mastiffs (1/1 First strike that costs W) and the means to buff them sufficiently, you could possibly see yourself with a better defence at hand.

Additionally, you can try to consolidate your sorceries and instants, which currently feel a little bit all over the place, with too many unique cards. Your enchantments seem solid, as using four Pacifisms and two Bonds of Faith can offer you a lot of control towards enemy creatures, though I am uncertain whether the focus on tokens is wise when you lack the cards to buff them (such as a Phantom General, for instance) or benefit from them (you only have two Crusaders of Odric).

Alternatively your tokens and Crusaders could form a good core for a W/G token deck, allowing you to replace them with more properly synergising cards (from Holy Strength-like effects to abilities like Awe Strike, Safe Passage and what not, depending on your target format).

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Posted 23 July 2013 at 19:53

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Why all the hate when you also see that this deck has several problems? I acknowledge my comment was too generic but I hoped that brief feedback is better than none.

I will try to be more constructive this time:
1. I strongly discourage you from using Commanders Authority and Heavy Mattock. They are far too expensive for what they do. (the bad cards I mentioned)
2. Choosing a theme (Avacyns Vengeance) is a nice first step, but you have to clarify the second step: chose a strategy. Do you want to overwhel your opponent with tokens? Or fly over his defenses while crippling his forces? Or do you want to command several powerfull angels to beat him? It can be anythimg but it should be clear. Think about it, decide and then rebuild the deck according to the new plan.
3. For the deck as is(if you dont make many changes) the first you can do to help is add 3-5 lands.

I hope this helps, If you rebuild the deck, just add comment here and I can supply more ideas.

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Posted 23 July 2013 at 23:29

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As far as point 2(choosing a theme) goes there can be no argument there...

For the lands..while for me atleast 20 lands usually work,this deck depends to much on the "costly" spells such as Serra angel in order to win,so afew more lands may be helpfull.

Finally i believe that Heavy mattock is not that bad but commanders authority is way to expensive.

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Posted 24 July 2013 at 19:46

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While I agree that Commander's Authority is unnecessarily expensive, Heavy Mattock is a virtually guaranteed +2/+2 given how many humans are in the deck. But definitely, the deck needs a more centralised theme.

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Posted 25 July 2013 at 09:58

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