Mono White Caw Control

by gjhorton on 26 March 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Lots of cards with enter the battlefield triggers.
Lots of cards that give incredible card advantage.
Squadron Hawk / Pilgrims Eye / Wall of Omens / Stoneforge Mystic and Marsh Flats all help filter the deck.
Glimmerpoint Stag and Kor Skyfisher make them all re-usable and abusable.
Sun Titan can return everything except the stag. (Endless Tectonic Edges is so sweet)
Emeria, the Sky Ruin can trigger mass revival after a board sweep.

Arrest is MILES better than Journey to Knowhere in this deck for 2 primary reasons.
1. The creatures stay on the battlefield so you can sweep them with Day of Judgment
2. Blinking the Arrest with Glimmerpoint Stag or Sun Titan returning it from the graveyard means that the aura isn't cast and so can be put on any creature that couldn't have been targeted with it, if it was cast from your hand. Such as those creatures with Shroud. It can also attach to Thrun, Frost Titan (without needing 2 mana), Gaea's Revenge, Emrakul etc because of this.

There is also a slight life gain sub-theme to the deck with Lone Missionary. Continuous bouncing or revival of him makes it too hard for any aggro deck to deal enough damage to you. This gets even harder for them with Firewalker also coming in after sideboarding. After New Phyrexia life gain gets even better with Batterskull and Sword of War & Peace.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

26
Likes

This deck has been viewed 4,943 times.

Mana Curve

Mana Symbol Occurrence

400000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono White Caw Control

Once you start bouncing things in and out with Emeria, Sun Titan, Skyfisher and Stag, you're pretty much set for the win... loads of life gain if you kep bouncing the Missionary, and you can't beat the good old Hawk/Sword combo

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Posted 01 April 2011 at 16:43

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I have to say I was quite impressed with the mortar pod too.
Bouncing him to reload a new germ token is quite lovely too.

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Posted 01 April 2011 at 16:45

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yeah nice to ping off any small creatures or just hit to the head for 1 a couple of times

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Posted 01 April 2011 at 16:56

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It's hard to believe that a lot of time I search for that mortar pod first.

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Posted 04 April 2011 at 20:29

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Nice deck if you're playing with it... but not so nice playing against it

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Posted 01 April 2011 at 16:44

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You know I was gonna put in a playset of Journey to Knowhere for the Arrest and Kemba but the Arrest worked so well the other night. Bringing it back with Sun Titan is always lovely too.

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Posted 01 April 2011 at 16:46

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you can't use Sun Titan with Arrest.. you mean Sun Titan with Journey?

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Posted 01 April 2011 at 16:55

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You can use Sun Titan & Arrest. It's a permanent with cmc of 3.

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Posted 01 April 2011 at 17:07

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good point, it's an enchantment... duh... see what happens when you try to comment on a Friday afternoon

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Posted 01 April 2011 at 17:12

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I think you should drop out the Stoneforge Mystics for some Llanowar Elves instead. A splash of green will help you get the mana for the swords. And swap the Wall of Omens for Wall of Vines instead. But don't swap any plains for forest as that would screw up your mana base.

These changes will definitely help my... I mean your chances of winning!!

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Posted 01 April 2011 at 17:19

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Can't believe I never thought of that before. You must be like an idiot savant or something!

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Posted 01 April 2011 at 18:08

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No offence lol

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Posted 01 April 2011 at 22:06

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It's radical thinking.. I know.. but all the pros are playing this configuration these days!!

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Posted 04 April 2011 at 11:43

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It's that sort of radical thinking that put a man on the moon, or my foot in your ass ;)

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Posted 04 April 2011 at 11:54

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better a foot in the ass than a Putrefax in the ass ;-)

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Posted 04 April 2011 at 14:48

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I'm still having Putrefax nightmares lol

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Posted 04 April 2011 at 20:22

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God damn it! I thought of this yesterday and now theres a popular deck of it :(
Good job though. I'd replace kemba with more skyfishers

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Posted 02 April 2011 at 14:55

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Yeah I would probably prefer to play with an extra sky fisher just to help with the overall consistancy of the deck.
I have it set up like this because I wanted to test both it and the White Sun's Zenith in the deck.
I know they are singleton cards in the deck but you wouldn't believe how fast you filter through the deck with all the bouncing of permanents that is going on.

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Posted 03 April 2011 at 03:08

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yeah maybe drop the Kemba for something else

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Posted 04 April 2011 at 11:36

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I like the White Sun's Zeith though, and when you shuffle it back into your library, it may as well be 2 or 3 of them in your deck

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Posted 04 April 2011 at 11:42

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I have never drawn a Kemba yet. I'm going to playtest it more tomorrow night to see if she is even relevant.
I'll probably remove Kemba for another Sky Fisher or Arrest.
But I'm going to change the sideboard around and add 2 Kemba's there instead because I like her in match ups against mono red.

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Posted 04 April 2011 at 12:00

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Kemba's good but you only have 3 equipment. I know you can find the swords easy enough, but they are better placed on a hawk or something. Like you say, better as a sideboard against red to get some extra chump blockers.

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Posted 04 April 2011 at 14:52

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I don't see the point of fetchlands in mono colored decks. Is taking 1 land out of your deck really gonna make a difference in the game?

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Posted 03 April 2011 at 17:16

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works well to thin your deck out a bit so you have more chance of hitting your nice spells/creatures

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Posted 04 April 2011 at 11:35

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I was going to have an adventuring gear in the sideboard first of all. But the deck really didn't need it at all.
Another reason I went for them was for Sun Titan to bring back if no other feasible targets in the graveyard or if it is the best target to get your Emeria, the Sky Ruin's active.
Plus thinning the land out of your deck as much as possible is always relevant.

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Posted 04 April 2011 at 11:52

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good point about the Sun Titan too

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Posted 04 April 2011 at 14:49

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Get rid of arrest and put in Journey to nowhere its better in every single way

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Posted 04 April 2011 at 16:28

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Completely agreed. It can even be used for tricky combos such as preserving one of your creatures through a DoJ and bounce/retarget Journey next turn with a Glimmerpoint Stag, hard cast or returned via Emeria. And between Sun Titan and Marsh Flats, it's not hard at all to reliably get Emeria to trigger.

Also, why no Condemns in your side-board? I find them to be one of the most effective counters to big creature threats. First turn Argentum Hawks and second turn Demons, etc. More-so than Journey which exiles and is still susceptible to removal, Condemn completely nerfs a win-con creature's presence by putting it to the bottom of the library, leaving players with either an incredibly lucky shuffle-top deck or tutor to get it back.

Anywho, really like this! Glimmerpoint and Skyfisher are two of my favorite creatures for white control, they enable some really nifty tricks. Just really wish I could trade for even just a pair of Sun Titans.. they seem to be a bit rare around here and don't circulate much.

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Posted 04 April 2011 at 16:54

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First let me say I wanted to play with Journeys when I was designing the deck. Unfortunately I had traded all mine away. This is made entirely of cards I had at my disposal.
About journey being better in every way, that's not entirely true!
Arrest leaves my opponents creatures on the battlefield so my Day of Judgment can destroy then.
If I board sweep and then they remove the journey then they have a creature back. And it'll be a creature that I obviously thought was a big enough threat before.

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Posted 04 April 2011 at 16:54

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Good idea about the condemn against super fast start for a quest deck.
I didn't think of that as in the group I playtest with I am the only person that ever ran a quest deck.
I would definitely have to tweak the sideboard to compete against the current meta game if I was to play it in a Tournament.

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Posted 04 April 2011 at 17:07

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Love the idea of Journey your own creature, then DOJ then bounce the Journey to get your creature back

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Posted 04 April 2011 at 17:10

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The most important thing though is that Arrest is an aura. So just like other aura's when it is blinked with the Glimmerpoint Stags ability when it comes back it can be attached to a creature with shroud. But Journey to Knowhere must always target and so has a downfall against creatures with shroud.

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Posted 04 April 2011 at 23:58

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Also, I suggest replacing one Pilgrim's Eye with an Expedition Map. Sun Titan + Expedition Map = 3x Emeria by seventh turn, which allows for some amazing late game staying power.

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Posted 04 April 2011 at 16:56

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Believe it or not Expedition map was in the original build. (In place of a Skyfisher - Big mistake on my part there, as Skyfisher is so damn good!)
I found it not necessary though as until you actually play the deck you don't realise how fast you filter through your deck to find what you need.
My biggest worry so far in fact is being stuck with more than one Emeria in my opening hand as it comes in tapped haha

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Posted 04 April 2011 at 17:03

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I do like the idea of preserving you own creatures with the journey though. I never really thought of it like that. But to be honest I never mind lossing a board full of creatures because you fill the board so easily again with the titans and emeria etc.

Oh and I have 2 Sun Titans for Trade if you have anything woorth trading for :)

1
Posted 04 April 2011 at 16:59

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how many Sun Titan's do you have? you're playing 3 here and I got 2 more off you... did you buy them in bulk to get them cheap... lol :-)

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Posted 04 April 2011 at 17:36

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If you live in PA or MD, I totally want them! :P (I don't do online trades though) Unfortunately I had to trade or sell most of my standard collection to pay for college this semester, but still do have a decent collection.

I also forgot about one suggestion that also plays along with board wipes. Darksteel Plate! With the Stoneforge Mystics, you don't want to go for the plate if you don't already have swords, obviously, but preserving a Sun Titan or even just a Hawk / Skyfisher w/ Sword(s) through a DoJ can be a pretty big deal! Not really a necessary tactic, just another one of those things I like to think about to abuse the crap out of DoJ.

Also, I still think trading 1 Pilgrims Eye for 1 Expedition Map would be a justified exchange. Even if you're not going for an Emeria or Tec Edge, pulling out another March Flats will still provide good land-filtering and work that much better in conjunction with Sun Titan.

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Posted 04 April 2011 at 17:41

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You know I might just put one in again. Because when I took it out I didn't have the fetch lands in.
The only way I have ever really needed the Pilgrims Eye before was when my first Hawk got countered and I had no others in hand. That extra flyer in the deck helped find and deal sword damage. But I suppose I am using an extra Skyfisher now as well from when it first started.

P.S. If you are worried about online trading, I could always post first and you send on when you receive them. I see people doing it on youtube all the time

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Posted 04 April 2011 at 18:43

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Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=169096


NEED HELP WITH WOLF DECK!

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Posted 04 April 2011 at 17:10

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I like your Wolf deck... always wanter to do something with the Wren's Run Packmaster

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Posted 04 April 2011 at 17:34

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tthanx budd check out my conspiracy ally, i think youll like it too, mayb u could help me out on it also

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Posted 04 April 2011 at 20:35

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Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=169180

CHECK OUT MY CONSPIRACY ALLY DECK!

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Posted 04 April 2011 at 20:31

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Thanks for all the comments so far.
Please check out all my other decks or follow me if you like what you have seen.
Any comments would be appreciated.

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Posted 04 April 2011 at 20:58

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I am not understanding the hype around this deck looks like the same white white/blue decks floatin around in standard. However I do like the lifegain aspect that is now in it. PLz check out my l8est casueal deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=168960

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Posted 04 April 2011 at 21:46

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Hey. Hey. Know what I just saw?

http://walkingplanes.wordpress.com/2011/04/04/nph-cards-english-edition/

go. see. I actually called the name for that sword two weeks ago

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Posted 05 April 2011 at 03:50

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phagetheuntouchable has deleted this comment.

Posted 05 April 2011 at 05:03

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phagetheuntouchable has deleted this comment.

Posted 05 April 2011 at 05:06

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phyrexian unlife + dark tutelage = win, just saying (gonna be alot of P.U. combos im thinking)

that being said...
check out my golemz!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=169280

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Posted 05 April 2011 at 05:09

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Can't wait to see the complete list for the new set... looks like some interesting twists :-)

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Posted 05 April 2011 at 14:18

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i hate caw blade decks they have auto pilot built in.... just my opinion but i do like this one better then the others that are out there

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Posted 05 April 2011 at 14:00

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yeah you see a lot of mystic/hawk/sword decks, but this one has a nice "bouncey" twist to it with the skyfisher/stag/titan bouncing things in and out to get multiple triggers of enter the battlefield abilities.

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Posted 05 April 2011 at 14:16

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i hate caw blade decks they have auto pilot built in.... just my opinion but i do like this one better then the others that are out there

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Posted 05 April 2011 at 14:18

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woa... deja vu :-)

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Posted 05 April 2011 at 14:21

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This wasn't really designed to be another caw-blade type deck.
As you can see with only 3 stonforge mystics and 3 equipment in there, it's merely a sub-plot of the deck.
The Squadron Hawk is just in for card advantage and deck thinning purposes.
Everything is put in here to bounce things or be bounced to give you card and battlefield advantage.
The goal is to thin out you deck as fast as possible so that you can get to 7 Plains and an Emeria, the sky Ruin active faster than you opponent can get his mana stabalised.
The best part of the deck is using re-usable tectonic edges to criple your opponents mana base and keep them on 3 or 4 lands all the time.

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Posted 05 April 2011 at 14:53

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Kazandu Blademaster?

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Posted 05 April 2011 at 15:01

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No thank you.
I like the ally but does nothing for this deck.
Everything else in the deck already has an enter the battlefield effect that is relevant and synergistic with all the other cards in the deck.

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Posted 05 April 2011 at 15:14

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Dude. Amazingly Epic Deck.

Not to be a netdecker, but I wanted to see how this would work, so I tried it out on octgn. Amazing! Just endless possibilites, make smart choices to control through first few turns and then trigger massive revival. The land draw is really good, definitely keep the Pilgrim's Eye where they are, with that you can consistently play a land every turn. After seeing it, I really can't object to any card in this deck. Maybe a few in the sideboard, but the actual deck has awesome synergy, and the filtering/card draw from the Eye and Omenwall are very fast. Don't worry though; I won't netdeck you irl, I just like to see things online so I can get ideas. Didn't even know about Glimmerpoint Stag before I saw your deck.

To anyone who called this a caw deck, it's really not if you look at it. Squadron Hawk is just a great way to keep your hand full of cheap blockers. Personally, the only part I don't see happening is the swords. They're useful to you for the protection, but really the deck is more about survival until you can build a huge army and reset everything from your graveyard each turn. Keep them, but rather drop a Pilgrim's Eye than a Sword.

The reusable Tec Edge is kind a cool too; you might consider adding Condemn in place of some of your sideboard cards, like Khemba and Ulamog(?!), but I think you'll be okay just blocking with a hawk/eye, bring them back later, and the Divine Offering will ruin Argentum.

Really awesome deck; good luck next tourney!

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Posted 06 April 2011 at 00:51

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Thanks for the input and comments.
I am glad somebody actually put the leg work in and tested it besides me. I really enjoy playing it, and I hope that you did too. I love that you have so many options each turn.
As I stated before the reason for the mystic and swords is for deck filtering purposes mainly.
There are some matchups though were it is feasible to sword up a hawk and attack although the deck isn't really designed to do that. It's not a bad backup plan though, considering alot of decks at the minute consider it Plan A.

The sideboard as you stated needs a bit of work. The Kemba is there only against red decks but it is not tested enough yet. But has been pretty decent in testing so far. I am definitely going to put the condemns in the sideboard though. Watch this space for the updated sideboard soon enough.

About Ulamog, in case you haven't noticed there is a resurgence of decks with a milling theme or sub-theme due to the proliferation mechanic. These decks are generally blue or blue/white controlling affairs with inkmoth nexus thrumming bird, lux cannon, tumble magnet, ratchet bomb, shriek horn and grinclocks. Some also use venser. They have decent counter magic and mill pretty quickly so 1 legendary eldrazi was put in the sideboard to combat the milling effect thanks to its reshuffle graveyard into your library ability. If the proliferation deck doesn't really make it as a deck then the eldrazi will be dropped from the sideboard. But as of now he will stay as it is better to have an answer than not have an answer. I personally got milled by a few of these on MTGO recently. Not with this deck but others and realised that I needed some sort of answer in case it materialises into a top tier deck.

Once again thanks for your comments FyreFiend they are much appreciated. If you get a chance check out my other decks too.

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Posted 06 April 2011 at 11:04

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I can understand the anti-mill from that perspective, although it still feels like kind of wasted space. Personally I might risk just using an Elixir of Immortality; normally that's a weak option because it can be milled out, but in this deck you can bring it back with a Sun Titan and at least the life gain helps you. Of course, that depends a lot on how fast the mill decks can be. Yesterday I made a horrible play error with the Arrest/Glimmerpoint and allowed myself to get milled out by a Geth, Lord of the Vault. I'll test it out and see what happens.

I think it's funny how the Swords that really are the focus of most people's decks really do serve mainly for filtering here, and an occasional swing. Khemba's still doubtful; her ability would help against massive creature control, but you have to filter really fast if you want to find her. Against red decks....
Sword of War and Peace :D

One final comment on Mortarpod. Cheap artifact, but you can abuse it really hard with this deck. I almost came back from my spectular mill fail by swinging with everything, then sacking them all with mortarpod for extra damage, and bringing them all back next turn.

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Posted 06 April 2011 at 18:30

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I had thought of the elixir and deliberately left it out.
When I played against the mill decks with other decks on MTGO I was milled by the time I had 5 land (It's very easy for them to mill most of your land and Titans too.)
That wouldn't have been enough to cast a Sun Titan. I may have been able to get to 6 mana with this deck but I decided why risk it. Plus Ulamog is another way to deal with the Lux Cannon's they are running and another way to kill their Venser.

I can't wait for the Sword of War and Peace myself too.

I understand what you are saying about both the elixir and kemba.
Although against aggro, especially red I plan on bringing in +1Lifestaff +1Kemba +1 Lone Missionary +2Firewalker. So i'm not just searching for Kemba. She just helps because red can Pyroclasm, Slagstorm or Chain Reaction wiping the board.
I have actually playtested her now and she worked better than I expected actually. I wanted another fast way to fill my board up again so a red player has to continually waste burn spells. That is exactly what happend. The player just had to sweep because they continually had to waste burn spells on my creatures and I was just gaining too much life from the missionaries for them to aim their spells at my dome. With the other sideboarding options against red it is true I don't need her and if I really need another card in the sideboard you can be sure she will probably be the first to be cut.

Thanks again for your comments. I won't have a proper sideboard until I play enough games and see what decks I have to face.

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Posted 07 April 2011 at 12:02

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I guess the name makes it sound like another Caw-Blade variant when really it isn't.
I am looking to rename it now. So I'm open to suggestions. If you have any ideas just comment here :)

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Posted 06 April 2011 at 17:21

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how about "Bouncy Castle of Doom"

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Posted 06 April 2011 at 17:23

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or "Hey... wtf... I thought I put that card in your graveyard"

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Posted 06 April 2011 at 17:25

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This deck makes me think of a cathedral. Big, tall, grand, imposing, but also safe, protective, filled with light and fancy ornaments - it seems like it's just a bunch of little white critters (the bad guy's never afraid of the priest) but then they start messing with your brain, and finally divine light smashes everything to pieces and suddenly the whole army of light is back with swords! :D

So yeah, just call it Cathedral. It has that "don't touch me" "do not fear death, children" feel to it. Brings a little role play back to mtg at least :)

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Posted 07 April 2011 at 01:52

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Very nice suggestions but none of them really stood out to me. I'm looking for a name that could catch on.
I'm wondering if I should include a card name or mechanic or something like that in the name.
Something like 'Emeria Revival' or something like that. Or maybe just use words that somehow represent/define white as a colour.

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Posted 07 April 2011 at 15:10

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"Revitalizing Whiteness"

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Posted 07 April 2011 at 15:30

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"Revitalizing Whiteness"

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Posted 07 April 2011 at 15:32

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"I'm running 20 Tectonic Edges... what about you?"

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Posted 07 April 2011 at 15:34

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Turn 4 infinite damage IN STANDARD very viable deck in standard tweak it how you wish. HERE!! http://www.mtgvault.com/ViewDeck.aspx?DeckID=170176

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Posted 07 April 2011 at 22:33

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Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=169732

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Posted 07 April 2011 at 22:58

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You guys have way too much time on your hands, where is Jonathan hiding?

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Posted 08 April 2011 at 19:22

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In your luggage lol

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Posted 09 April 2011 at 10:52

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I have got to build this deck.. got all the cards and need something new to play.. my Quest deck is fun.. but this looks funner.. :P

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Posted 08 April 2011 at 21:35

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fun to play with but not if you're playing against it ....lol

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Posted 09 April 2011 at 08:15

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Yeah it's my favourite deck at the minute :)
I have a few other nice fun decks if you want to check them out. Feel free to comment on any of them.

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Posted 09 April 2011 at 19:00

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Mimic vat?

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Posted 09 April 2011 at 19:22

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Why would I want to use Mimic Vat?
I like Mimic Vat but what use is it here?
I would rather just bounce my permanents or let them die so that Sun Titan and Emeria can get them back.

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Posted 11 April 2011 at 10:39

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Batterksull then?

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Posted 16 May 2011 at 03:39

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Bloody right Batterskull is going in! Haha
I have put in the Sword of War & Peace as well.
Both very fine additions from New Phyrexia.

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Posted 17 May 2011 at 15:56

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