U/G Hypergenesis

by Gluke on 16 February 2018

Main Deck (60 cards)

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Deck Description

Uses spellbook and heavy card draw to break hypergenesis and cast your entire deck by as early as turn 7! Also have a few other ways of freecasting cards.

Any ideas for replacements or better cards are welcome, but keep in mind that i'm on a budget.

Deck Tags

  • freecast
  • Combo

Deck at a Glance

Social Stats

2
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This deck has been viewed 1,180 times.

Mana Curve

Mana Symbol Occurrence

0260024

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/G Hypergenesis

I really like what you're trying to do here, but I'm a little perplexed about the "heavy card drawing": where is it?

Also, keep in mind that Hypergenesis is one card at a time. As soon as your opponent figures out what you're doing, he's not going to play anything with HG and thus breaking your streak. You've done well to put in other freecastings.

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Posted 19 February 2018 at 16:52

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i think you misunderstood what hypergenesis does exactly. it gives each player in the game the option to put something out. As long as one person put something out as the spell went around, it repeats itself. So, to put it simply, as long as I put something out, the spell will continue to repeat. Think of the first trigger itself as going around once, rather than a person playing one card. So, in order for the spell to stop, it has to ask every person in the game to put something out and no one does.

And to answer your heavy card draw question, in my first few turns i cast Lorescale Coatl to put a body out that continuously gets bigger. My main combo starter is Rishkar's Expertise, which bases the card draw on Lorescale Coatl and allows me to draw a large hand to make my combo work. That's mainly where i get it from , but there are a few other options, such as Bringer of the Blue Dawn. And since most of my deck is for the combo, i steal my opponents cards and use that for my offense, hence Mimeofacture and Stolen Goods. Those two also give the deck some unpredictability.

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Posted 21 February 2018 at 19:33

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I don't think that's how Hypergenesis works. You and the other players play one permanent at a time, until someone chooses not to. You can't just play everything you have in your hand, it wouldn't make sense for the way is written. It says one permanent, and to repeat the process.

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Posted 21 February 2018 at 20:25

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I checked the card rulings on the card and this was the first ruling:

9/25/2006: "In a game of N players, the process ends when all N players in sequence (starting with you) choose not to put a card onto the battlefield. It doesn’t end the first time a player chooses not to put a card onto the battlefield. If a player chooses not to put a card onto the battlefield but the process continues, that player may put a card onto the battlefield the next time the process gets around to him or her."

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Posted 21 February 2018 at 21:25

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