Mardu Warriors

by Gozzie on 03 November 2014

Main Deck (59 cards)

Sideboard (17 cards)

Enchantments (2)

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Deck Description

MARDU WARRIORS!! Warrior tribe-focused, with some goofy (maybe too cute) combos. See below.

How to Play

Jam warriors, use random sac effects to generate damage, with removal to help your creatures get through.

Combos:

Tymaret + Rabblemaster = Free attacks, and fodder for Tymaret if the token is going to die anyway
Tymaret + Bloodsoaked Champion = Attack, do damage, sac, do more damage then recur
Dictate + Tymaret = Any creature you sac becomes a two-mana crackling doom
Athreos + ^^^ = Leads to awkward and potentially fatal decisions to be made by your opponent
Mardu Charm + Chiefs = First strike, instant-speed warriors with pumps from the chiefs

Sideboard:

Mardu Ascendancy = Add some extra aggro power, as well as to protect against Anger and Drown in Sorrow
Goblin Kaboomist and Disowned Ancestor = Good against agro, because Chief of the Scale protects the goblin from himself, giving you a bunch of landmines to blow-up attacking creatures (be careful with the Rabblemaster, because Kaboomist must attack if the Rabblemaster is out)
Return to Ranks = Brings back the mass-removed creatures that your opponent almost assuredly sided in against you games two/three

Enjoy!

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

19030130

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

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