gremere102

13 Decks, 66 Comments, 12 Reputation

I feel like there could be something better that contaminated grounds. I like this a lot though. I'd probably have a tad more removal in its place.

+1

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Posted 11 September 2013 at 04:50 as a comment on Standard $10 Discard

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Some one drops would be great. Like, what do you do turn one?

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Posted 11 September 2013 at 04:46 as a comment on Selesnya Populate

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So you want someone to build a deck for you?

If you want that then just take a pros deck instead.
http://tappedout.net/mtg-decks/red-deck-wins-22-06-13-1/
^ mellisa del tora's standard red deck. It's cheap as chips as well, go nuts.

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Posted 11 September 2013 at 04:43 as a comment on RDW HELP NEEDED

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you have 8 drops and only 22 lands and 4 mana dorks. Mana dorks are usually to get to big mana things faster rather than using them in place of lands. This should be a 24-25 land deck. If you want to stall the game then why are you playing aggressive creatures? If this is casual then you might drop the 8 drops, but if you take this to FNM it's not going to work.

I want to give constructive criticism but this whole deck needs work from a basic structural stand point.
You have one 3 drop, nine 2 drops and twelve 4 drops, where'd all the 3 drops go? You need to have a game plan with your mana, you need to think, turn one mana dork, turn two 3 drop and so on and so on. You want to make your mana curve nice and evenly but it's all over the place at the moment.
http://www.essentialmagic.com/Miscellaneous/ManaCurve.asp

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Posted 11 September 2013 at 04:38 as a comment on gruul aggro

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You don't have any reason to have a 66 card deck. Slim it down to 60 and i can guarantee it'll work better.

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Posted 10 September 2013 at 02:18 as a comment on Defender Stall (THG)

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Wow, just checked it, me my friends have been playing pauper wrong, cheers.

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Posted 04 September 2013 at 21:13 in reply to #392922 on Turn One 3/3

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There isn't a single rare... that's what pauper is.

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Posted 04 September 2013 at 20:57 in reply to #392922 on Turn One 3/3

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Please don't add it. Enchantments that don't have much instant value are just asking to be 2 for oned. It's literally only good in hexproof. It just adds more value to the removal in peoples hand.

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Posted 30 August 2013 at 02:00 in reply to #392928 on M14/RtR -- Golgari Counters

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Whenever i see a deck with forced adaptation and no hexproof creatures it makes me cry.

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Posted 30 August 2013 at 01:55 in reply to #392928 on M14/RtR -- Golgari Counters

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This is even legal in pauper. Such a cool deck idea. +1

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Posted 30 August 2013 at 01:21 as a comment on Turn One 3/3

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What's the spark elemental doing in what looks like a control deck. Well kind of, i can tell if you're going for aggro or control. It's also completely illegal in every format. An explanation of how this deck is meant to work would be great.

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Posted 30 August 2013 at 00:59 as a comment on Boros Burn-Control

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Once again awesome deck! +1
But, seeing as this is a 20 land deck, don't you think sphere of safety is a little high ended, Maybe 2 more pacifism would be better? It would also level your curve a little bit.

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Posted 30 August 2013 at 00:48 as a comment on Auras

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For a 22 land deck, one drops seem kind of important. Experiment ones can actually have the potential to become rather big. You're running higher red than green though so it's more likely that you'll have a mountain turn one, goblin legionnaires maybe? Don't knock one drops, they can seriously change a game. In my red white deck i have Soul'ls attendants and soul wardens which give the archangels of thune instant value when they hit the field, same with ajani's pridemate, because they would come in as 3/3's for two CMC, never mind the life gain so i can win races better, my deck wouldn't work without them. One drops can be game changing. If you have dryad militants you could completely halt graveyard play.

http://www.mtgvault.com/gremere102/decks/ajanis-thunder/

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Posted 29 August 2013 at 23:33 in reply to #392580 on Bloodrush (Standard)

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Well said by monty. I have a few quibbles about the side board. Side boards are for trying to combat specific strategies. For instance if the player has graveyard play then you'll want something to combat against that, or board wipes against hex proof, excetera. So i don't really know what Zhur-taa druid is doing, and same with ivy lane denizen, as well as miming slime, what are they against?.

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Posted 28 August 2013 at 23:30 as a comment on Bloodrush (Standard)

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Where all the one drops at!

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Posted 28 August 2013 at 22:25 as a comment on Bloodrush (Standard)

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Elite arcanist has a cool ability and all, but it's still a 1/1 for 4 mana. One shock and it's dead. If you can put a counter spell on it then you could protect it, but that means you'd have to have 4 mana to play it, and 3 to 2 mana to protect it with the counter flux/izzet charm you put on it. Also, it gives people the chance to two for one. If you play it and then they kill it before you find a use for the instant or sorcery you put on it then they've just gained a massive advantage. I know this kind of budget, but i feel there could be something better in it's place. Either that or you could go with what bloodinmykhorneflakes said, add some protection spells other than boros charm to protect it. Fortify could do the job against red, but not black, blue and white (don't have to worry about green so much). Maybe mizzium skin would be good instead of the fortifies?

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Posted 28 August 2013 at 20:39 as a comment on American Elistism

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Devil's play would be better. Banefire is only good against control. Banefire should be sideboard. But of course this is budget, and fireballs are cheap and most people have them laying about so you have to think about that.

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Posted 06 July 2013 at 04:58 in reply to #374443 on Death by Defender: Budget

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What's the point in diabolic tutor if the only card you're going to search for with it is a fireball... why not just have another fire ball. Diabolic tutor is a card designed to set up more complicated combos. This is a relatively simple combo. 2 of them would suffice. If not none, and then you wouldn't need the golgari guild gates.

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Posted 06 July 2013 at 04:54 in reply to #374232 on Death by Defender: Budget

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The metalcraft is not going to activate fast enough for that card to be worth it. Thunderous wrath could be good. Taking out creatures with 5 toughness is hard to do with burn unless you want to 2 for one and thunderous wrath could be good because you then don't have to do that. You'd only only want one though to minimize the chance of drawing it in your opening hand (which would suck). I'd also recommend seal of fire rather than shocks because you can easily sac them in response to Aether flash hitting for 2 to kill the creature without paying and mana. So you can still kill big creatures even after you tap out for a banefire. I'd also think about devil's play rather than Banefire, because devils play just does more damage, and not being countered is only useful against blue, so banefire is really a sideboard card. Also, seeing as you're only running 18 lands, X mana spells probably aren't that great for you anyway. You could probably swap out 1 comet storm for a slagstorm.

Just a suggestion :)

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Posted 06 July 2013 at 04:00 as a comment on flames from hell

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Aether flash with hunted dragon is sickening. I love it! +1

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Posted 05 July 2013 at 02:49 as a comment on Survivors No More

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