grennysohail

66 Decks, 60 Comments, 7 Reputation

Hey this deck looks great I run a green deck that centers around omnath locus of mana ability to store green mana and use that to constantly pump him up. Can you look at my decks and see what I can do to make them better?

Thank you

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Posted 30 June 2012 at 02:27 as a comment on 6 Ways to Infinite Mana in one deck

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inkmoth nexus is not an artifact land its a nonbasic land for one colorless mana becomes a 1/1 flying infect creature that still a land. It taps for one colorless mana

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Posted 25 June 2012 at 01:45 in reply to #260439 on R,B,Blk Infect! (HAHA)

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berserks are not that expensive they are less than a dollar a card

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Posted 22 June 2012 at 04:43 in reply to #183577 on Legacy infect

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I like the infinite mana combo you got there the only issue I see is that you dont really have much protection for the combo but I guess once you get the big creatures out then its served its purpose

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Posted 22 June 2012 at 04:42 as a comment on Infected Pili-Pala

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Throw in wild defiance to the deck it would make it crazier

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Posted 22 June 2012 at 04:31 as a comment on Awesome Infect

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that seem too easy to notice and the opponent can disrupt the combo

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Posted 22 June 2012 at 04:28 as a comment on Hexproof Illusion, Infect, Mill Deck

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You should also join the bandwagon and integrate wild defiance that the cards that bring infect back to magic

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Posted 22 June 2012 at 04:18 as a comment on unblockable infect

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In my opinion I dont link leyline of lightning because for one mana to do one damage I could be spending it to use lightning bolt or lava spike that does three damage. I can understand it could be useful when oyu dont have any cards in your hand and some untapped lands but I would drop it for some other burn spells that would be more helpful

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Posted 09 June 2012 at 22:17 as a comment on Fastest Burn Deck

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The best one turn mill is painter servent grindstone that would get rid of the opponent entire deck. Then with temple bell you can force a win on your turn. The main issue with this idea is that its really common when people see either one of those cards then they would focus on destroying the combo. That's why when do you this combo pick a color that has alot of counter target colored permanent and use those to protect the combo

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Posted 05 June 2012 at 13:43 as a comment on Creatureless Mill

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I agree with increasing confusion I am currently using four of them in my mill deck its a good one two punch that can really get rid of alot of cards in the opponent library even early games I would mill for zero just flash it back late game for more damage

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Posted 05 June 2012 at 13:41 in reply to #261427 on Creatureless Mill

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Ghost quarter is an out since its similar to the evolving wilds argument if its a mono color deck then its not worth it even if it helps hedron crab it still slows the deck over all whats worst is this destroys lands which could hinder the deck from using cards like blue sun zenith to get your opponent to draw out

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Posted 05 June 2012 at 13:39 in reply to #259699 on Creatureless Mill

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GutteralSlam is right a good mill deck needs to be fast because if it takes too long for you to mill your opponents then it could help them kill you. Have some creature control is not half bad but you should look into more low cost mill cards

Take a look at my deck and compare.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=338190
I have draw power as well in the deck but not as much as you do. It focus mostly on milling and temple bell is there to either draw or force a win on my turn

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Posted 03 June 2012 at 20:28 in reply to #259581 on Creatureless Mill

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This an interesting burn deck I modified mine to be creatureless but prior to that I ran creatures that tap to do damage or when summoned deals damage to player.

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Posted 24 May 2012 at 14:53 as a comment on Red Burn

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use lure for the engulfing slagwurn that way it would creature wipe your opponent and gain you alot of life I use this in my omnath deck and with primal rage it allows the wurm to deal damage otherwise its a great creature wipe combo

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Posted 24 May 2012 at 14:50 as a comment on Mana Ramp Deck

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The only thing I do not understand about this deck is how does it win a game? I can see that its really cycles lands from everywhere but I do not understand the win condition

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Posted 22 May 2012 at 22:39 as a comment on Casual - Crucible of Worlds

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I would go for a full play set so you have a higher chance of getting it and more use out of it

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Posted 21 May 2012 at 12:12 as a comment on B/U Delver

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I have seen a goblin deck that uses the piledrivers and that thing can have just the piledrivers swing for lethal regarless of the other goblins that are in play powering each other up

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Posted 21 May 2012 at 11:45 as a comment on Goblins: It's What's for Dinner

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I would recommend getting more soul wardens and even sutra priests and a johnny so when you are debt damage younger 1/1 creatures and gain more life also try the dual lands that when played you gain life as well and splice green for essence warden

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Posted 19 May 2012 at 16:30 as a comment on Life Gain

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if you were to splash some blue in this deck then I would recommend getting artful dodge and distortion strikes those can help in case your opponent wants to block. Also I think you should add titanic growth to the mix for more power to your creatures

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Posted 19 May 2012 at 16:17 as a comment on Infectious Green

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Wow there are some interesting cards from this set and I was looking for specific cards for my omnath deck

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Posted 19 May 2012 at 16:15 as a comment on Falling Leaves

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