Angel/Artifact Life Gain EDH

by griffingirl92 on 31 May 2013

Main Deck (100 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

This was the first deck I ever built a mono white angel deck that always seemed to be over 60 cards. So, when I was given Avacyn I jumped on the chance of making it an edh deck. But the mana ramp was horrid. Which is how it evolved into this half artifact deck as well. But mono white is my thing for sure and I certainly know my angels. But alas Avacyn became way too op in my opinion as a commander which is why I am switching to Odric. But do let me know what you guys think.

Deck Tags

  • Angel
  • Life Gain
  • EDH

Deck at a Glance

Social Stats

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This deck has been viewed 2,858 times.

Mana Curve

Mana Symbol Occurrence

570000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Angel/Artifact Life Gain EDH

32 lands is too few. I would up it to 34 at minimum, potentially more depending on how much ramp/draw you include. Why would you play Rupture Spire in a mono color deck? It's not good enough to see play in a multicolor deck but it's horrible in a mono color deck...

You have 101 cards here with Angel of Glory's Rise in the sideboard rather than your general. That angel isn't really playable here unless there's a lot of zombies in your meta.

There's not really any reason to go so heavily artifact for ramp in this. Angels are certainly an expensive tribe but there's plenty of mana doublers and cost reducers you can play instead of using some vulnerable myr or mediocre artifacts. You've already got the Pearl Medallion but there's also Urza's Incubator and several others that can reduce the costs pretty significantly. Mana doublers like Caged Sun or Extraplanar Lens can be very good in mono color decks and are especially important in colors that aren't strong with card draw or ramp. Wayfarer's Bauble is pretty great as it puts a land into play rather than to your hand.

You also have the option of playing things like Land Tax, Oath of Lieges, Weathered Wayfarer or the Tithe type cards as well to help with your land drops... There's always Armillary Sphere if you can't find those options too. Some may be out of budget but others aren't too bad and the impact on the game is pretty big. Throw in a terrain generator with any of these sources and you've got some decent early ramp.

Avacyn can be seen as too powerful but that is mainly in conjunction with board wipes and land destruction which your deck has all of 0... If you're not wanting to draw too much unnecessary hate though, I would go with Radiant as Odric suffers from the whole "not being an angel" thing.

Life gain for the sake of life gain is horrible. There are far too many viable alternate win conditions in EDH (21 commander damage as the main one) to make life gain at all important and the higher starting life total makes it less important to begin with. Drop anything that is just there for the life gain. (Angels Feather, Seraphs Sanctuary, etc) Giving something lifelink or just having it on there in addition to other abilities is one thing but playing something that just gains you life is not really worth it.

Cutting some of the weaker artifacts will open up the option for some more useful angels as well like Blinding Angel, Battlegrace Angel, Karmic Guide, or Angelic Skirmisher.

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Posted 31 May 2013 at 08:41

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