ally smack

by gringo80 on 15 May 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

DECK IN PROGRESS OPEN FOR COMMENTS SO PLEASE COMMENT need all the feedback i can get.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 921 times.

Mana Curve

Mana Symbol Occurrence

2101406

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ally smack

just trying to make it better if i can

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Posted 17 May 2010 at 10:37

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By the way I added some comments and improvements to my Kor March deck. Take a look.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=61446

Your deck needs some more support spells spells. Remove 9 creatures: 2 Hagra Diabolist, 2 Agadeem Occultist, 1 Bala Ged Thief, 1 Harabaz Druid - you choose the other 3 - perhaps no more than 3x of any type of Ally is a good guide to go by.

Try 3 Soul Stair Expedition, 3 Carnage Altar, and 3 Duress.
Use the Altar like a counterspell - after blocking, attacking, or if a creature is targeted sacrifice it to draw a card. Use Duress before an opponent plays a 4th land (white decks), 5th land against Planeswalkers, and after first land against (blue - counterspell decks) etc. Expedition allows you to select from and return key creatures from your graveyard - as good as a blue draw spell.

Add in 4x Evolving Wilds lands - it fuels your Expedition, obtains a specific basic land like a Forest and it thins your deck to increase the probability of drawing a spell or Ally. If it is a land use it fuel your expedition. Once I have enough lands in play I hold additional lands in my hand to keep my opponent wondering or pondering what my card may be!
Your four white spells are good.

Sideboard: Remove the creatures and lands. Keep the 3x Oblivion Rings and only 1x Path to Exile,
3x Celestial purge(great against certain land creatures, Planeswalkers, and Vampires like Bloodghast), 3 Quest for the Gravelord (use against red burn decks and mirror decks) 2x Day of Judgement (for mirror matches and other creature decks because the Altar, Expedition, and Quest for the Graveyard allow you to recover faster than your opponent) and 3x Vendetta.

Grim Discovery is an alternative to Soul Stare Expedition, especially if you have pain lands that are sacrificed to obtain a land. They are $10 cards - use them in place of Evolving Wilds if you have them.

Let me know what you think. Since I am a Goblin Guide let me make one other suggestion. Write down which cards are sideboarded in to face various decks in the meta game and write down which cards are removed when you sideboard. You need to figure this out before entering a tournament by play testing, etc. Finally write down key questions and provide an honest objective answer - write it down too. How does my deck win or what is its win condition? For example, I win by swarming my opponent. Then ask; What prevents you from winning that way most of the time when you play other tournament quality decks?

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Posted 18 May 2010 at 21:08

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thanks for your ideas man i have a naya deck some what similar to this one just replaced the red with black. iv gotten in the top eight with my naya deck just trying a deck with black instead of red like harabaz druid for pumping mana out of no wear.

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Posted 18 May 2010 at 23:10

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