I really like this deck, the only suggestion i would make is switch Angels Feather for Tablet of the Guilds, two color options for lifegaining
Permalink
Krenko's Command and Dragon Fodder, or go with Boggart Shenanigans and Raid Bombardment
an alternative to reforge the soul is dangerous wager, when no other cards in hand its a simple draw two,
I see that now that you say that. And now that i know that card exists it just made my U/W exalted deck better so thank you for that. And good plan, you can do some really silly stuff with sphere of safety, and blind obedience just makes it worse
I wasnt aware you were going to use it for that but even then thats only one additional damage per turn in that case, Id say nighthawk over revenant because its cheaper drop, has higher toughness, is flying, deathtouch, and lifelink, a much more useful creature/blocker for less mana. I feel as though youd be better of running another Obzedat than Council of Orzhov as his effect does twice the work
If what i think im seeing is a control deck, its very well done, the idea of making your cards cost less and opponents cost more is a great concept. I think what you should do is make this deck more than 60 to give you more spells to play for less, and add sphere of safety or blind obedience to really hinder your opponent,
Add destroy all creatures cards, so once you have a ton of planeswalkera you can wipe the opponents field and just use them, also add contagion engine so you can proliferate all loyalty counters rapidly
Blind Obedience would help slow opponents
Heartbeat of spring and dawn's reflection would work, the other two are too high cost for the speed side side im going for
I'd say remove sin collector (since this is an extort deck not an exile deck) and put in Elixir, replace dark revenant with Vampire Nighthawk, and replace Demon horn with tablet of the guilds (two color options same cost)
If you're running infinite mana you should add fireball, kill everyone and everything in a group game. 2 other cards that can activate the infinite mana (with 4 defenders instead of two) galvanic alchemist, and umbral mantle.
thanks for the suggestion but i think ill keep the druids deliverance, it helps me maintain defenses and lets me keep eldrazi tokens to trigger descendants path, if i find it hard to keep it going with that though ill probably switch it
seeing how consuming aberration is unnecessary in the deck ill just switch it for two of those
Oh yeah the other card that could make this deck is Mycosynth Lattice! Id say get rid of Sarkhan the Mad for it
Necropotence as it would counter Omen Machine
This is very true, it could still work as an omen machine deck then
the instant speed is so i can do it after blockers are declared making it harder for an opponent to counter the move, and this deck doesnt really need a planeswalker as the combo sets up really fast for really cheap
If you're running all five colors, add door to nothingness as a back up win plan, another idea for this deck though would totally change the game flow and the deck plan, would be Omen Machine. It would make mana semi irrelevant after its on the field, but thats where i would put iin some other draw spells instead, (though remove enter the infinite as that would most likely kill you)
The whole concept of this deck is i do not want to use the token sacrificing method to summon the eldrazi, a seven drop that i cant get til turn 4 at the earliest for one creature and thats it for a few turns, i want this deck to drop new eldrazi's every turn from turn 4 and on. Anyways i found a way to get rid of the red and got a better replacement for it
I already thought of the urza lands, and odds of getting all 3 by turn 3/ are slim, and i need at least one forest which in test draws proved few and far between with the urza's in there as well
441-460 of 491 items