Gameday Mega Myr

by hansede on 24 February 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

What could be more Mirran than Myr? In this deck, the Myr represent the Mirran faction for Game Day.

The idea of the deck is to pump out mass quantities of myr, then grow them with Tezz, Myr Galvanizer, Steel Overseer, and Tempered Steel. Darksteel Myr and manlands provide some insurance against wraths, the main enemy of a myr deck.

Please suggest improvements.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,092 times.

Mana Curve

Mana Symbol Occurrence

163300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gameday Mega Myr

Myr Battlesphere would be your main my card to use imo, u can easily fetch more out with Kuldotha Forgemaster.

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Posted 24 February 2011 at 09:53

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Done. The Forgemasters fit nicely atop the mana curve. Do you think 3 is the right number?

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Posted 24 February 2011 at 10:11

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Hey Han! I'm thinking that you need more targets for the Forgemasters. What happens if you draw out your single Myr Battlespehre? I'd say either drop the Forgemaster to 1, or add in more battlespheres. I think the number of Forgemasters in a deck should equal that of the number of potential targets it has, which should always be at least 2 just in case you draw one of them.

I'd probably run this:
2 Myr Battlespehres
2 Forgemasters

or even better:
2 Myr Battlespheres
1 Wurmcoil Engine
3 Forgemasters

Best?:
1 Battlesphere
1 Wurmcoil Engine
1 Blightsteel Colossus or Platinum Emperion
3 Forgemaster

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Posted 24 February 2011 at 10:31

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I disagree that the number of Forgemasters has to be equal to the number of targets, for the same reason that you can have more fetchlands than basic lands and more Stoneforge Mystics than equipment. Wurmcoil and Blightsteel are not potential targets because this is a Mirran faction deck for Game Day. However, I will add a Platinum Emperion for use against aggro and burn decks.

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Posted 24 February 2011 at 12:34

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Ahhh I'm sorry I didn't realize that it was Mirran ONLY. I just jumped right into the suggestions lol

I understand the reasoning behind the fetches having less targets with land, that's fine. But I think you should have at least 2 things to fetch if you're running 3 key cards that need things TO fetch, just to be safe and logical. Not only that, Forgemasters are pretty much dead draws if you don't. What else would you fetch for such a cost? Not even Steel Overseer is worth it, to me at least.

Anyway, no argument here. I see you've added in the Emperion which sets my mind to ease! He'll be a huge pain in the rear if they don't have a bounce or removal spell and will brick wall their entire plan.

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Posted 24 February 2011 at 13:52

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Also, plz check out my new deck, "Holy Evil, Batman!"

http://www.mtgvault.com/ViewDeck.aspx?DeckID=152941

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Posted 24 February 2011 at 13:54

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