White Swarm (Casual Play)

by Hi5er on 29 March 2009

Main Deck (47 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is for casual play.

It focuses on swarming the field with tokens and other weak creatures and then swinging with them all and boosting them with Fortify and Kjeldoran War Cry.

I am aware there is only 47 cards in this deck.

Plz rate and i will rate back, thanks.

Deck Tags

  • Weenie

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,422 times.

Mana Curve

Mana Symbol Occurrence

350000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for White Swarm (Casual Play)

try glorius anthem. its a great card you can have 4 and it buffs all of your creatures. and you might think about arrests as well as pacifism. pacifism allows the enchanted creature ability to use its abilities where as arrest doesnt.

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Posted 29 March 2009 at 17:19

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Honor of the Pure > Glorious Anthem in mono white decks.

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Posted 13 March 2010 at 04:44

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er correction. glorius anthem gives ALL white creatures +1/+1 so even if you face a white deck your hordes will blaze.

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Posted 29 March 2009 at 17:20

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I agree that glorius anthem is a great card for a swarm deck. You should remember that although a swarm deck avoids powerful creatures, you can still use powerful spells. Right now, you're extremely front heavy on the mana curve, with your only high mana spell being hour of reckoning. Gleam of Resistance is a nice card for this deck. Some control would also be nice, because you're very vulnerable to many different tactics.

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Posted 29 March 2009 at 18:15

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First of all, thanks for the comment on my deck. This deck has a nice idea but doesn't have enough creatures to swarm. Put knight of the holy nimbus, knight of meadowgrain, savannah lions, and icatian javelineers are all good white weenie cards. Take out some of the group pumpers to put these in because if you don't have enough creatures those aren't very good. Austere Command would be excellent in this deck to clear Esper or big creatures out of the way. Looks like this could be powerful. And again, thanks for the comment.

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Posted 29 March 2009 at 18:57

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Hey guys appreciate the comments here...

Erhm the whole not enough creature things, I was kinda going for a more token sided weenie deck, hence raise the alarm, cenn's enlistment and the icatian criers; which also makes hour of reckoning a real killer in this deck.

As for glorious anthem that some people have suggested, i would if I had the money but i dont... :(

il have a look at some of the card suggestions and post back later, cheers all.

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Posted 30 March 2009 at 12:52

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ok, Added:

knight of eos - More token spawners with a nice effect and low cost to boot.

and

Lapse of certainty - a good enough counter spell... are there any more white counter spells about?

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Posted 30 March 2009 at 13:06

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lets see here... might want to look at Barrenton Forgetender because one of your greatest foes will be pyroclasm which will murder all your little 1/1 tokens.

Either of the white planeswalkers Elspeth or Ajani goldenmane would be good as well, Elspeth makes more tokens and can angelic blessing things while ajani can give everyone a +1/+1 token and vigilance.

I'd honestly take out To Arms! as its kind of meh in most situations, if you wanted a card you can get a card back with Angelsong would probably be a bit better. Also, Kjedorn war cry might not be efficient most of the time, given that it wants to have some copies in the graveyard and you have no way of facilitating that. There are probably better variants of that effects (Ajani's -1).

Also, try Reveillark and Ranger of Eos

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Posted 30 March 2009 at 15:08

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only thing i would really suggest for this is light from within, understand its 4 mana but allows u to combat large creatures with pumped up weenies, plus doesnt effect other players

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Posted 30 March 2009 at 16:06

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i just how one queestion. how does it win? is there some mysterious 10/10 that is going to magically apear?it may be just me but i think that a "red deck wins"deck would crush this.then again it might be just me

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Posted 30 March 2009 at 19:49

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how does it win?

Master Decoy / mounted archers / kami of false hope stall while I build up an army of tokens using cards like cenn's enlistment, raise the alarm, Icatian crier and Knight-captain of eos.

When I feel I have enough i can swing with a good 15 damage from just 1/1 tokens, or mob block anything big that attacks me.

Also in here we have kjeldoren war cry and fortify to boost the stats of my little guys to hit for bigger swings.

Hour of reckoning then swoops down and kills everyones creatures, but not my tokens.

To arms! to untap my army after its assault and then I get a nice draw thrown in there.

Lastly pacifism and lapse of certainty to help prevent my oppponent from doing anything much.

Basically make a big army of tokens, and swing with them all, my opponent can only block one at a time, its basically like a big wave :D

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Posted 31 March 2009 at 11:24

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i like the new Martial Coup wrath of god card its a bit costly at 7 but it clears your opnents bored and leaves you with 5 soldier tokens 1/1 unless you use leyline of the meek and you can habve that out first turn for free :D

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Posted 01 April 2009 at 06:18

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its also too expensive for me to buy and mates wont trade >.<

would if I could my friend (:[

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Posted 06 April 2009 at 17:34

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