Luminarch/Archmage Turbo-Fog

by HiPolymerEraser on 31 January 2010

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (5)

Planeswalkers (2)



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Deck Description

This deck focuses on using a basic Turbo-Fog strategy, and incorporating Luminarch's angel production for a secondary win option.
The Archamge Ascensions are there to finish the combo by allowing me to search for cards I need or want for a specific moment mid to late game.

Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

249004

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Luminarch/Archmage Turbo-Fog

By the time you get 6 counters on archmage youve drawn 12 cards at least by then you shouldve won unless you cant think right

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Posted 31 January 2010 at 12:33

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Not necessarily, It is a turbo-fog and as such designed to postpone the game while he draws his opponent to death, the only problem that I see, is what if you are facing a mill deck. Quest for ancient secrets might save you, but if the mill deck is doing things right, then you may not even get a chance to draw them. Good deck, just pointing out the general problems with turbofog.

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Posted 31 January 2010 at 13:46

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Hmm, both good points, and about facing another mill deck, I might remove the Conqueror's Pledges for two more Quest for Ancient Secrets.
And I see where you're coming from, Talmidutak, but the Archmages are placed in here for when I can't finish the game early, because having the capability to draw what I need late game would, hopefully, help wrap things up.

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Posted 31 January 2010 at 19:46

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another random thought, but to prevent a mill your best bet is reminisce side board and sub in 4 and you should be drawing enough too get at least 1 and bam undo the millers hard work.

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Posted 19 March 2010 at 06:42

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