G/R Infect

by hoxe on 04 May 2011

Main Deck (60 cards)

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Deck Description

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Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,051 times.

Mana Curve

Mana Symbol Occurrence

0001426

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/R Infect

Thanks for the kind words and support towards my Death Knights build! I'm gonna take a look through most of you decks to see if I can return the favor. Perhaps you might have time to do that for me as well?

The only concern I'm seeing here is the lack of early poison creatures. Ideally, you want to see something out turn 2; Glistener will achieve this, but you might consider Necropede and upping your Plague Myr count to 4. Having 12 'by turn 2' infecters will greatly increase your win percentage as you can swing in quite quickly.

Also, keep Mutagenic Growth in mind when it's released.

A little trick I found with my R/G infect is Teetering Peaks and Smoldering Spires. While it blows that they come into play tapped, they bring some great utility to the initial swing on turn 3 (2 with Glistener). While I might phase out 1 of each for Crags, they aren't worth shying away from for the added bump. +2/+0 from Teetering Peaks with Groundswell and Assault Strobe is insane (14 on turn 3, and it happens more often than you would think).

Hope this helps.

I welcome any comments or criticism that you can offer on any of the decks I have posted on the site (just click on my name to see the deck list). Thanks in advance!

0
Posted 05 May 2011 at 02:02

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