Appetite for Destruction

by hurricaneshand on 21 June 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A cross between the jund shards starter, the G/R Reborn starter and a few cards aquired from my friend. i need more token making cards.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 1,196 times.

Mana Curve

Mana Symbol Occurrence

0153529

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Appetite for Destruction

Best advice for a new deck builder is the following:

Cards (Try to get your deck as close to 60 cards as possible) (check)

Copies (Include multiple copies of each card in the deck. This way it is easier to draw your key components of the deck and have more efficient play. This can be achieved by playtesting at first to see which cards you constantly wish you draw and which cards don't really have any purpose, take the latter out to add more copies of the former)

Land Base (An efficient deck can get the required colors of mana and the required amount of mana out quickly. This can only be done by utilizing dual lands in multi colored decks and having a good land-other card ratio)

Strategy (usually decks try to work on a specific strategy, such as my Soldier deck that you saw, which is a pure aggro deck, it focuses on aggressive play tons of big creatures etc. There are other types like mill, control, combo, and others.)

Speed (Speed is gained by one thing. Mana. Two ways of having speed are:Having a low deck cost or "ramping" by using cards like Birds of paradise, llanowar elves, and other mana accel cards. Having a low overall deck casting cost means that you can play things faster and outrun your opponents. This helps a TON whether it be in getting out blockers, milling for ten on turn 1 or 2, being able to control the early board often determines who wins. For example my soldier deck almost always attack for 3 on turn 2 thanks to its cheap creatures and by turn 4 the game is usually decided.)

EFFICIENCY (this is the biggest one, hence the Caps, since it is what wins match after match consistently. Actually, that is just what efficiency is... winning constantly. This can be accomplished by reducing the number of colors to help your land base, increasing the number of copies of a card, including cards that do similar things [you said you need more cards that make tokens... that would make it more efficient]. Having a low deck cost is KEY to efficiency.)(This is kind of a sum of everything)

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Posted 17 July 2009 at 15:23

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