OK, from now on, whenever I say "Hydreigon's Originals:" in my deck name, it means it's a new idea thats I have for you guys, and this is new because this type of werewolves has a majorly different gameplay than normal R/G aggro's plan.
So here's how the deck works: Instead of beating down the opponent with a ton of werewolves, you're going to do that later with a little more strategy, and the combo you're going to use (since I put this as Combo-based) is the deadly game-changing combo of Instigator Gang and Kruin Outlaw both transformed.
A little explanation of how that combo works for all that don't know how to do so: When you have Kruin Outlaw and Instigator Gang both transformed, then you can attack your opponent for 20. How? Kruin, when transformed, is a 3/3 with Double Strike (which means it hit's twice, note that) and Gang, when transformed gives +3/+0 to attacking creatures you have. Kruin Outlaw attacks for 3, which gains +3/+0 which means it's attacking for 6, and then hits again (double strike) which means it hit for 12, and Gang attacks as a 5/5 with his effect activating on himself (+3/+0), so that means he's attacking for 8. So Kruin deals 12 and Gang deals 8. 12 + 8 = 20, and it only needs one combat phase to attack.
While you're setting that up, your going to burn your opponent's creatures with cards like blasphemous act, magmaquake, and bonfire (bonfire will not be in the deck because of how ridiculous it costs, I want to make this cheap so that it's affordable) and your setting up support for the combo with green, cards such as Scorned Villager, Moonmist, and Full Moon's Rise (will be mostly recommended because it can protect all werewolves at once). Also, with the combination of R/U in the deck, you'll have some draw power to speed up the deck's turns it takes.
So that's the deck, please have any support or advice, that would be nice (heh, rhyme!) so thanks for viewing if you did.
~Enjoy~