Melira Pod without the Pod!

by HydreigonMuppetMaster on 23 April 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Here I am just making random decks for modern, if I ever go to the format where $800 decks exist just because of lands and combos that end on around turn 4, supposedly. I looked at a deck you all know as Melira Pod, a deck that utilizes, well Melira and Birthing Pod, and Birthing Pod was a card that gets you a lot of creatures having a lot of ways to kill your opponent by using a variety of combos. There's the Archangel + Spike Feeder to get you infinite life, or use Mikaeus instead of Archangel, or the ever known Melira + Viscera Seer + Kitchen Finks / Murderous Redcap combo to either gain infinite life or infinite damage. That's my interpretation of the deck, and if I'm wrong, please tell me. I could actually very well be wrong because I have absolutely no clue what the hell it does to it's full potential.

So then I try to use this deck, playtesting some of the various Birthing Pod decks out there, but then I thought of something, and to all modern players out there this may be a stupid question: Why use Birthing Pod? The 3-card loop has a mana-curve of it's own (turn 1, Seer, turn 2, Melira, turn 3, Kitchen Finks), so why not just simply draw into it?

How to Play

Just incase you don't know the combo, how it works is when you have Seer, Melira, and Kitchen Finks / Murderous Redcap, sacrafice Finks or Redcap to scry, it doesn't get a -1/-1 counter because of Melira so then you can keep on performing the combo until your life is set. In this deck, you can also use Devouring Swarm as your sacrificer instead of Viscera Seer.

Unlike most of the Birthing Pod decks out there, this one focuses on one combo only (which is obviously a bad thing, I'll admit it, because people could easily ruin it), but the deck is more focused around this 3 card combo. Use all Communes and Grisly Salvages to get the creatures you need to gain infinite life or deal infinite damage (you'll mostly gain infinite life first, then on turn 4 play into the Murderous Redcap you must have scryed into).

If you've been somewhat of a follower of my decks, then you may notice that most of them (possibly all of them) have 4 Gitaxian Probes, 4 Street Wraiths, and 4 Manamorphoses in that deck. Those fillers are here as well, but I swear you they're for a good reason. Gitaxian Probe helps you know what you're opponent is running beforehand, and Manamorphose can counter the completely counter the deck-ruining Blood Moon because since it turns your Multilands into mountains, you can use that red mana to play Manamorphose and ignore Blood Moon's effects for a turn to do what you need to do. Street Wraith also helps as a typical filler, but if you really have to, you can use it as an emergency blocker.

You may have also noticed that There are no Zendikar Lands in the deck (Misty Rainforest, Marsh Flats, Verdant Catacombs, etc.). Guys, by this point, modern is ridiculously expensive with those lands riding up to $50-$100 (again, is it even worth it?). So i'm using a much less cheaper alternative to make the deck around $110 if you want to try it out, though if you have lands like Verdant Catacombs, you can put that in the deck, just beware of Blood Moon.

The sideboard is just some permanent removal. Abrupt Decay, Beast Within, and Maelstrom Pulse are all decent additions to whatever gets in your way (it's mostly supposed to be for Blood Moon). There's also Eternal Witness and Entomber Exarch to return your creatures from certain death in a deck with a lot of removal. Spellskite is also a decent sideboard.

Thats the deck, but who knows, I could just be some retard posting random sh*t on MTGvault trying to experiment, but hey, could come into something.

Please like, comment, and rate! :)

Deck Tags

  • Modern
  • Golgari
  • Infinite Combo
  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,621 times.

Mana Curve

Mana Symbol Occurrence

8422628

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Melira Pod without the Pod!

You don't understand how the pod decks work if you think a birthing pod deck without birthing pod is necessarily better. You are correct in thinking they don't need the card birthing pod to win. They are decks that just use efficient creatures that can sometimes win the game on their own. However birthing pod adds an entire new depth to the deck and gives you a toolbox allowing you to run singletons of some card that downright win against certain matchups. It also gives them inevitability. Just drawing into combo pieces isn't as efficient as saccing something with persist and getting the win. Your deck isn't really a melira deck. It's a graveyard combo deck similar to dredge. Honestly you could probably do something like vengevine shenanigans and be more efficient possibly. Bloodghast is in the format as well.

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Posted 24 April 2014 at 03:58

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OK, so Pod isn't really a key card, just offers the player a nefty arsenal to use against the opponent. Are you also saying that I could do better by simply making the deck more creature-aggro based?

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Posted 24 April 2014 at 20:05

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Actually yeah. I think just being an aggressive creature deck. Heck you could run the gifts ungiven package as well and just win outright sometimes with unburial rites+iona.

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Posted 24 April 2014 at 21:06

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I'm sorry, wouldn't reanimating Iona be too slow for modern? I've always heard from people that the modern players always kill you on turn 4 and that's usually when they get some good combo off or something.

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Posted 25 April 2014 at 12:12

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Reanimator Iona on turn 4 is possible as well since you can do turn 1 mana dork and at turn 3 gifts ungiven for the combo. Combo decks can win on turn 4 if you have no way to interact with your opponent. you should run disruption or hate for them main or sided.

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Posted 30 April 2014 at 20:10

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