mill/discard

by iancj on 23 February 2011

Main Deck (60 cards)

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Deck Description

Mostly mill, with a little discard in there too. Sugestions welcome.

Deck Tags

  • Mill

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0302800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for mill/discard

Keep in mind, I am not sure of how much money you want to spend on the deck, so my suggestions are based off if you have a moderate amount of cash/trade available for these cards.

Drop a few of the Haunting Echoes and Traumatize. They lose their effectiveness after the first use. You could throw in Tome Scoure or Memory Sluice in their place, both being cheap to throw out. Another thing you may want to consider is that a burn or aggro deck would tear you up. You don't have any quick defense, and the Dark Rituals for mana exceloration will only get you so far to get the Nemesis out for a potential blocker. Also, you don't have any counterspells. Counterspells are blue's greatest control feature. If you don't utilize them for control, then you are likely to fall victim to control decks yourself.

With the title "Lightning", I assume you want it to be a speed mill. Its a great concept, but mill by nature is a slower win condition. You are going to need either blockers, control, or a combination of the two. Looking at what you have in here I would cut the following cards.

4 Dark Ritual
2 Archive Trap
2-4 Haunting Echoes
2-4 Traumatize
4 Hymm to Tourach
4 Darkslick Shores
4 Drowned Catacombs

-Dark Ritual- Great card for initial mana exceloration, but I am unsure of what you could bring out that would be huge on turn 1 or 2 that would justify running this other than then Nemesis.

-Archive Trap- Great card, but no every deck has search abilities. I would keep maybe 2 in the deck, and sideboard the other two. If you draw and can't use it against someone its a huge casting cost.

-Haunting Echoes- Loses its effectiveness after the first time using it. If you play it after they have a decent amount of cards in the graveyard then their deck is halfed.

-Traumatize- Is less effective each time you cast it. If you use it on turn 5 if you went first, they would only have 49 cards in their deck if they are running the usual 60 card deck. That means you'll get rid of approximately 25 cards there, and its halfed every time you use it after. So in reality only the first, maybe the second, use is really amazing.

-Hymm to Tourach- Why not just run Counterspells for control?

-Darkslick/Drowned- I am not a big fan of "comes into play tapped" lands. If I used them in this deck though I would use Dimir Aqueduct or Creeping Tar Pit. Aquaduct is alright if you drop it on turn two or so and returned an already tapped land to your hand. The other great thing about the Aquaduct is that you can keep playing it on other Aquaduct's for Hedron Crab's landfall. I run Hedron Crabs in my U/B mill deck and they are usually half of the milling that I do just from their landfall. Tar Pit is nice for having an extra blocker or being able to deal damage if milling has backfired on you.


Cards to consider:
(Artifacts)
-Decimator Web (Mill and then some, enough to make opponent panic.)
-Shriekhorn (Early mill)
-Sword of Body and Mind (GREAT if played on a flying or unblockable creature, or Tarpits. Mills and creates cannon fodder!)

(Creatures)
-Circu, Dimir Lobotomist (This card is amazing for control. He can lock down your opponents deck if you keep him alive, hence another use for Counterspell)
-Dimir Infiltrator (Throw a Sword of Body and Mind on him maybe?)
-Cavern Harpy (Flying, feeds Circu, can keep playing and returning other harpies for Circu. Cheap blocker, or throw a Sword on her)
-Walls/Flyers (Something for early defense that you can get out on turn 1-2)

(Control)
-Counterspell
-Undermine (Counterspell +3 damage to opponent)
-Perplex (Counterspell OR Mass Discard)
-Recoil (Boomerang type card for big creatures and such)
-Leyline of the Void (Get rid of graveyards so they can't reshuffle into their library)
-Jace (Either version will do, they have an "oh shit" factor to them that make your opponents choose their moves carefully. The main purpose is for draw advantage or creature control if you have big Jace)
-Sadistic Sacrament/Exterpate (Exhile their win condition cards right from their deck)

(Mill)
-Glimpse the Unthinkable (If you can get even 1-2 of these they are amazing. You can use Bossium Strip or Twincast to get a second use out of them. Or a third use if you Twincast it then Bossium Strip it. A well played Glimpse and Mind Funeral can half a person's deck for a total of 5 mana. Thats Turn 3 and you have them half beat!)
-Memory Sluice (Another cheap mill)
-Tome Scour (Cheap mill)

Hope this helps some!

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Posted 01 March 2011 at 08:08

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