Win turn zero

by Ice_Tea_Bag_v2 on 20 October 2011

Main Deck (60 cards)

Sideboard (10 cards)

Sorceries (1)


Instants (1)

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Deck Description

Start with gemstone caverns if its in your opening hand, discard either Elvish or Simian spirit guide, then play Flash to get out Protean hulk, if you dont have it use Summoner's pact. it dies, get out 4 disciple of the vault then 4 shifting wall and phyrexian marauder, pay 0 for the artifacts so they die and it deals 32 damage to your opponent.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,404 times.

Mana Curve

Mana Symbol Occurrence

04448

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Win turn zero

Does it actually work?

0
Posted 24 October 2011 at 01:29

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of course it does, but say that you didnt draw a gemstone caverns as your opening hand than it should take 2 more turns to be able to play flash and thats are you really need nd have protean hulk in your hand

0
Posted 24 October 2011 at 19:30

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