GW Human Aggro

by immobilien88 on 27 November 2012

Main Deck (60 cards)

Sideboard (15 cards)

Planeswalkers (1)


Artifacts (3)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Pretty fun deck, seems pretty good and competitive, tried to make almost every card affect each other.

Revisions made:
+2 Ajani planeswalkers, +3 Ranger's Guile, +3 Avacyn's pilgrim, +4 Judge's familiar to mainboard, +3 Thalias to mainboard.
-3 Doomed travelers, -3 Champion of Lambholts, -1 Wolfir Silverheart, -2 Fencing Aces, -1 Gavony Township, -1 Temple Garden, -2 Precinct Captains, -2 Gather the Townsfolk.

This way, nothing costs more than 3. I can be stuck with just two land and still win on turn 4 pretty easily.

Also for sideboard I did: +1 Nearheath Pilgrim, +1 Bower Passage, +1 Sublime Archangel, +1 Ajani planeswalker.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,252 times.

Mana Curve

Mana Symbol Occurrence

2540020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GW Human Aggro

Very good deck. The only thing I would watch out for is Wild Beastmaster she is a very good card but the down side to her is that if someone morbid Tragic Slips her she dies and so does your whole battlefield, since all other creatures get +X/+X where X is Wild Beastmaster's power, If her power is -13/-13 so is all your creatures. So make sure you have some protection spells in your SB like Ranger's Guile 1 mana for hexproof and a +1/+1 counter until end of turn for target creature. Hope this helps. Check you my W/G human deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=403033

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Posted 27 November 2012 at 14:46

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oh, ranger's guile definitely sounds necessary, thank you!

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Posted 28 November 2012 at 01:17

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No problem. Good luck.

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Posted 28 November 2012 at 02:09

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My revisions are pretty beast. I battled a guy playing with black/green aggro zombies, he beat me down quickly with a lotleth troll, a gravecrawler, 2 diregraf ghouls, and a dreg mangler. I sideboarded in 4 knight of glorys, a nearheath pilgrim, a sublime, and two silver-inlaids. I beat him easily with knight of glory alone in 5 moves. Game 3 I realized I forgot to bring in a couple rest in peaces for the gravecrawlers and scavenges, so i did that. I beat him pretty easily again with the knight of glory alone, this time on turn 4! BUT, I may have been lucky he never got to a Golgari Charm. I'm not sure what would have happened if he did.

Any suggestions on how to deal with that?

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Posted 28 November 2012 at 11:49

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Well first of all, your Knight of Glory would be impervious to the Charm because of its protection from black. Even though the charm is also a green card, it doesn't matter. Protection from one color of a dual colored card is enough to stop it. You can carry this over to your other creatures by using Faith's Shield, which is the only instant spell I use in my G/W deck. It works very well.

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Posted 30 November 2012 at 15:06

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Switch fencing ace with precinct captain
-4 mayor/judges familiar/wild beastmaster and +4 champion of lambholt
Probably the worst here is the familiar...

Take a look and comment on mine please ;P
http://www.mtgvault.com/ViewDeck.aspx?DeckID=405953

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Posted 30 November 2012 at 16:59

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