inzendium

231 Decks, 124 Comments, 29 Reputation

No Mycosynth Golem in an artifact affinity deck?? I mean, this isn't actually affinity (aside from Thoughtcast), but Mycosynth Golem would still make getting things out much easier. If you do add that, maybe a couple high-cmc cards would be nice (Platinum Angel, Platinum Emperion, Blightsteel Colossus, Darksteel Forge, etc) Also, Mycosynth Lattice would help if you actually want to reinforce Affinity. These are all just suggestions, and if you don't want to add more affinity stuff, you can probably ignore them (except Mycosynth Golem, as he helps tons to get out artifact creatures even if you don't have other affinity stuff)

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Posted 04 June 2015 at 22:43 as a comment on Modern Affinity

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Talk about an infinite budget. For more recurring creature protection, maybe add an Isochron Scepter and pair it with Tangle? Pretty interesting combo (Blasphemous Act + Repercussion).

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Posted 04 June 2015 at 22:18 as a comment on Creatureless Blasphemous Act

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First thing that immediately jumped to my mind was Chromatic Lantern. It is great in any rainbow deck but especially here, since it is excellent for the Door. I would swap 2 Propetic Prism for 2 Chromatic Lantern.
Second, I would add more land. Even if this were a 60 card deck, 24 land is a touch low for your mana curve. Seeing as this is an 80 card deck, you are going to want more land than usual either way. I would fill in the land gaps with basic lands, since with only Guildgates you will be constantly playing a turn behind your opponent. Don't get me wrong, having more color options is great, but if you're aiming for more colors per land, you might go all the way and get some tri-color lands (Arcane Sanctum, Mystic Monastery, Crumbling Necropolis, etc) or even something like City of Brass or Mana Confluence (any color mana per tap at the cost of 1 health per use).
Speaking of the guildgates, you may want to switch them for the newly released dual-color lands ("When ___ enters the battlefield, you gain 1 life") although if you don't want to take out Gatecreeper Vine then guildgates are likely better.

I play a rainbow deck myself and these are just some suggestions I thought of. You didn't seem to have an issue with budget, and the cards I suggested are fairly low-cost anyways, but again, they are simply suggestions.
Hope I helped! :D

BONUS: In reference to the City of Brass suggestion, City of Ass is a funnier and safer version (but it can't be used in any sort of tournaments). Also, City of Ass is slightly more expensive.

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Posted 04 June 2015 at 22:01 as a comment on makeshift door to nothingness

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That's a good candidate. Holds them on the ground while they watch me tower over them.

I'm pretty happy that this combo actually works well. It seems good on paper, but I don't know how well it would function if you put it to use. In fact, one of the reasons I started to like doing combo decks was because I saw your Stuffy Doll self destruction deck. I ordered that a while ago and have made a couple edits to it (Pariah, anyone?), and I have loved making up card combinations since. Thanks for the inspiration :D

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Posted 04 June 2015 at 21:41 in reply to #552081 on Sasaya what now?

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Maybe a Master Biomancer? He just gives more strength to your creatures and increases opportunities for evolving.

Also, I don't like to advertise, but could you take a peek at this mana ramp I thought up? Thanks in advance.
http://www.mtgvault.com/inzendium/decks/sasaya-what-now/

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Posted 04 June 2015 at 03:09 as a comment on Budget Decks: Evolving Entity

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I just realized Kozilek's Inquisition is also expensive. I also didn't see the price of Death's Shadow and I think I will swap him for Jokulmorder.

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Posted 29 May 2015 at 21:39 in reply to #551171 on Turn 2 26/26 With Trample

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I threw in some Kozilek's Inquisition and Duress, and some Dimir Machinations to transmute into Buried Alive (Thoughtseize, the tutors, and Entomb are all a bit out of my price range). Go for the Throat is also a great kill card. Thanks for the suggestions!

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Posted 29 May 2015 at 21:38 in reply to #551171 on Turn 2 26/26 With Trample

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I would be playing this in casual. I don't want to devote much to discard, but I think a few Thoughtseize wouldn't hurt, to deter counterspells.

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Posted 29 May 2015 at 17:00 in reply to #551171 on Turn 2 26/26 With Trample

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I don't know why I didn't realize Worldspine's ability; I even have the card myself. Thanks for pointing that out, though. Is there anything I should add to make grabbing Exhume and Buried Alive (and Dark Ritual) easier?

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Posted 28 May 2015 at 22:52 in reply to #551171 on Turn 2 26/26 With Trample

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I don't think Ugin fits into this type of deck mainly because of his mana cost. Also, did you mean to enter mountains instead of Dwarven Hold? Because you can only have 4 of those. Lastly, I really don't think 16 land is enough for a 65 card deck. Maybe it does work out for you, but I would try to push to at least 20 lands (lots of mountains).

Lightning Bolt is just a better card than Lightning Strike, now that standard is no longer a goal.

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Posted 25 February 2015 at 02:08 in reply to #537996 on Chandra's Fire

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I forgot about Sigil of Empty Throne. That card is a beast in this deck. I will make sure to add that. Thank you

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Posted 09 February 2015 at 18:48 in reply to #534670 on Can't Touch This

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While I also think Visitor is the best, the other two are very good in certain scenarios. In this situation, I agree with eap5000 that Lord of Innistrad would be a better choice.

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Posted 08 February 2015 at 21:21 in reply to #534476 on Junk Sigils

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Venser, the Sojourner could be fun. Use his ultimate and exile their stuff (particularly lands) every time you cast something else.

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Posted 02 February 2015 at 20:10 in reply to #531772 on March of the Planeswalkers

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Okay, this combo might not actually come into play, but Sunbond to put onto Sage of Hours, and then Ajani, Mentor of Heroes. If you are able to use his third ability, you get 20 extra turns, which you can then use to spam +1/+1 counters and use it again. Plus, every second usage (or even every usage) of his first ability can trigger an extra turn, making hitting the third ability faster.
WAIT! THIS IS BUDGET!
Darn it

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Posted 01 February 2015 at 23:40 as a comment on Budget Decks: Hero of Hours

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Added Unmakes and Silent Sentinel for tossing enchantments back onto creatures. I sideboarded Felidar. Maybe I will throw him in, but he is just a bit out of my reach for now.
Thank you for the suggestions :D

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Posted 01 February 2015 at 20:42 in reply to #533233 on So many lifelinks!

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Good idea. I couldn't really think of anything to put in for split lands without making it too expensive.

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Posted 01 February 2015 at 09:58 in reply to #533197 on So many lifelinks!

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You could toss in Pariah's Shield to toss onto Stuffy to make them take damage they try to hit you with. Plus, more benefit for Mycosynth Golem.

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Posted 01 February 2015 at 09:53 as a comment on So much Untapped power

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I hate to advertise, but could you take a quick peek at this life gain deck I made? I would really appreciate any and all feedback I could get.
http://www.mtgvault.com/inzendium/decks/so-many-lifelinks/
Thanks a bunch either way.

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Posted 01 February 2015 at 09:46 in reply to #533179 on Budget Decks: Hero of Hours

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Oh! Increasing Savagery would be great! One extra turn for four mana, then two extra for seven mana! That seems like it would be pretty good.

EDIT: Damn it! I keep forgetting this is standard! My ideas never work >:c

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Posted 01 February 2015 at 06:04 as a comment on Budget Decks: Hero of Hours

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Two reasons why I want to keep Hover Barrier:
1) The high toughness works better with Phenax
2) Even with Fog Bank/Gomazoa's ability, they don't stop trample, and they have low toughness
Thanks for the suggestion, though. Still very much appreciated.

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Posted 31 January 2015 at 20:40 in reply to #532302 on Dimir Mill V2

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