red green aggro

by iseektruth89 on 24 May 2007

Main Deck (57 cards)

Enchantments (3)


Land (23)

Sideboard (0 cards)

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Deck Description

red burn green pump and bloodthirsters make muy mucho fun. turn 1 seal of fire, trun two scab clan mauler, 3/3trampler onturn 2

Deck Tags

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001820

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for red green aggro

burning tree shaman call of the herds char rumbling slum weres all the good stuff that SHOULD be in ne red gren aggro deck u dont have enuff creatures ur trying to pump em to much u have 12 creatures in a aggro deck its not gonna work u need a minimum of 20-22 creatures and 18-20 burn and pump for good balance

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Posted 24 May 2007 at 09:36

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oops forgot giant solifuge deck doesnt look bad just need more creatures really

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Posted 24 May 2007 at 09:47

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I agree, you're really lacking in the creature department.

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Posted 24 May 2007 at 15:02

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Why not add a Rumbling Slum or two? it helps with bloodthirst, and is a 5/5 for 4. also, how about adding a Skarrg, The Rage Pits? it gives a creatur +1/+1 and trample. add this to rumbling slum, and you have a 6/6 trampler on turn five that deals a point of damage to each player.

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Posted 24 May 2007 at 17:10

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i say you throw in some groundbreakers and force's of savagery, turn three big hitters, and if your using force of savagery you got to have a pump spell so a turn four with giant growth or brute force and thats eleven points

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Posted 24 May 2007 at 17:29

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thanx for the tips guys, ill probly repost a rebuilt version incorporating more creatures possibly groundbreaker and more effective burn too

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Posted 25 May 2007 at 00:13

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Rumbling Slum is to slow for competitive play, trust me for the longest time I was the cards key proponent. It is running too few creatures for a normal build and WAY WAY too few for a build running 12 stat boosting spells. Burn in the place of stat boosters is a good idea as it can essentially complete the same core function but isn't burdened by the limitations boost cards have and oh ya it can pick off creatures the opponent wouldn't block with, duh ; )

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Posted 25 May 2007 at 17:38

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good point joande...but you cant get 4 extra damage for 1 mana with a burn spell, only with might of old krosa --__0

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Posted 28 May 2007 at 01:51

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yea but with burn, for three mana you can burn for 4 and it can't be prevented, and life that would be gained this turn is not gained at all...

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Posted 28 May 2007 at 02:05

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