CALLING ALL STANDARD EXPERTS!!

by JaceTheMindsculptor on 27 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)


Sorceries (2)

Instants (2)


Enchantments (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So for the past few months I've been running R/G Aggro in Standard with mixed results. The more I play the deck, the more I start to realize that everyone's figuring out how to deal with it--and quite effectively. Control boards in 4 Supreme Verdicts, Junk Aristocrats makes chump blockers for days, and I still haven't figured out how to deal with Bant control's flash Advent. Unless the meta seriously changes (or Theros is really nice to Gruul), I don't see R/G aggro lasting much longer. So, I've started to look into other possibilities for decks. Something that has the right level of power and endurance. Something that people aren't generally expecting.

All signs have pointed me towards RWU.

This is a fairly new deck to hit the metagame in Dragon's Maze, which is nice because no solid list has been nailed down for it yet. There are the more aggressive geist versions that feature buttloads of burn, the more controlling sphinx's revelation versions, and the more creature oriented reckoner/restoration angel midrange versions. I like to think of this deck as maybe the best of all three worlds and I built it with a single purpose--it's hard to deal with. Here are just a few examples:

Thundermaw Hellkite - I'm still trying to find a deck that can effectively answer this dragon. So far I've found none. He's resistant to some of the best removal in the format (abrupt decay, azorius charm, etc.) as well as almost ALL of the burn (mizzium mortars, searing spear, pillar of flame, etc.). Meanwhile, he absolutely murder junk aristocrats and Aristocrats: Act II and takes a big heaping dump on just about every other deck in the format. Bant Control has no flyers to block. R/G Aggro has no hand to defend with by turn 5 or 6. Naya can do nothing to kill it. The only deck that has a chance at fighting it off is Junk Reanimator's Angel of Serenity, and thanks to Thundermaw's ability, the angel is invalidated for a turn anyway, and all it takes is one restoration angel to flicker him for another 5 points.

Geist of Saint Traft - This guy has been the talk of the WU metagame since Innistrad basically. People would put Geists in their sideboard just so they could legend-rule out enemy geists. That being said, especially after the legend rule changes, how on earth are people going to deal with Geist of Saint Traft? They have a few options:
1. Block it with a bigger creature.
2. Wrath it.
3. Force them to sac it.
This deck has ways to deal with every approach.
1. Restoration Angel, burns, counters--pretty much every card in this deck can act as creature removal one way or another.
2. ...Okay, this deck can't really counter a supreme verdict, and probably can't counter a miracled terminus either, but you're only going to see this cards in the control mirror. This mirror should be handled like every control matchup--don't commit too many creatures to the board. Play your geist, keep it alive, and if they wrath it, don't sweat. You've still got Thundermaw Hellkite and Assemble the Legion as very viable win-cons, and now that they've wasted their wrath on one creature, you can have some fun.
3. There are very few cards in Standard that have this effect right now (that are actually being played, that it.) Far and Away is the only one that comes to mind, and it'll only really be seen in Esper Control. However, the strategy here is the opposite. Now you want to have more creatures on the battlefield. Luckily, Young Pyromancer (who will come out in M14, proxied in for Goblin Electromancer right now) will help you with that. It means you can commit more creatures to the battlefield without wasting card advantage when they wrath. Like always, control should be handled with caution.

Assemble the Legion - This is one card that has seen a startlingly low amount of use since it's unveiling in Gatecrash--which is strange, because it's most likely the best card in the deck. It's an enchantment, and there is very little enchantment hate in Standard right now. Almost none, in fact. It's actually very rare when you see someone sideboard a ray of revelation. That makes Assemble the Legion a card they basically can't interact with. Which is basically doomsday for any deck. What's great about Assemble the Legion is besides outright destroying it (which we've already discussed), they have almost no way to slow it down. Supreme Verdict? I still get 5 more next turn. Terminus? Oh, now it's 6 more. Mizzium Mortars? All you're doing is stalling. When they run out of removal, it's game over. And trust me--they WILL run out of removal. The only card that might ever pose a problem for Assemble the Legion is Izzet Staticaster, and if you're playing this deck even remotely right, staticaster should never live long. Ever.

Young Pyromancer - Now this card isn't a game-changer, but it does something that's absolutely extroardinary to see in control/burn decks--it cushions early damage. Every counterspell or burn spell that you cast gives you a chump blocker in addition, which can really cushion the fall against aggro decks. Now I never expect this card to live long--especially since geist and thundermaw are immune to a lot of the burn removal red mages are throwing about nowadays--but a 2/1 for 2 isn't a bad deal on its own, and his ability is extremely useful in a deck like this.

Boros Charm - What? Why is this card on the list? As was mentioned about Warleader's Helix in an article I read (I wish I could remember where...), the awesome thing about the numbers is that 4 of the biggest planeswalkers in standard right now (Domri, Liliana, and both Garruk's) go up to 4 loyalty counters after their first activation, and 3 more (Tamiyo, Jace, Ral) start at 4 loyalty counters. This means that Boros Charm--while it can also make your geist indestructible or give your thundermaw double-strike--is essentially an instant-speed planeswalker killer. That's pretty awesome.

Now that I've spent a ridiculous amount of time talking about how great this deck is, that's not why I put it up here. It's because I need help. I want to make it better.

Here are some weaknesses with it that I see right off the bat.

1. It tries to do too much. Or at least I think it does. The counters combined with the burn make an awkward combination. Since this deck does use a lot of creatures, I want to spend most (if not all) of my mana on my turn. I don't want to feel exposed tapping out to play a Thundermaw Hellkite, but if I'm holding 2 Render Silents in my hand, I'm pretty stuck until next turn. Maybe I'm just overthinking it. What do you guys think?

2. Boros Charm and Turn//Burn are two cards that I'm consistently worried about whether they're going to pull their weight. With all the burn in the deck, Turn//Burn just seems excessive and expensive against most matchups (save Naya and maybe Jund). Boros Charm--while I literally just talked about how convenient it was--will probably end up being 4 to the face more than anything. Maybe I sideboard it and bring it in against Jund or Esper walkers? Not sure yet. Would love your advice!



I'm really getting ready to buy this deck and sleeve it up, but I really need the community's help! If you have any criticism at all, I'd love to hear it! Thanks for your time!

How to Play

Also, this deck is posted on Tapped Out as well, where it has a Playtest function. It's kind of nice to see how the hands actually play out.
http://tappedout.net/mtg-decks/american-legion-27-06-13-1/
I'll try to update both versions of the deck as I get comments.

Deck Tags

  • America
  • Aggro
  • Control
  • Burn
  • Standard

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,244 times.

Mana Curve

Mana Symbol Occurrence

19210210

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for CALLING ALL STANDARD EXPERTS!!

this is a nice rwu combination. good job

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Posted 01 July 2013 at 14:06

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No advice?

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Posted 01 July 2013 at 14:12

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I read your entire wall of text, and agreed with almost all of your points. It's a solid decklist, and worth the buy.

Where you lost me was when you said Boros charm and turn//burn won't pull their weight. If you're finding nthose cards sitting dead in your hand, it's your fault for using them wrong. If assemble is the best card in the deck, charm is an easy #2, and turn//burn makes the top 5.

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Posted 01 July 2013 at 14:13

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yea turn and burn deals nicely with thagtusk and boros charm either saves your butt or gets alot of damage through

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Posted 01 July 2013 at 14:15

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It also nullifies Voice of Resurgance if you do it on your turn.

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Posted 01 July 2013 at 14:18

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I guess you're right. It just seems like a really expensive removal card, but I guess the ability evasion from thragtusk and voice is probably worth the extra mana. Thanks for the comment!

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Posted 01 July 2013 at 14:23

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It doesn't have to be expensive. The 2 damage can be relevant (voice, silverblade, Huntmaster) and so can turning an attacker into a 0/1 and blocking. It's a multifunction card.

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Posted 01 July 2013 at 14:25

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I would put a Rewind in there somewhere, It would take the headache out of running two Render Silents or replace one of the Turn and Burns.

Another idea that could be interesting is Blind Obedience. It could seriously cripple your opponent in early game or be complete bane to other agro decks.

When you say agro I immediately thought, Wheres Silverblade Paladin? He could be an incredible help to Geist or Hellkite.

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Posted 01 July 2013 at 14:51

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Render silent is so much better than rewind....it's cheaper, and stops their casting.
Blind obedience belongs in the sideboard
Silverblade paladin slows the deck down and is much too easy to kill.

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Posted 01 July 2013 at 14:56

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I'm not so sure about Rewind. The only card that I'd really want to leave the mana open for is Restoration Angel, and I still have the awkward issue of not being able to cast creatures on my turn.

Blind Obedience would be a great card against aggro decks. I think the matchup is okay right now, but if it plays out that my aggro matchups are really bad, then Blind Obedience will definitely go in sideboard.

I really hadn't thought about Silverblade Paladin. To be quite honest, though, I think the deck would probably be okay without him. Turn 3 I'm probably casting a geist anyway, and he would end up being another card that doesn't trigger the pyromancer. Maybe though... I'm buying a playset for another deck anyway so I'll play around with it.

Thanks for the comment!

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Posted 01 July 2013 at 14:57

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silver blade would let you swing for 8 with your geist tokens. DO IT!

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Posted 01 July 2013 at 15:00

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Ugh...how do you keep it alive? It has no evasion. It's not big enough to absorb even the smallest burn. Silverblade fits in the AGGRO RWU. Not in the midrange one (which, if you read his text wall, is basically what this is)

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Posted 01 July 2013 at 15:02

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2 words. boros, charm.

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Posted 01 July 2013 at 15:06

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Yeah. Those same 2 words also give all his creatures double strike. Paladin is a wasted slot.

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Posted 01 July 2013 at 15:08

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no because paladin gives them double strike every turn not just once

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Posted 01 July 2013 at 15:10

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Unless they kill it in response. Then it doesn't even do it once, and you've wasted turn 4. He runs 2 charms, so relying on that keeping it alive is a bad play, especially since on turn 4, if you cast a paladin, you not only use up likely your only 2 white mana, but you don't leave enough untapped to protect him.

Silverblade requires way too much babysitting to be worthwhile in THIS deck. I get it. You like silverblade. I do too. He just doesn't work well here

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Posted 01 July 2013 at 15:13

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i think it would be amazing in this deck

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Posted 01 July 2013 at 15:15

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And I know that it's a wasted slot. It's nothing but a nifty combat trick that is 1) already in the deck and 2) way too easy to deal with by turn 4. EVERY deck in standard has an instant speed answer to a 2/2.

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Posted 01 July 2013 at 15:18

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bite me

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Posted 01 July 2013 at 15:35

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Wow. Super mature.

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Posted 01 July 2013 at 15:40

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i get that alot

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Posted 01 July 2013 at 15:41

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You guys have a good point I was just trying to think outside the box.

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Posted 01 July 2013 at 15:43

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i know i make good point

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Posted 01 July 2013 at 15:45

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Being a big control player myself, I wouldn't go with 3 Syncopate and 1 Render Silent. Honestly I wouldn't go with Render Silent at all but that is just me. You want Dissipate in there some where as well as Counterflux. Get a hold of a 3rd Sphinx's Revelation if you can as well as Supreme Verdict, at least 2-3. You want Think Twice in here because it gives you card advantage and filters the deck with draw. Ral Zarek is nice but I think Jace, Architect of Thought will do more for your deck and filter it. Why isn't AEtherling in here also?

Hopefully my deck can provide you with some ideas: http://www.mtgvault.com/az88/decks/murican-control/

It went 3/1 at FNM.

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Posted 01 July 2013 at 16:10

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must not have alot of people at your fnm for only 4 rounds

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Posted 01 July 2013 at 16:14

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Nope not too much.

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Posted 01 July 2013 at 16:17

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same here and it kinda stinks

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Posted 01 July 2013 at 16:23

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I live in San Antonio so I could go to a more crowded FNM if I wanted too but I don't have the time to play 4 rounds and then do a top 8. Although I would love to see how I would do.

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Posted 01 July 2013 at 16:24

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i actually just took 8th last fnm and it was the first time i won a pack. i have since revised my deck guess what i opened.

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Posted 01 July 2013 at 16:28

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Voice of Resurgence? At the last base I was stationed at I took first at FNM and got a foil Baneslayer Angel. It was awesome.

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Posted 01 July 2013 at 16:29

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better

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Posted 01 July 2013 at 16:29

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Man, what did you pull then? Voice of Resurgence is the most expensive card in Dragon's Maze rather.

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Posted 01 July 2013 at 16:33

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emmara tandris

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Posted 01 July 2013 at 16:34

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Had to look her up, never heard of her lol.

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Posted 01 July 2013 at 16:36

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she is litterally the worst card in standard

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Posted 01 July 2013 at 16:37

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Yea...I'm not going to disagree with that.

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Posted 01 July 2013 at 16:38

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i almost cried

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Posted 01 July 2013 at 16:40

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Wouldn't blame you at all. Thankfully I've never pulled her. I put you on follow.

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Posted 01 July 2013 at 16:45

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the same here

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Posted 01 July 2013 at 16:46

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I don't know about worst card in standard. Mindstatic is pretty bad. Maybe worst Rare in Standard, but I could see MAYBE in EDH...

Mindstatic is just blech. All the time.

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Posted 01 July 2013 at 17:04

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Emmara wasn't really made for standard. She's not TERrIBlE...lol

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Posted 01 July 2013 at 17:28

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I'm sure you can use her outside of standard. In standard though, yea. Terrible card for standard.

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Posted 01 July 2013 at 17:35

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I've pulled a playset of Emmara...3 in the same box. I know that feel bro.

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Posted 31 July 2013 at 01:41

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i don't really see the point in restoration angle seems how you don't have any cards with enter the battle field effects, which is like the whole point behind restoration angel.

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Posted 01 July 2013 at 19:32

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She's a 3/4 flying flash body....who saves your better creatures from targeted effects....seems good

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Posted 01 July 2013 at 19:35

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for once i actually agree with this chump and thundermaw has an enter the battlefeild effect

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Posted 01 July 2013 at 19:36

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We usually do agree. Sometimes you just go bipolar when I don't agree with you. You didn't make a valid argument. You named a combat trick and turns into a child when I challenged it with valid points. I still ::heart:: you though

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Posted 01 July 2013 at 20:16

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oh wow, i feel kinda retarded. i completely forgot about thundermaw xD

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Posted 01 July 2013 at 20:23

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awwww i feel so loved ninjastyle612

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Posted 01 July 2013 at 20:30

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Goblin Electromancer is bad here, it doesn't help the cost of assemble the legion, azorious charm, boros charm, and pillar. I would replace it with another 2drop creature, either snapcaster or augur of bolas

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Posted 13 July 2013 at 18:43

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If you read the description it was a proxy for young pyromancer before he was on the site.

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Posted 15 July 2013 at 12:05

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Very good deck! I'll take this as an inspiration for my next RWU. I'll adapt my Izzet to fit Standard from September on, taking off Tarland and replacing it with Pyromancer. Your deck is very good in terms of combination of burn and control, and I think Guttersnipe + Pyromancer + Assemble the Legion would give you enough creature to stop an aggro/blitz and then counterstrike with something big after a few turns. I'm not sure about good finishers though...

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Posted 30 July 2013 at 00:10

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Assemble the Legion is the most bonkers finisher in RWU I think. They have almost no way of interacting with it (except for the rare Ray of Revelation sideboard) and it can take over games in just a few turns. Literally nothing they do can shut it down since the creatures keep coming back. I think that Izzet Tokens (w/ Guttersnipe, of course) would probably be a solid build post rotation and if you splashed white for assemble the legions you wouldn't regret it.

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Posted 30 July 2013 at 13:27

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Thanks! The plan so far is to add Assemble the Legion and some control element (Azorius charm, Render Silent, maybe Silence), and recalibrate burns (I'll lose searing spears, and there's nothing much interesting among the new red instants).

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Posted 30 July 2013 at 23:48

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If you're interested in a silence/render silent oriented deck, I actually made one and am taking it to FNM tonight. It's called Turbo-Silence, and the plan is basically to shut them down until you either beat their face in with Geist or kill them with Aetherling. I've run some playtests with it, and it's really good against midrange and reanimator since they can't even get their mana dorks or ramping spells down. Here's a link if you want to check it out:
http://www.mtgvault.com/jacethemindsculptor/decks/shut-your-face/

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Posted 31 July 2013 at 18:56

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If over half this deck wasn't going to rotate out soon, I would consider buying it.

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Posted 30 July 2013 at 00:47

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ogre battle driver is a good combo with assemble and pyromancer

-1
Posted 30 July 2013 at 01:10

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I would definitely board supreme verdict. I know its a bit mainstream, but some creature based midrange decks just win unless you boar dwipe at LEAST once... besides, if you don't over extend it won't hurt you much. And late game you can boros charm and survive if you want. Oh, and rootborn defenses might be good. It copies your assemble tokens when you don't have a good target, and it lets you keep a geist token when you do. Maybe just a one of.

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Posted 31 July 2013 at 01:45

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