Salvage Titan Modern

by JaceTheMindsculptor on 24 June 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This is my second version of my artifact modern deck. I've narrowed the win-cons down and--as a result--the draws are much better. Here's how the deck works in a nutshell.

0 Drops - These are pretty simple concepts. Most are not going to be useful to you. Some are. Mox Opal is fantastic. It means that you can get out a turn 2 riddlesmith or time sieve or thopter foundry before saccing it to salvage titan. The large number of 0 drops help activate time sieve, one-drop salvage titan, affinity thoughtcast, feed thopter foundry, and help disciple with wittling your opponent down.

Salvage Titan - Needs little explanation. Constantly applies pressure and constantly gives a sac outlet for your artifacts. Be careful about exiling him though. It's most likely better to use mishra to bring him back then to risk losing all those artifacts that are also mishra food.

Riddlesmith and Thoughtcast - Both of these are to keep the engine going. Your hand isn't going to stay full for long when it's full of 0 drops. While thoughtcast actually increases your hand-size, riddlesmith doesn't. However, it can still help your hand quality. If you've already got a mox opal down, riddlesmith can help toss some in your graveyard in favor of more memnites. It can also help you discard lands in favor of combo cards like time sieve, thopter foundry or mishra.

Disciple of the Vault - Wincon 1, but probalby won't happen very often unless you get Mishra out first. Your three sac outlets are thopter foundry, salvage titan, and timesieve. A pretty fair nut draw is 3 zero-drops, a disciple of the vault (with mana to cast it) and a salvage titan. Turn 1 you can play your 3 artifacts, play disciple, and then sac all the artifacts to salvage titan and hit them for 3 on turn 1. That's pretty cool.

Time Sieve - Meant to serve as more of a combo card with Salvage Titan than anything. Gives a sac outlet for your artifacts as well as puts on a hyper agressive clock. Mishra and Thopter foundry can keep it prolonged for a very very long time.

Thopter Foundry - Technically it's a second win condition, but it serves as a lot more than that. It's also a sac outlet for your artifacts to help with disciple of the vault. It can also double your artifact total so you can sac an artifact for a 1/1 before playing it with mishra to give you a 1/1 and the artifact you sacrificed it for.

Mishra - He signals your transition from a hyper-aggressive strategy to a combo strategy. With Mishra, every card you draw is going to feed thopter, riddlesmith, disciple, salvage titan, and time sieve. It's going to give you constant food and a lot of creatures. You should have some serious overpowering capabilities if you're able to cast mishra on turn 4.

This deck definitely could use some work, but I think i'm starting to figure out the focus. Comments and suggestions are greatly appreciated!

Deck Tags

  • Artifact
  • Modern
  • Mishra
  • Esper

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

2101620

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Salvage Titan Modern

im tellin ya bro...Sword of the Meek. infinite turns...

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Posted 24 June 2013 at 20:29

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Sword of the Meek is banned in modern :/

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Posted 24 June 2013 at 20:33

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well thats why...lol

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Posted 24 June 2013 at 20:33

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Lol and the more I think about it the more I think that Arcbound Ravager is probably a lot more practical than Time Sieve. Thoughts?

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Posted 24 June 2013 at 20:37

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probably. look up other versions of Affinity decks for ideas on how to trim the fat here.

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Posted 24 June 2013 at 20:39

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Might consider pentavus and more creatures with modular or sunburst. If you sac a modular creature you can give the counters to pentavus, and make 1/1 flyers. If the opponent throws down a consume the meek or something that would destroy them, as a reaction you could reattach them if you have the mana. Just an idea, it might not gel with your combo you got going here.

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Posted 25 June 2013 at 17:48

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Ok, here's a few ideas; Drop the Riddle Smiths for Mishra's Baubles: They can draw you cards or feed into the Titan or Ravager, and while creatures are nice, being able to drop these turn one and crack open for better draw is priceless.
Drop the Sheilds for Welding Jar; regenerating the Titan or Ravager is nice.
Put two of the Crypts on mainboard, other two on side, for another two baubles.

Executioner's Capsule and Courier's Capsule could find a place in there, both are decent enough.

Glaze Fiend is another good card, and with Mishra it turns into something of a pain in the ass.
Vault Skirge Only sorta fits, but he's a great little killjoy.

You need to get up to four mana quite quickly, but might possibly be running a few too many lands; maybe cut down to 16 for a few play tests and see if you can make it via more draw acceleration instead; or even trade some lands for Mistvein Borderpost and Veinfire Borderpost; early game they can replace a land, seeing you'll have plenty of zero drops to cover your field in the meantime, and late game you can use them to feed your combo engine.
I would definitely put in Cavern of Souls, just so Mishra has a bit easier of a time not dying horribly when you try to cast him.



Another idea would be to run Gemstone Caverns, though it is a most risky move.


The core of this deck is solid, it's actually very close to something I am working on; that's where most of my suggestions come from.
Keep up the good work.

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Posted 19 September 2013 at 06:59

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