Standard werewolves

by JacobHix on 19 November 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)

Instants (8)


Land (1)

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Deck Description

trying to decide if this is viable for FNM. Thoughts comments, whatever is appreciated.
The idea is to rarely try to transform them without moonmist.
It makes your opponent always play a spell and possibly leave open mana for your turn.
Late game against a top-decking opponent, drawing land can be really bad news for them.

Deck Tags

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0002018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard werewolves

few suggestions :)

MB: -2 hamlet captain +2 Noxious Revival seems to me that your main force is in the converted werewolfs... Noxious Revival can bring any card back from your grave, whether its a creature you didnt wanna loose, a brimstone or moonmist...

SB: -2 hamlet captains, -1 mountain +3 beast within... beast whithin to deal with annoying planeswalkers or other permanents you rather not wanna fight... phyrexian obliterator...

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Posted 19 November 2011 at 11:25

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