Flicker Fun (Standard)

by JamesLTR on 05 May 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is sort of a control build but instead of stalling to play late drops it generally just stalls till it has enough to overrun the opponent whilst still negating what they do.

It utilises the flicker mechanic (along with Venser's similar ability) to abuse 'When ***** enters the battlefield..." effects such as of the following:
The Wellsprings + Vanguard - keep card advantage
Raven - control opposing field
Voice - help swarm and make blockers
Sanctifier - win more card
Dignitary - damage mitigator

It's a pretty low budget deck as I'm just returning to magic after a few years haitus. I'd like this to be tournemant worthy so if anybody has (preferably budget) suggestions then I will appreciate them :) I have decent trades so I should be able to get some rares as long as they aren't too expensive. Stuff already on my wants list is:
Blade Splicer
Restoration Angel

As an additional note, I also haven't constructed my Sideboard yet, any ideas? I look forward to feedback!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,389 times.

Mana Curve

Mana Symbol Occurrence

1620000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Flicker Fun (Standard)

This definitely needs a couple Deadeye Navigators. He's a rockin flickerer!

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Posted 05 May 2012 at 23:04

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It's a possibility, he's definitely budget enough that's for sure. The issue I have with him though is that it's quite a late drop for a flicker effect and by that point I usually have at least Smuggler or Venser on the board anyway, it'd also take up another high cost slot meaning I'd have to take out some of my cards that actually benefit from the flicker effect (like Gryff or Voice) so not to ruin the mana curve. I won't buy them but if I can do a decent enough trade for a couple I'll try them out to see how they do! :)

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Posted 05 May 2012 at 23:16

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Possibly sphere of the suns? good card to flicker away once it runs out of charge. might be helpful.

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Posted 05 May 2012 at 23:52

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May be okay if I find myself needing to run an extra colour in the deck, atm though the deck does great to keep tempo and have enough mana so shouldn't be a need for it right now. Thanks for the suggestion! :)

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Posted 06 May 2012 at 00:05

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for some reason ALL the test hands I drew were TERRIBLE with tempo. Stupid MTGVAULT. never gives you a truly shuffled hand.

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Posted 06 May 2012 at 05:26

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weird :s been test handing this constantly and seems to have absolutely no problem at all, I've actually removed 2 islands now for 2 oblivion ring atm cos I found myself overwhelmed for mana. On a side note @catboy I'm seriously considering the deadeye instead of gryff's right now, I reckon the extra flicker could be useful plus gryffs kinda redundant in light of ichor wellspring, will test with navigators to see how it does!

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Posted 06 May 2012 at 23:17

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I like this a lot. Flicker is such a great ability. I'm working on a White/Blue standard deck myself, please feel free to check it out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=337240

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Posted 16 May 2012 at 05:51

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Cheers man, the flicker effects and such are pretty essential and having stonehorns really helps locks down when you have smuggler or venser out :)

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Posted 16 May 2012 at 22:19

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