Myr Resurrection + Eldrazi

by jmauzer on 06 October 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)


Artifacts (2)

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Deck Description

Updated on 08/10/2010 (thanks to Mercedes)

Hello!
My main topic - I like resurrection of permanents from the graveyard!
There are a lot of cases how to win by this deck... Some of them are easy and some are hard to reach but anyway in the end all will be fine =)

If you could stay on battlefield before 5 turn then probably you almost won the game:
- Win by casting Spawnsire of Ulamog + its 20 cost activated ability on turn 5 (2 Myr Galvanizers + Paladium Myr + Eye of Uqin)
- Win by dealing damage by artifact Heavy Arbalest on turn 6 (2 Myr Galvanizers + Paladium Myr + Heavy Arbalest)
- Win by damage dealt by Myr Battlesphere on turn 7 (2 Myr Galvanizers + Paladium Myr + Myr Battlesphere)
- Other cards are helping to return permanents from your graveyard to the battlefield or just to live

Try this deck - it is not so bad as you could probably found it from the first look!
Comments are appreciated - this deck is firstly presented.

Regards
Jmauzer

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,269 times.

Mana Curve

Mana Symbol Occurrence

230000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Myr Resurrection + Eldrazi

The Spawnsire does NOTHING for you if you don't have any Eldrazzi in your sideboard, just as the Eye of Ugin is almost a dead card with only one Spawnsire in the deck. Unless you have a sideboard you're not showing and another Spawnsire to main deck, I would drop the Eldrazzi angle completely. If you do get rid of the Eldrazzi stuff, replace the Eyes and the Marsh Flats (you need neither color fixing nor Landfall triggers) with straight Plains. This will help you set Emeria off faster, too.

Also, if you really want this to be Myr Resurrection, drop the Mystics as they really don't do a heck of a lot for you. Replace them with Salvage Scouts if you need something cheap or even Razor Hippogriff, if you find you're ramping fast enough.

Unless you find that you're getting off the combo often enough to make a difference, get rid of the Arbalest; it can only slow you down and there are plenty of better equipment choices. Or, better yet, use that slot to either get a fourth Perilous Myr (more damage to bring back), or replace all four cards with the Gold Myrs (faster ramping) that you have in your improvement list.

One last change: switch one of your Revoke Existences for a third Journey and put two Revokes in your sideboard.

Hope I don't come off as too pushy. ^_^ Good luck!

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Posted 07 October 2010 at 10:12

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Thanks for your time spent on reviewing my deck!!!
I made next improvements to my deck based on your comments and my testing on MWS.

-1 Revoke Existence; +1 Journey to Nowhere
-1 Basilisk Collar; +1 Argentum Armor
-1 Emeria, the Sky Ruin; -1 Tectonic Edge; -3 Perilous Myr; +4 Gold Myr; +1 Myr Reservoir
-1 Wurmcoil Engine; -1 Sun Titan; +2 Myrsmith
+ SIDEBOARD

I have tested it for 3 hours on MWS - its playing really not bad!

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Posted 07 October 2010 at 20:11

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Please place your thoughts here =)
I am thinking to play this deck on Scars Gameday on 30 October ....

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Posted 07 October 2010 at 20:24

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