Zomb Apocalypse

by JMorgan13 on 04 November 2011

Main Deck (62 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This isn't your typical zombie apocalypse let me mind you.

In Zombie decks you have one goal right? Over run?

Well this deck is different.

It still has the over run concept, just perfected.

In this deck you will have an endless number of zombies to send to battle. But in addition, they will be 10/10's.

Interested yet?

Better be.

This deck has all the cards to give you an army of zombs from the innistrad block, but it has all those old school zombies that plus their stats, and make them cheaper to play.

Match all those huge zombies with cards like call to grave so your opponent can't have creatures, and endless ranks of the dead to give you 10-40 zombies a turn?

win/win

GG

Deck Tags

  • Horde

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 2,306 times.

Mana Curve

Mana Symbol Occurrence

006200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zomb Apocalypse

Love it. Only Concern is 62 cards and 21 lands.

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Posted 04 November 2011 at 18:57

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I run 60-64 cards and only 21 lands standardly. I never use more than 21 lands. It makes me feel like I wasted a slot for something much more valuable. I've never had mana problems with my decks so the 21 mana structure works fine. The reason for 62 cards though is because the warchief makes the zombs cheaper. Basically makes them 1 or 2 mana.

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Posted 04 November 2011 at 19:02

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Plus, if mana EVER becomes an issue, I can easily drop a death baron and one reaper.

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Posted 04 November 2011 at 19:06

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Hi JMorgan you asked me to look at your deck.

Overall deck seems to have too many cards that cost more than 3 mana (22 cards) this might be ok
for casual group play games where often nothing much happens first 3-4 turn, but this deck is way to slow a deck for dualing.

I play tested your deck a few times and about 1 in 4 times times it was unable to even get out any significant blocker until turn 4 and you don't have enough creature removal to handle handle any typical creatue rush. Either put in some low cost creatures or increase your creature removal.

For casual dualing and possibly group game one of my favorite zombie combos is Bloodghast and Gravepact. You might want to try it out.

Unholy Grotto is an awesome land for zombie decks, but you could easily be mana scewed by Wastelands (a commonly used card in many legacy and classic decks)

(Gravespawn Sovereign your limits to to being •Legal in Vintage (Type 1) •Legal in Legacy (Type 1.5)
•Legal in Classic (MTGO) •Legal in Commander)

You really should consider cutting cards to add swamps.

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Posted 07 November 2011 at 20:19

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