Blue + White . HEROIC PROC

by joaomendes on 05 January 2014

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Blue spells + white creatures with heroic proc

UNDER CONSTRUCTION FOR BoTG Edition update!

How to Play

Use Enchantments and Instant on your creatures and make'em big, keep the pressure on and make sure you use your spells on the right time.

Example:
Battlewise Hoplite --> Aqueous Form then Hidden Strings. You keep scrying, hitting opponent's life total and putting counters on that creature. Also some copies will be entering the battlefield.

Deck Tags

  • Standard
  • Blue
  • White
  • Aggro

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 2,511 times.

Mana Curve

Mana Symbol Occurrence

4312403

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Blue + White . HEROIC PROC

first of 4 aqueous form and 4 hidden strings, if you get both of those on a heroic creature and it isn't killed immediately then your going to win. Second this deck is still on the front page of new, its not really unloved yet.

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Posted 05 January 2014 at 02:06

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i've made those changes, thanks for your comment ^^

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Posted 05 January 2014 at 13:15

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Also i don't know if i will keep the Wingsteed Rider... but i can't really remember anything else to put there... if anyone wants to help i appreciate it ^^

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Posted 06 January 2014 at 01:59

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You have them sideboarded but I would use Frontline Medic instead of wingsteed. You lose Heroic but gain battalion, with this deck you have to keep attacking so you don't get rushed so they make a good choice.

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Posted 06 January 2014 at 04:05

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and how about this?
http://www.mtgvault.com/card/nightveil-specter/GTC/
put 3 of them instead of heroic got a exile that can save me and open up my options.

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Posted 06 January 2014 at 12:39

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Yeah, that could work but I suggested frontline medic because of it's battalion and counter spell ability. While you don't lose flying with Nightveil you already have Daxos in this deck. If you were just looking to keep flying, then Drift of Phantasms is a nice defender with Transmute so it can let you swap out if you don't need it.

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Posted 06 January 2014 at 17:38

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i would shift banisher priest into the mainboard and add another instead of wingsteed rider. the flying is helpful, ill grant you, but banisher is much need in case you come up against almost anything in standard. banisher kills gods for gods sake. if flyers are really a problem in game one, you can always shift it to the mainboard in game two, though i would take out favored hoplite in that scenario instead of banisher.

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Posted 06 January 2014 at 04:11

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3 banishers can make all the diference... so yeah 3 of them would be pretty sweet. Thanks man.

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Posted 06 January 2014 at 12:42

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Why don't you splash red? They are some good human creatures with epic heroic abilities like Anax and Cymede and Akroan Crusader.

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Posted 06 January 2014 at 15:40

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well i can try it, but i guess it might not work...
thanks for the comment too mate!

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Posted 06 January 2014 at 16:03

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I think adding red will reduce the potency of the deck. When adding colours to a deck, its a good idea for the colour to have a purpose other than just having the same mechanic (in this case, heroic).

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Posted 06 January 2014 at 18:20

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Oh you need ordeal of thasa in this for some card draw. Card draw is very important.

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Posted 06 January 2014 at 20:36

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i think that the power i get from scry in this deck is more than enough... i can even use the azorius charm for draw, so ordeal of thassa is a card that can really slow me down if i don't get those 3 counters up... which if i dont have heroic activating will take me 3turns, but then again i can try it, it doesn't hurt :P

And thanks for all those advices, i really enjoy discussing cards and decks! :)

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Posted 07 January 2014 at 03:25

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Please read what you just said "if dont have heroic activating". When will that ever be an issue? You use it on a creature that gets a counter then you attack get another counter and possibly in reponse to that triton tactics. Or wait a turn. It will be solid trust me. Also with your curve topping out at 3 I think you can safely run 20 lands. Anyway I'm glad i could help.

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Posted 07 January 2014 at 07:47

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ok mate, that makes sense :) i will go for it, at least give it a try! and thanks again!

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Posted 07 January 2014 at 14:56

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Just saying... i have play this deck versus a modern deck for testing/fun and it was all wins, so it gotta mean something!
Hoping saturday i can go on a standart tournament in the local shop!

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Posted 07 January 2014 at 03:28

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Have you tested out Ethereal Armor? Helps big time w/ multiple enchants.

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Posted 07 January 2014 at 22:26

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gotta try it mate, thanks! ;)

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Posted 07 January 2014 at 23:19

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i know it's an expensive card, but you might want to add in thassa, as the ability to get a creature or two in for two mana each is a big bonus, escpecially if that creature is daxos or had hidden strings attached to it. plus you get to scry 1 every upkeep, so you can filter through your deck phenomenally well, and, along with all the other instances of scry you have in your deck, you can choose exactly what you draw each turn, plus if you somehow get five devotion, however unlikely, you have an indestructible 5/5 beatstick that you can make unblockable.

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Posted 08 January 2014 at 03:57

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The devotion is pretty much impossible in this deck. Since it is almost entirely white with a splash of blue. Honestly not a good choice. I see where you are coming from cause . Scry per turn is good, but not worth it for that alone. The deck would be better off using the instants that scry for 1 and activate heroic.

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Posted 08 January 2014 at 06:09

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The point of thassa wouldn't be in the devotion or the lack of heroic proc, or even in the scry, though though that is good to have, the point is her activated ability, which adds a ton more versatility in the deck. There aren't that many way to get rid of gods once they are on the field in standard, aside from banisher, ashen rider, fade into antiquity, and detention sphere if they aren't a creature(which in this deck is extraordinarily unlikely), and two of those you can get rid of, with the other two prime targets for counterspells. this creates an indestructible enchantment that lets you pay to make you creatures unblockable, which is a lot harder to deal with from an opponent's perspective. if you have aqueous form on a creature, it is very likely to be taken care of very quickly in standard, making thassa a very strong pick.

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Posted 14 January 2014 at 04:12

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made a few changes after some testing, let's see how it goes now.

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Posted 10 January 2014 at 17:10

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Can you post the old deck again, maybe under a different name? Thanks.

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Posted 11 January 2014 at 06:18

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yes yes, i will do that!

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Posted 12 January 2014 at 23:01

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Just one more thing, i dont understand why you are using Imposing Sovereign, cause blind obediance is a much better card, being an enchantment, it is harder to target, works on artifacts, has the exact same mana cost, with extort that you can use with white mana to good effect, even in a deck like this, and all you lose is a 2/1 chumper without heroic.

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Posted 14 January 2014 at 04:21

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Born of the Gods updated! Let me know what you think guys! :D

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Posted 17 February 2014 at 00:35

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