U/W . Control + ETB

by joaomendes on 18 March 2014

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Lot of options with Vendilionr and Resto Angel..., they don't get combat phase, more draw... your choice really!

LOVE MY TRIGGERS <3

How to Play

DONT LET THEM PLAY TORPOR ORB, ITS YOUR ONLY WEAKNESS!

Deck Tags

  • Modern
  • Flicker
  • Blue
  • Control

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 2,228 times.

Mana Curve

Mana Symbol Occurrence

1836000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W . Control + ETB

this deck looks fun.

1
Posted 19 March 2014 at 06:45

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it is, just went to try it and it wins games too! xD

0
Posted 19 March 2014 at 14:36

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Aether vial seems pretty bad here. You don't have a low enough curve to take advantage of it.
Cyclonic rift just seems really under-powered in modern
Jenara seems like a lot investment for a little power.

I think cutting those for scavenging ooze and quasali pridemage can help you get into the game earlier and have some added utility

1
Posted 19 March 2014 at 12:54

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ok i see your point but cyclonic can help you by removing a creature, an artifact... not just enchanment...
but ooze is a beast yeah!

Thx for the help mate! ;)

0
Posted 19 March 2014 at 14:35

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http://www.mtgvault.com/trollking21/decks/witty-banter/

You should check out my bant deck, it's an interesting brew

1
Posted 19 March 2014 at 19:39

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i did check, nice deck!! i really enjoyed the vendillion card there!

0
Posted 19 March 2014 at 20:07

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Holy expensive cards, batman!
I think you should add in a couple more fetches to work with knight of the reliquary

-1
Posted 19 March 2014 at 16:58

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yeah i think i will, thanks mate! >;)

0
Posted 19 March 2014 at 19:51

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Good Idea.

1
Posted 21 March 2014 at 00:20

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I'd personally run a couple more lands, just to make the deck more consistent. And I don't think you need 3 restoration angels if they're just for the snapcasters. Other than that it looks good.

0
Posted 23 March 2014 at 08:11

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Restoration angel also blanks removal spells.
Path your knight of the reliquary, In Response angel flicker knight and the removal just kind of misses

1
Posted 23 March 2014 at 08:29

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yes, angel is my emergency rescue team! :D

0
Posted 23 March 2014 at 12:59

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And if they try to remove snapcaster you just get bonus value.

1
Posted 23 March 2014 at 20:43

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angel + snapcaster = profit!

0
Posted 23 March 2014 at 21:34

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What does the title mean?

-2
Posted 24 March 2014 at 00:49

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Dat price tho!

0
Posted 05 April 2014 at 17:01

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the price could be easily lowered by using cheaper lands.

0
Posted 01 May 2014 at 18:08

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yeah but already have most of the lands :D :D :D

0
Posted 01 May 2014 at 18:46

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Maybe I missed it but why is the Arid Mesa in there? Also I would look at dropping some of the singletons and look into conjurer's closet and maybe cloudshift to add to the flicker.

I would suggest taking out the swords, I know they are awesome but will slow you down when you have to re-equip them constantly.

1
Posted 01 May 2014 at 18:08

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just that swords offer a lot more comparing to cloudshift or conjurer's closet... more sustain, wins me the game or deals extra damage while i get an extra draw...

in the end what it counts is that you get your opponent to 0 and swords give me just that :)

anyways you make a valid point and i'm sure i will try cloudshift!! :D

0
Posted 01 May 2014 at 18:45

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I'm curious about the 1x Hindering light you got, Is it there because you want more or just don't know what to replace it with?
Also I think Venser, the Sojourner could fit in this. He's got bounce , unblockable and a devastating ult.

0
Posted 20 May 2014 at 20:49

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Venser was already tried and tested, and yes that ultimate was very good ^^
the thing is... he is a 5 drop and against some matchups he just slows the deck down, but yes Venser is a card that i am always considering re-introducing back to the main.

and about hindering light: its a counter with draw that protects my creatures from path to exile, bolt, dismember...

0
Posted 20 May 2014 at 21:33

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The hindering light is still a 1x so you will want to work something out probably in sideboard so it will be more likely to be had when you need it
Possibly as a side for remand against those decks with lots of target removal

1
Posted 21 May 2014 at 05:40

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i can test that sure, thanks mate! :)

0
Posted 21 May 2014 at 09:08

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