*HELP* B/G Golgari Deck

by JoyfulxChaos89 on 08 October 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)

Instants (6)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is my first front page. :) So I wanted to build a deck revolving around Jarad, Golgari LIch Lord. Using Elvilsh Visionary to help draw, Somberwald Sage and Elvish Archdruid and Corpsejack Menace to mana ramp to bring out a hydra to sacrifice with Jarad. Help is greatly appreciated. Thanks

UPDATE: Added more to the sideboared.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 20,502 times.

Mana Curve

Mana Symbol Occurrence

0015050

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for *HELP* B/G Golgari Deck

I would highly recommend Golgari Charm, it helps with the inevitable hate that the Hydra is going to draw. Not only does the charm take care of tokens and enchantments but it also regens "all" of your creatures, really helps againts board wipes. Nice deck, +1 from me.

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Posted 09 October 2012 at 00:43

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If you regenerate creatures would the hydra stay at what I had pumped it up to?

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Posted 09 October 2012 at 00:45

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it would keep its counters. it only loses counters when it leaves the battlefield, regen doesn't blink them..

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Posted 09 October 2012 at 23:43

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Oh, forgot to say "you need to keep it down to 60 cards". I know 1 card may not seem like it would make much of a difference but it decreases your chances of pulling the cards you need when you need them by alot.

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Posted 09 October 2012 at 00:45

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Yes, regen just prevents all damage dealt to your creatures.

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Posted 09 October 2012 at 00:46

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So "BonFire" and any other destroy mechanic will not destroy if you cast the charm. It also works with creature damage, when you attack with your creatures, cast the charm befor damage and your creatures will be spared while there's will sadly die, lol.

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Posted 09 October 2012 at 00:48

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So "BonFire" and any other destroy mechanic will not destroy if you cast the charm. It also works with creature damage, when you attack with your creatures, cast the charm befor damage and your creatures will be spared while there's will sadly die, lol.

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Posted 09 October 2012 at 00:49

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That is pretty awesome. I hadn't thought of that. Vraska is mainly to distract them to get Jarad out and Hydra Jarad regenerates himself. lol.

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Posted 09 October 2012 at 00:52

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I would cut out an elixir or 2 and cut 1 fog, should leave room for 3 Golgari Charms.

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Posted 09 October 2012 at 00:54

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I shall edit it. :) I also have to check my cards to see how many of them I already have so I know what I need to order. I also thought about sideboarding Bower Passage Otherwise flyiers will kill me.

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Posted 09 October 2012 at 00:57

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And also add some Woodland Cemetary's , Overgrown Tombs and a Cavern of souls as a 3 of. The guild gates are honestly not that good.

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Posted 09 October 2012 at 01:00

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I agree to the Woodland Cemetary's and Overgrown tombs but cavern of souls are still 25 a piece. That seems like a bit much for land, even if they are amazing. lol

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Posted 09 October 2012 at 01:03

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Would Transguild Promenade work? I know Cavern of Souls helps to keep it from being countered but they could always be bounced afterwards.

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Posted 09 October 2012 at 01:27

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The problem with transguild is that it actually costs you to play it. But in this type of deck where you have somewhat of a mana ramp I don't see it actually hurting you too much. If you were to play it, play it as a 1-2 of though because you honestly don't want to be dropping these very often.

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Posted 09 October 2012 at 01:44

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Overgrown tomb makes you pay two life? This deck doesn't have much life gain so would it be worth it?

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Posted 09 October 2012 at 01:53

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You need to look at your life as just another resource. If you get a tomb early and don't have anything to cast with it, you have the option of playing it tapped. But it's that option of having the mana you need when you need it (for a small payment of 2 life) that makes the card worth it.

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Posted 13 October 2012 at 23:34

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Right, but with Arbor elf you don't have to pay two life. It counts as a forest and a swamp so you can let it come in play tapped then untap it with the elf.

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Posted 09 October 2012 at 01:56

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I see what your saying. Guess I need to add that to my list too. ROFL. I only have 1 atm. And it looks like all the dual lands are almost out of stock. :( Not really used to using them. So Woodland Cemetary and Overgrown tomb. Take out the Guild Gates?

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Posted 09 October 2012 at 02:02

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And I just edited the land does that look better or should I change the ratio?

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Posted 09 October 2012 at 02:04

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Yep, especially since your running Jarad, being 2B/2G. If your on a budget you could run Overgrown tomb 2 of, Wooland as a 4 of, them make up the difference with the transguild's.

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Posted 09 October 2012 at 02:08

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The Land ratio looks pretty good now.

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Posted 09 October 2012 at 02:15

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Ok. That put's me up to about 73 dollars on cards that I need, Considering the second Vraska is 25 of it that's not too bad. I may be able to get it in a trade.... It will end up being less, I know someone that has the 2 other Jarad's I need.... Hopefully this deck will be finished by the end of the week. Is there much mill going on atm?

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Posted 09 October 2012 at 02:15

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Not that I've experienced, every over here seems to be flocking to U/R and G/W deck since RTR came out. Played alot of people using U/R playing those damn Pillar of Flames, I seriously hate that card, and Bonfire. That's why I'm MB'ing Golgari charm. There's more counter spells with RTR also, Blue lost Mana leak and a couple other counters but gained Syncopate and Dispell, With all the counters in the meta Cavern is a lifesaver.

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Posted 09 October 2012 at 02:23

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Dude, seriously thought of an awesome card that combos extremely well with the Hydras, Corpse Jack. Think about it, every turn that your Hydra gets pumped up, he doubles it. T4 hes a 5/5 T6, if he survives that is, he would be a 15/15 w/ trample, lol. T7 he would be a 45/45 lmao, gets nuts real quick.

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Posted 09 October 2012 at 02:35

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I just saw that card on someone's decks. I hadn't heard of that card before, but I have no idea what I would cut to put it in this deck.

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Posted 09 October 2012 at 02:39

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1 Frocemage and 1 Sage. 2 CJM is all you need, 1 to be effective and the other to be greedy, lol

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Posted 09 October 2012 at 02:43

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Edited. :) The Charms will help keep it all alive. 2 Elixers to help cycle and gain life. Luckily CJM is only a dollar a piece.

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Posted 09 October 2012 at 02:54

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Cavern is hard to come by here though. And with them being that expensive still, I don't know many players around here that have bills that could drop that much money on 4 cards.

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Posted 09 October 2012 at 02:35

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Your opponent is guarenteed to target your jarad and hydra with there removal so I suggest some sheltering words and rangers guiles in the sb for those annoying controlly decks.

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Posted 09 October 2012 at 03:17

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But Jarad can at least be regenerated. I was hoping Vraska would distract them. Do you think it is too many creatures?

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Posted 09 October 2012 at 03:21

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That's actually not a bad idea, there are very few cards that were of any use out of Avacyn, Sheltering word is one of them.

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Posted 09 October 2012 at 03:24

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Ever since RtR came out I find that I am primarily Selesnya, and my friend turned out to be Golgari so I could tell by reading the list what kind of hell it would be to fight this deck... It's very well put together and can definitly give your opponents a run for their money.

Check out some of my decks and leave some comments :)

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Posted 09 October 2012 at 03:35

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I have used it in my other green deck. It worked well. It was the same basic concept as this one, mana ramp to get hydra out. To mess with my friends I threw in a random Akroma's Memorial and it worked. ROFL. Does this deck have too many Creatures?

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Posted 09 October 2012 at 03:35

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Dude my archtype is green, you can never have enough creatures xD

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Posted 09 October 2012 at 03:49

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lol. My friend said there are too many creatures. And I am sitting here thinking that it IS a creature deck. ROFL. My friends play a lot of White, Blue, and Green. But now he wants to do a black green deck :( Which means he won't trade me his Vraska. :(

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Posted 09 October 2012 at 03:56

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i would add in somthing like whispersilk cloak to make ur 1/1 assassin tokens unbloackable and maybe consider something to populate t]the tokens just so u have an alternate win

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Posted 09 October 2012 at 04:09

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*the (and that new plainswalker, ive been pondering making a deck around it, do you know any cards i can use to look for a plainswalker? or any nonland?)

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Posted 09 October 2012 at 04:11

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What exactly do you mean?

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Posted 09 October 2012 at 04:25

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im looking for any green or black cards i culd use to look thru my deck for a plainswalker( vraska the unseen)

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Posted 09 October 2012 at 23:56

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Seems pretty good so far...perhaps a tad slow and could get really hurt from some early game aggro

http://www.mtgvault.com/ViewDeck.aspx?DeckID=392759 This is my version of a Golgari Deck ^_^

it's zombies would love to hear your idea's on it.

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Posted 09 October 2012 at 05:17

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So how do I make it faster?

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Posted 09 October 2012 at 05:24

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Does anyone know how to make this deck go faster?

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Posted 09 October 2012 at 05:49

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You should be fine, with fog and the mana accel you have i think you wont have too much speed trouble.

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Posted 09 October 2012 at 05:54

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I don't see vraska's use here there is bound to be something else useful. Dreg mangler is pretty damn good.

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Posted 09 October 2012 at 05:51

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Ok. If I take out Vraska, then how will it last long enough to get Jarad and a Hydra out to sac?

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Posted 09 October 2012 at 05:53

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There isn't anything that says opponents have to attack vraska. Hell rangers guile could be nice acctually give hydra hexproof saves it from detention sphere or selesnya charm.

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Posted 09 October 2012 at 05:58

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Snakerunners has deleted this comment.

Posted 09 October 2012 at 06:02

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hmm...i see the problem. You don't know what you want and seem a little spread out, you need to commit too something.

Fix your mana curve up a bit, get some early game cards that can give you card advantage. (Slither Head as an example)

You might try to take a look at Blood Artist, a powerful card that has helped me many times...and it is a two drop

Also you could lean more into black and get Murder.

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Posted 09 October 2012 at 05:56

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This is what I want, primordial hydra to get pumped up by sage and corpsejack, then to sac it for Jarad's ability. That's what all the elves are for

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Posted 09 October 2012 at 06:37

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This may seem like a randomchange to make, but id switch out fog for terrifying presence. You could do a few interesting combat tricks to help get some stuff in your graveyard or to help your jarad survive, yet still kill

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Posted 09 October 2012 at 05:57

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but that one extra mana ruins it. It hurts the mana curve while requiring you to keep two mana in case of emergency instead of one.

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Posted 09 October 2012 at 06:00

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nice deck i wish i could help but im mostly a red and blue type player check this deck out http://www.mtgvault.com/ViewDeck.aspx?DeckID=392789 idk y but i just love really quick decks

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Posted 09 October 2012 at 06:10

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MattUhMatical has deleted this comment.

Posted 09 October 2012 at 06:53

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This is what I want, primordial hydra to get pumped up by sage and corpsejack, then to sac it for Jarad's ability. That's what all the elves are for. I don't think the mana curve looks that bad. How do I make it work.

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Posted 09 October 2012 at 07:00

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I think you should put cards in order to defend the murderers that generates vraska

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Posted 09 October 2012 at 10:30

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Not bad. Do you have any way to kill flying? that might be a good idea... Please check out mine. It's a little different. U/B/G reanimate.

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Posted 09 October 2012 at 14:05

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I was thinking Bower Passage.

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Posted 09 October 2012 at 14:30

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I would say drop Yeva's Forcemage, and vraska too (doesnt really go with the theme of the deck). You need 4x Abrupt Decay, the key to your deck working is that it needs to set up, so more killspells buy you time to do so. I would also definitely find a place for deathrite shaman. Hes a Really good one-drop, AND he's an elf, so he helps archdruid.

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Posted 09 October 2012 at 16:05

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I think you might be better off with one less jarad and one more hydra, The hydra alone could win you a ton of games especially with so much mana accel and a corpsejack.

Also let me know what you think of this version of another of my decks.

link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=392857

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Posted 09 October 2012 at 16:56

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I like the deck. Would anyone mind giving me advice on my b/r standard vampies? http://www.mtgvault.com/ViewDeck.aspx?DeckID=393006

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Posted 09 October 2012 at 21:12

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to me this is a very strange route to build this idea. but hey everyone has their own taste!

as for the deck ill try my best to help. id ditch the guildmage as he really sint that good. id put in rancors for a back up win con with the hydra incase your jarad goes by bye. ill be honest, i have no idea what yeva and forcemages are doing in here. what do you really need to flash in on your opponents turn? i would put in some tragtusks ad wolfir silverhearts to give you some defense. i think this is kinda slow so they might be able to help you slow the matchdown to your pace.

if ya wouldnt mind looking at my Golgari Zombies? Cheers!

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=391261

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Posted 10 October 2012 at 00:16

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yo check this deck out http://www.mtgvault.com/ViewDeck.aspx?DeckID=393385

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Posted 10 October 2012 at 17:41

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check my deck out please! :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=393486

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Posted 10 October 2012 at 21:36

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I told my self "this time I'll go Izzit!" but with so many great Golgari decks being posted it's hard to stick to Izzit! But I'm still trying, so please, help me build an Izzet deck that would stand a chance against this awesome deck!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=393727

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Posted 12 October 2012 at 08:02

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golgari seems underated so fat, but im very much impressed with this. kudos. everyone, go check out my deck please, i could use the support. http://www.mtgvault.com/ViewDeck.aspx?DeckID=394581

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Posted 14 October 2012 at 15:27

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Honestly, I would take out the Guildmages and a Forcemage and a Yeva for 4x Slitherhead. With the boosts to +1/+1 counters that you're looking at, he's fantastic. And you can never go wrong with another 1 cmc critter that you don't care if he goes to the 'yard. he's easily recycled later. Plus, I find Yeva to be not quite as good as she could be. Sure, she adds in a whole new level of surprise for this deck, but I think she's something that you can go without seeing. The Guildmages end up just costing you too much mana for not enough effect here.

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Posted 14 October 2012 at 21:04

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