Jpgirs

45 Decks, 202 Comments, 40 Reputation

Minus four swamps and add some more cards if you can. 20 is usually a standard number people use for a reason, it works

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Posted 08 May 2013 at 13:25 as a comment on Mono Black Zombie Apocalypse

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And cover of darkness and grave pact

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Posted 08 May 2013 at 13:22 in reply to #349782 on Apocalypse

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Plunge into darkness can help if you usually get a ton of tokens. Last game I played with mine I had about 20 tokens so I sacrificed ten and went from 8 life to 38. Works pretty well if your dying

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Posted 08 May 2013 at 13:22 in reply to #349782 on Apocalypse

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Need mana ramp or some sort of mana generating artifact to get army of the damned out consistently and effectively. I'd add some more zombie creatures (grave crawler, geralfs messenger, vengeful pharaoh, grave Titan). You need to add flying creatures or destroy spells or you'll get flown right over. Zombie Apocalpse doesn't help much since you won't have very many actual zombies in your graveyard. Cover of darkness is a good card to help get damage through with since it gives all your zombies fear. Grave pact is a killer enchantment in a zombie token deck as is call to the grave. I have plunge into darkness in my zombie deck. Sacrifice a mere 10 zombie tokens and gain 30 life? Why not. Anyways just some ideas. Good luck man

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Posted 07 May 2013 at 22:19 as a comment on Mono Black Zombie Apocalypse

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I agree with statement above. Try to get more consistency. Also try to find and obzedat, ghost council. If you have selesnya guild leader out each time obzedat re enters from his exile you'll gain two life from him, two damage to an opponent, and gain 5 life from selesnya guy. Not a bad thing since all you have to do is start your turn after you exile him each time

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Posted 03 May 2013 at 13:32 in reply to #347846 on Suggestions

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Cards I love in infect you may consider are 1. Hand of the praetors 2. Skitherix blight dragon (don't know how to spell that) 3. Phyrexian swarmlord and 4. Contagion engine. As for a planeswalker there isn't an "infect" planeswalker (wish they'd make one) but garruk wildspeaker can use his last ability for a devastating final swing or you could add vraska just for the heck of it. Doesn't benefit your infect but the last ability is always fun and the middle ability can actually be very useful. Hope this helps!

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Posted 03 May 2013 at 13:29 as a comment on Get poisoned, get killed

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Other than that standard stuff, crypt ghast, bubbling muck maybe, chromatic lantern, boundless realms maybe, diabolic tutor, demonic tutor (if you can get it), etc.

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Posted 02 May 2013 at 13:40 as a comment on B.F.M. Deck

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Add summoning trap and while there's not a huge chance you'll get both halves you can yell "YOLO" when you try

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Posted 02 May 2013 at 13:39 as a comment on B.F.M. Deck

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Add pontiff of blight. Then also crypt ghast help give you a ton of land to extort on.

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Posted 02 May 2013 at 13:24 as a comment on Mentor of Bleeding

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I'm not sold on it. If someone has any destroy artifact or plays a slaughter games they can remove belbes portal (Or quicksilver amulet) which would mean game over for you. Maybe as spawn, crypt ghast, mana ramp, etc

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Posted 02 May 2013 at 04:06 as a comment on Eldrazi

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Ya and can't have 8 stirring wildwood since its not a basic land. If you can you might replace parallel lives with the doubling seasons in the sideboard since they benefit tokens AND the planeswalkers loyalty counters

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Posted 02 May 2013 at 02:58 as a comment on Tokens

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I would add return from graveyard cards but my friends refuse to play with those after I destroyed them (multiple times) with the graveborn premium deck lol. So I can't add those if I plan on playing the deck but anyway thanks! You helped a ton

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Posted 02 May 2013 at 02:39 in reply to #346917 on Comments please, demon overrun

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I'd love sol ring but I can't afford to spend $10 on one, the rest is expensive enough. I have bad moon to add the counters heartless summoning takes away so I'm not sure if that's more helpful or if dark ritual is. It's seems I have enough mana ramp without it and my friends play large creatures so I like the demons as big as possible. Not sure which is better...... But I agree with bubbling muck I like tht card. As for geths verdict I don't know where to fit that in. Replace doomblade or no?

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Posted 01 May 2013 at 21:49 in reply to #346917 on Comments please, demon overrun

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Ah then how about blasphemous act. It's red and will help clear the board of threats but also deal 13 to stuffy doll (which means 13 to the opponent)

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Posted 28 April 2013 at 23:40 in reply to #345414 on R/G Stuffy Doll. (budget)

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If you can afford it master transmuter can help with expensive ones too

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Posted 28 April 2013 at 23:38 in reply to #345413 on Blue and White Artifacts

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Might think of changing a color to white and adding pariah. Works great with stuffy doll

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Posted 27 April 2013 at 14:00 as a comment on R/G Stuffy Doll. (budget)

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Not going to add blight steel colossus for the fun overkill factor?

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Posted 27 April 2013 at 13:56 as a comment on Blue and White Artifacts

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Good job man I like it. Chorus of might can help if your having trouble getting through defenses

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Posted 26 April 2013 at 01:56 as a comment on Gruul Unbowed

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Oh and counter there is dash hopes and one other (forget the name) but I wouldn't worry too much about those. If removal becomes a major problem then try cloudshifts or return from graveyard to hand spells

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Posted 26 April 2013 at 01:39 as a comment on B/W Lifegain

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Add divinity of pride

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Posted 25 April 2013 at 13:33 as a comment on B/W Lifegain

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