Minus four swamps and add some more cards if you can. 20 is usually a standard number people use for a reason, it works
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And cover of darkness and grave pact
Plunge into darkness can help if you usually get a ton of tokens. Last game I played with mine I had about 20 tokens so I sacrificed ten and went from 8 life to 38. Works pretty well if your dying
Need mana ramp or some sort of mana generating artifact to get army of the damned out consistently and effectively. I'd add some more zombie creatures (grave crawler, geralfs messenger, vengeful pharaoh, grave Titan). You need to add flying creatures or destroy spells or you'll get flown right over. Zombie Apocalpse doesn't help much since you won't have very many actual zombies in your graveyard. Cover of darkness is a good card to help get damage through with since it gives all your zombies fear. Grave pact is a killer enchantment in a zombie token deck as is call to the grave. I have plunge into darkness in my zombie deck. Sacrifice a mere 10 zombie tokens and gain 30 life? Why not. Anyways just some ideas. Good luck man
I agree with statement above. Try to get more consistency. Also try to find and obzedat, ghost council. If you have selesnya guild leader out each time obzedat re enters from his exile you'll gain two life from him, two damage to an opponent, and gain 5 life from selesnya guy. Not a bad thing since all you have to do is start your turn after you exile him each time
Cards I love in infect you may consider are 1. Hand of the praetors 2. Skitherix blight dragon (don't know how to spell that) 3. Phyrexian swarmlord and 4. Contagion engine. As for a planeswalker there isn't an "infect" planeswalker (wish they'd make one) but garruk wildspeaker can use his last ability for a devastating final swing or you could add vraska just for the heck of it. Doesn't benefit your infect but the last ability is always fun and the middle ability can actually be very useful. Hope this helps!
Other than that standard stuff, crypt ghast, bubbling muck maybe, chromatic lantern, boundless realms maybe, diabolic tutor, demonic tutor (if you can get it), etc.
Add summoning trap and while there's not a huge chance you'll get both halves you can yell "YOLO" when you try
Add pontiff of blight. Then also crypt ghast help give you a ton of land to extort on.
I'm not sold on it. If someone has any destroy artifact or plays a slaughter games they can remove belbes portal (Or quicksilver amulet) which would mean game over for you. Maybe as spawn, crypt ghast, mana ramp, etc
Ya and can't have 8 stirring wildwood since its not a basic land. If you can you might replace parallel lives with the doubling seasons in the sideboard since they benefit tokens AND the planeswalkers loyalty counters
I would add return from graveyard cards but my friends refuse to play with those after I destroyed them (multiple times) with the graveborn premium deck lol. So I can't add those if I plan on playing the deck but anyway thanks! You helped a ton
I'd love sol ring but I can't afford to spend $10 on one, the rest is expensive enough. I have bad moon to add the counters heartless summoning takes away so I'm not sure if that's more helpful or if dark ritual is. It's seems I have enough mana ramp without it and my friends play large creatures so I like the demons as big as possible. Not sure which is better...... But I agree with bubbling muck I like tht card. As for geths verdict I don't know where to fit that in. Replace doomblade or no?
Ah then how about blasphemous act. It's red and will help clear the board of threats but also deal 13 to stuffy doll (which means 13 to the opponent)
If you can afford it master transmuter can help with expensive ones too
Might think of changing a color to white and adding pariah. Works great with stuffy doll
Not going to add blight steel colossus for the fun overkill factor?
Good job man I like it. Chorus of might can help if your having trouble getting through defenses
Oh and counter there is dash hopes and one other (forget the name) but I wouldn't worry too much about those. If removal becomes a major problem then try cloudshifts or return from graveyard to hand spells
Add divinity of pride
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