What say you?

by Jpgirs on 28 March 2014

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Deck Description

Eldrazi deck I've had for awhile but recently been remaking and finally settled on this design. What say you?

Deck Tags

  • Eldrazi
  • Final design?
  • Casual Play
  • Mono Green

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 996 times.

Mana Curve

Mana Symbol Occurrence

000027

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for What say you?

I say it's slow. :p
There is a reason most people cheat Eldrazi into play. And 20 forest are probably not enough, and you've got an excess of Eldrazi - more than you need.

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Posted 28 March 2014 at 03:19

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It's not too awful I mean it's usually a turn 5 eldrazi which I'll admit could be alot faster. I mean I have quicksilver amulets which I could add. I also have summoning traps but I hate using those cuz they're almost too cheap really. What would you suggest?

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Posted 28 March 2014 at 03:22

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I could even stall the game if necessary by adding platinum emperions and angels

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Posted 28 March 2014 at 03:24

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Quicksilver Amulets would be a good addition. Perhaps take out Archetype of Endurance for it?

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Posted 28 March 2014 at 03:25

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Hm he really helps against doom blades, mind control, pacifism, oblivion ring, etc. The stuff that usually screws eldrazi. I was thinking the pathrazers possibly. But I mean are the amulets needed? I have three but there are already 4 elvish pipers in the deck

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Posted 28 March 2014 at 03:28

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Sorry I don't want to kick you when you're down, but there is room for A LOT of improvement here.

You have too much kill potential. You only really need one on the field, and you have 11 in your deck, not mentioning 3 conscription.
Narrow your numbers down to 6 or 7.
Also -4 battlements and more land ramp. 4 explore is a must. Primeval titan is also a great choice.
If you want to splash to blue, you got all sort of good stuff like coiling oracle, treasure hunt, prosperity.

Another note: do you realise that most eldrazi creatures can't really be destroyed? Unless they are exiled, you will shuffle them back in your deck and you'll be able to play them again. So hexproof is not really a big deal.
Quicksilver amulet is quite handy but I'd rather go for ramp nonetheless.

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Posted 28 March 2014 at 16:37

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Hm alright. How about this?

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Posted 28 March 2014 at 19:10

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The battlements and guardian are in the for nice defense but mainly because if you can get atleast any 3 of the 8 in there out at the same time that's 9 mana which with your actual lands should give you enough to cast any

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Posted 28 March 2014 at 19:12

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Boundless Realm is exactly what I had in mind for heavy ramping. Great choice!

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Posted 28 March 2014 at 19:17

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Thanks! Anything else you see?

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Posted 28 March 2014 at 19:20

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Elvish Piper is a really good idea. I might recommend adding in more forests for sure and maybe a couple Colossus of Akros? If you have a lot of mana but no Eldrazi in your hand it could be useful.

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Posted 31 March 2014 at 01:35

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Could you give me some feedback on my deck, Undead Alchemy? This is the URL: http://www.mtgvault.com/inzendium/decks/undead-alchemy/

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Posted 31 March 2014 at 01:36

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