Kuldotha Rebirth

by J_Sears on 20 October 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

pretty straight forward

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,523 times.

Mana Curve

Mana Symbol Occurrence

004410

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kuldotha Rebirth

no point in mesas or tarns. you are running mono-red. Also, Mox opal is useless with this deck. I run a standard Kuldotha deck right now, and I have less focus on mana than you. Opals slow it down, I playtested it. The Mesas and Tarns kill me in the end, because the 2 or 3 life I wasted on fetching mountains could have saved me.

Suggestions for you are:
-4 Arid mesa, +4 Mountain
-4 Scalding Tarn, +4 Contested War Zone
-4 Ornithopter (out of standard), +4 Darksteel Relic
-4 Lightning Bolt (again, post-rotation) +4 Spikeshot Elders (more goblins= bigger boosts)
-2 Mox Opal, +2 Moltensteel Dragon (Game-changer, you need him in this deck)

by doing my suggestions, not only do you have a smooth, well tested, runnable deck, you also save about $150 making it.

0
Posted 20 October 2011 at 12:37

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i changed it a bit to make it standard although otherwise id want to leave at least 4 fetch lands in there simply b/c they thin your deck out. After your suggestions here what i changed
-4 ornithopter
-4 arid mesa
-4 scalding tarn
-4 lightning bolt
-2 mox opal

+4 contested warzone(forgot about this card ty)
+3 spikeshot elder
+3 hero of oxid ridge
+4 goblin grenade
+4 mountain

0
Posted 20 October 2011 at 21:45

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