Ramunap BRed

by jukeboxhero00 on 12 November 2017

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Artifacts (2)


Land (2)

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Deck Description

I threw this deck together one night just to practice against before a GP. It has evolved a bit since then but at the time I did not have all the cards needed for Ramunap Red (specifically the ruins and Hazorat). I had some decent black options like fatal push and was very intrigued by the potential of Torment to Hailfire as a midgame disruption spell. I ended up finding I like the deck better than the temur energy deck I had planned to run. For as similar as it is to the red aggro decks of the format adding the black completely changes how you play.
Chip, remove, chip, remove, drop bombs. Have fun!

How to Play

So this deck can go a couple of different directions. It can go very aggro or it can actually sit back and play a bit of a control game. For game one I would come as hard and heavy as your hand allows. The main goal is get out Earthshaker and Ahn-Crop on deck and focus on removing anything your opponent drops. Usually the tempo is just too much to keep up with. Drop Hazoret or old glory to finish the job.
Game two, depending on what you opponent does you may want to shift gears a little bit. If you know your opponents deck well you want to Lost Legacy/Dispossess as early as possible to seriously disrupt their plans/combo's/win conditions. You'll still be wanting to remove opponents creatures but you'll be playing defense making them come to you this time. Torment to Hailfire is really a very good midgame move if you can afford to spend a turn on it. They will either have to sac their board or their hand. Even a torment for 3 is very hard to recover from. You can go for a mid game blitz with your quick hitters and then finish with a cut to ribbons.
One of the things I love about this deck is that it is very confusing to play against for your opponents. They often sideboard inaccurately after game one and end up totally of balance for the different approach in game two. One other trick this deck pulls that is actually pretty vicious is the combo of Fleetwheel cruiser and fling. Ten damage out of nowhere from two cards nobody expects to see.

Deck Tags

  • Standard
  • Tournament
  • Aggro
  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0010350

Deck Format


Pioneer

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ramunap BRed

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