negate, syncopate, dissapate, path to exile, feeling of dread, etc etc Also, Dimir infiltrator, is a cool one to add.
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a few aetherizes maybe to protect you from that turn 4 aggro win
ewww to many 1 ofs. I fear its consistency
updated it a bit should work nicely now, or at least a little better with that more removal
I was considering adding a blasphemous act in case I don't draw into or end up milling my harvest pyre.
legion loyalist?
lol that's gross I like it
if i convert it to modern that is a great addition, but for now I want to stay standard
just mana fixing really. What would you suggest i put in it's place?
I like trostrani in this deck a lot actually miuch better then my 25 damage turn 4 bant deck
O I like it.
liev skynights are nice too
besides the obvious, more of the dual lands, and why is GEIST OF SAINT TRAFT not here? Why is there Ehteral armor? it's cool but i don't think it's necessary for a win. run simic charms maybe?
okay trample whoop de doo? if your win con is I need trample to win then just turn in your cards. i mean it has a great concept. I just see it being too combo reliant/reliant on the draw.
Gross. i like it you have a good since of control in the deck and the extort factor would seem to work and obzedat is just silly swing for 5 bounce swing for 5 bounce
you have no card draw, why is the vensor in here. It's a great card but it doesn't fit maybe throw in Griselbrand with all the mana ramp you have going. Also, ring of Kalonia doesn't fit either. None of your creatures are green so they gain no counters.
I know you don't want to hear this but you are going to need Temple Gardens. They are essential to bant. I know our bant decks are completely different in strategy but the mana base for bant essentially remains the same. take a look http://mtgvault.com/justinisthecrazy/decks/25-damage-turn-4/
I like the gruul charms better personally, but of course you have to run clan defiance just because you get to do x to creature walking x to creature flying x to player for a cost of red green x. it's great. but the bonfire is better then clan defiance by far. i like the deck plus 1
you generally don't need the miracle to win but it does help with a 2nd win con
This deck needs to be refocused just a tad. You currently don't have a win con. You have some cool cards but you just need to figure out what direction you are headed for.
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