Juuuhan

7 Decks, 10 Comments, 0 Reputation

Ey! Just a hint if you really don't care in the deck value this time.
I recommend then you swtich out Awakening (as it can really screw you over versus control decks as well as aggro decks) with Seedborn Muse. It fills the same role and although it can get more easily destroyed you at the very least prevent your opponents to gain the benefit of untapping cards on your turn.

It's a bit costier (both in CMC and in real price) though I would recommend it as you if all out fails, can find a new deck to fill it's role where as Awakening is really limited by deckstructures.

Overall it looks good, the trick will of course be to find have a card in your hand (for long enough) to abuse the token spawn as otherwise you might run into some problem if let's say an enemy Destroy your Mycoloth or Jade Mage the moment you throw the first one in game.

I'll be back next week so you can then see how it will hold up =)

0
Posted 04 October 2012 at 14:28 as a comment on [P]Sporeshower

Permalink

You guys make a Mill/Innistrad deck and I swear to my nutsack that I'll make an Unhinged/Unglued deck!

0
Posted 14 December 2011 at 21:05 as a comment on just millin'

Permalink

*Turn Aside, my bad.

0
Posted 08 December 2011 at 10:50 as a comment on Controlling Dragons

Permalink

Except land that is of course.

0
Posted 07 December 2011 at 20:05 in reply to #219956 on Controlling Dragons

Permalink

Futhermore remove your Turning Tide and instead add Vexing Shusher. Granted they can be killed more easily but they will atleast provide you with defense in early games and can at best be used at any time as all cards that goes to the stack are considered spells before resolving, so it would also protect your dragons versus counter spells deck.

0
Posted 07 December 2011 at 20:04 in reply to #219956 on Controlling Dragons

Permalink

If you want to have that many colorless mana producers, a better choice could be to add Soulbright Flamekin to your deck over Dragon Speaker Shaman as you have no reason to lower the CMC cost of colorless but rather increase the intensity of red and blue mana. Not to mention, if you indeed want Dragon Speaker Shaman you need bigger babies regarding colorless mana cost. Bogardan Hellkite for example.

You should also not have one Rune Snag in a deck as that's just silly. Rather add 4 of them and 1 Mana leak in that order or change your Rune Snag with any other spell or counter spell.

If you want your Hoard Smelter to have fun, change some of your artifacts with Darksteel Ingot as that combo both will generate power and you won't be able to actually Destroy them. Another good start in the beginning as I feel this deck will run into problem as it lack power in early games is Pyrite Spellbomb as you both can protect yourself versus early threat and can draw a card.

Belbe's Portal or Quicksilver Amulet would also add to this deck, the problem you have right now is that most of your mana accelerators will delay you to turn 4 or so, which mean that even with counter spells you will get beaten to a pulp until your dragons are on the battlefield. Not to mention that the % of drawing a necessary card is quite slim. you need to add either a more playable balance in the early game or add more control cards, either with Scry, Draw or counter spells.

As a deck that dominates reck mana I feel that Niv-Mizzet is a little out of place, however it can still work well in this deck.

Simply put, you lack cards in the beginning which mean that it's not even a question on how many lands you have in this deck but the fact that you won't be able to play out anything until turn 6 or so.

Suggestions, Remove Worn Power Stone and instead add 2 Darksteel Ingot, remove your Dragonmaster Shaman and instead add Soulbright Flamekin to also provide your dragon with both trample and access to more red mana, switch the number of Mana leak and Rune Snag, or replace Rune Snag with either Ponder, Preordain, Spy Network or Brainstorm, and finally add some Pyrite Spellbomb (you can cut down on some of the more useless dragons such as Dragonwhelp to 2) to deal with any early threat and can also help you out with card draw.

0
Posted 07 December 2011 at 18:49 as a comment on Controlling Dragons

Permalink

Not to mention Door of Destinies requires to be in play a longer time to be effective and doesn't get any counters by tokens but only creature spells. As this is a token deck you can easily get seven creature token out in play and before the attack phase, play Beastmaster Ascension.

Considering the upswing artifacts have gotten aswell I highly doubt in a normal game you would be able to have Door of Destinies out in play until it have received a higher count than five, and even so it would require you to also get Conspiracy in order to effect every creature in this current deck.

0
Posted 21 October 2011 at 22:39 as a comment on A token of my appriciation..

Permalink