It's over already? (FAST stand..

by kamikazi1000 on 19 October 2011

Main Deck (60 cards)

Instants (8)


Artifacts (3)


Enchantments (2)


Land (20)

Sideboard (15 cards)

Creatures (2)


Sorceries (6)

Instants (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I just updated this deck to more accurately reflect what I'm running these days.

It's a lot of fun to surprise your opponents with this one. Especially since everyone believes that goblins are dead right now.

It IS a fast red deck. And It doesn't matter how many stromkirks your deck has, because 3 goblins beats the pants off 1 stromkirk any day of the week. ;)

If your opponent is still alive at turn 5, then you've done something wrong.

Deck Tags

  • Other...

Deck at a Glance

Social Stats

94
Likes

This deck has been viewed 110,026 times.

Mana Curve

Mana Symbol Occurrence

000400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for It's over already? (FAST standard red deck)

And the best part is.... It's COMPLETELY standard... At least until wizards decides I need to spend more money.

It's also relatively cheap to build.

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Posted 19 October 2011 at 02:17

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Hey Man,
I know you posted this quite some time ago, but I'm a reborn magic guy (used to play, stopped for years, just recently came back). Anyway this is the kind of deck I loved havin fun with in the past. I went out, bought the guards, made a tweak or two and in a recent tournament I came in second place with it :-) All these guys with their 600$ decks were just blown away by the 30 second destruction I sent em (as was I) Only card that beat me and cost me the tournament was Day of Judgement. Anyway, just wanted to say thanks for the post and deck idea. I surprised a lot of veterans with goblins that they all thought were unwinnable in a deck. Felt good dustin off my old goblin grenades from way back when and layin in them down for some big damage.

Awesome deck man.

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Posted 28 December 2011 at 20:50

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Cool deck idea. +1.

I'm worried, however, about your lack of planeswalkers.

Here's an idea.

-4 Kuldotha Rebirth
+4 Liliana of the Veil

NOW you're talking!

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Posted 19 October 2011 at 03:03

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Not every deck needs a plainswalker.

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Posted 21 November 2011 at 03:36

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that's where you're wrong.
EVERY deck needs a "plains"walker.
and this deck needs a 1BB "plains"walker.

yes, sir!

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Posted 21 November 2011 at 03:40

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An aggro infect deck doesnt need a planeswalker tho. It can stand by it's own.

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Posted 22 November 2011 at 01:13

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i will say this, sometimes a deck Does need a planeswalker , however, given the theme of this particular deck, and given its consistecy, i would definitley say it didnt. oh and just FYI overusing planeswalkers reduces your skill level.

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Posted 22 November 2011 at 13:18

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Goblin's deck with a planeswalker?? people get real. What this deck do need is at least 21 lands I bet must of your duels start with mulligan lol.

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Posted 24 November 2011 at 21:30

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you sir are an idiot.

kuldotha ribirth is the staple of this deck, it is what allows it to out number the opposition and push the damage as fast as it can. It also has 7 other cards that are put into the deck purely for the ability to power it. To remove it is to completely change the deck and its intended focus.

Now if you were looking for a planeswalker, the best option is koth, he is red like the deck, his abilities have good synergy with the deck ( 4/4 is quite nasty when you are runing a decent amount of war cry) and only adds more pressure to the goblin horde. Also acts as a clock that if the opposition can't beat through to win quickly they will be finished off by koth + grenades

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Posted 01 December 2011 at 06:23

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Ha! How about a couple of karn's also? Because it really just needs to be slowed down a little for some big gains in destruction later on in the game.

I guess a Jace or 2 might work also. A few more colors couldn't hurt, I guess...

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Posted 19 October 2011 at 03:18

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Can you tell me the basic combos of this deck. I have the money to buy this deck and I would like to try it out. I need to know the combos though because just winging it usually doesn't work for me.

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Posted 06 December 2011 at 04:08

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And take out some of those mountains...those aren't going to do any damage. Have you tried replacing those vanilla lands with Tempered Steel? Those make your artifacts REALLY strong!

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Posted 19 October 2011 at 03:23

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i dont see this winning before turn five it just looks rather slow i love the idea but u need to speed it up more here take a look at mine and see if it gives u any ideas?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=232090

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Posted 19 October 2011 at 03:25

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That's a good burn deck for sure. But mine is creature-based. And the ways it can win by turn 4 are many...

For example- 1st turn - lay down one mountain and a free artifact. sac the artifact to use kuldotha rebirth.
2nd turn - lay down contested warzone, use its ability to attack for 6
3rd turn - mountain - put down goblin chieftain and attack for 8
4th turn - you have a couple of options here... but I would tap contested warzone and the last mountain I put out to attack for 12, and then for shits and giggles sacrifice a goblin or 2 for goblin grenade points.

The curse of stalked prey works well if the game "drags on" past the 4th turn though. It really pumps up those early attackers. Also, the battle cry fellas can do an awful lot of damage early on when you have so many people to attack with on turn 2 and 3. Also, the spikeshot elder is a handy tool in any of those situations for clearing out blockers especially when coupled with the curse of stalked prey.

Just check out a couple of hand draws with this deck and see if you can't consistently deal 20+ points of damage by turn 4/5.

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Posted 19 October 2011 at 03:58

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patchkey has deleted this comment.

Posted 19 October 2011 at 11:55

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yes, kamikazi1000 you said many ways but you listed only one.. sir just put in some liliana so that guy will be able to sleep happy knowing this deck is complete..

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Posted 21 November 2011 at 10:06

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You want me to go through and list all the ways it can win by turn 4?

Jeez.

Here's another one-

Turn 1
Draw memnite(s) throw them down,
accorder's shield - throw that down as well,
mountain -tap to cast kuldotha rebirth and sac accorder's shield (put out 3 - 1/1 goblins on turn 1)
*pass turn*

Turn 2
lay down another mountain (or contested warzone)
cast curse of stalked prey
attack for 4 (depending on how many memnites you layed down)
*pass turn*

Turn 3
lay down 3rd mountain
cast goblin chieftain
assuming you still have the original 4 attackers, (who are all 2/2 from stalked prey) ATTACK for 13...
*pass turn*

Turn 4
lay down 4th mountain if you have it. It won't really matter since there's only 3 damage left to do.
attack with everything for 18
If they kill your creatures during attack phase, just cast brimstone volley. If they dont kill your creatures during attack phase, just cast brimstone volley. Goblin grenade could prevent the entire last attack from being necessary, anyways.

That's another way to deal 20+ points of damage by turn 4.

I'm sure if you looked through the cards, you could find many more yourself.

And liliana, as good as she may be, doesn't quite do what I need in this deck... like be a red card... or help goblins.... or make funny jokes.

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Posted 21 November 2011 at 19:16

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I like your idea to use the kuldotha for turn 1 goblins. My deck is also standard and I'm having some trouble deciding whether to make it more control or burn. Thanks for any input.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=248569

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Posted 19 October 2011 at 16:28

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Thanks. Yeah, it just makes sense to get as much out as fast as possible if you plan to beat the "day of judgements". It's definitely a fun deck to play with. I've had several games where my hand was empty by the 3rd turn. Laying down free artifacts and sacing for more goblins and grenading like a champ. Good times.

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Posted 20 October 2011 at 02:10

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Posted 20 October 2011 at 17:36

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Posted 20 October 2011 at 17:42

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I prefer mox opal over darksteel relic because i always have metal craft. Also mox opal makes mana and more mana means you can cast more stuff... other than that everything else seems fine.

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Posted 20 October 2011 at 17:43

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I prefer mox opal too, and there are 2 reasons I didn't include it. 1 - it's too damned expensive. 2 - I played with it in my deck before and ended up trading it for some swords I'll have in an upcoming human deck. I did that because, I rarely got to use the metalcraft ability when it made a difference in the outcome of the game. I've found that It's fast enough already simply because the mana curve is ludicrously low (19 cards with 1 mana, 9 cards with 2 mana, and the last 3 with 3 mana). I've won several games by the 4th/5th turn without drawing more than 2 lands. Actually, what happened more often than not, was I ended up using my mox opal as the sac artifact on turn 1. ( It hurt to do it, but it won me a few games)

I do agree with you, that it would be a nice card in this deck, in theory. But I've tried it both ways and I like sacing a darksteel relic WAY more than I do a mox opal.

Thanks for the advice though. Tips and advice are always welcome.

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Posted 20 October 2011 at 18:26

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I like the addition of Brimstone Volley. However, would it serve better as a substitute for arc trail rather than stalked prey?

Reason:

Arc Trail is sorcery speed, making you decide between it or chieftain, brimstone, anything else. Yes it clears out your early threats, but late game it's not going to make much of a diff. (barring weird surgical extractions).

Also, I'm partial to the stalked prey's presence making your opponent make some decisions early they might not otherwise play.

I don't know.

Step 1: rush goblins
Step 2: blow up goblins
Step 3: ______
Step 4: PROFIT!

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Posted 22 October 2011 at 17:18

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Posted 17 November 2011 at 18:28

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Posted 18 November 2011 at 22:56

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Posted 20 November 2011 at 16:31

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Fuck yeah dude. Sick deck.

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Posted 21 November 2011 at 04:55

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Have you thought about including Koth the hammer?

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Posted 21 November 2011 at 05:05

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Koth might be a bit much for this deck. I was going for super cheap, fast goblins. I'm only running 19 land, so it's never likely that I'll draw more than a few lands before the game is over.

BUT. 2 lands is enough to empty my hand in just a few turns anyway.

Koth is cool. And it would probably work well in a variation of this deck. But I was going for CHEAP and FAST. And I think this deck has those things.

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Posted 21 November 2011 at 05:21

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Seeing the goblins makes me miss my K-red goblins i played b4 zindekar block rotated =/. I think i might make a U/R delver deck, ill post it soon and drop a link here

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Posted 21 November 2011 at 06:04

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This is the delver deck i just made, check it out. Any critique would be awesome.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=262838

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Posted 21 November 2011 at 07:29

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Yea. Goblins are fun to play with. And the pictures and flavor text are always funny.

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Posted 21 November 2011 at 15:05

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And by cheap, I mean this deck literally cost me less than $15 to build.

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Posted 21 November 2011 at 05:23

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IhaveHedronCrabsinMyPants has deleted this comment.

Posted 21 November 2011 at 05:29

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Shit this looks tight. I can't believe this cost less than $15.

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Posted 21 November 2011 at 05:34

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Well. A lot of it was stuff I already had. But I did trade for a couple of the cards in here, to keep costs down.

It's just a lot of fun to play - more for the surprise factor than anything else. I'm sure it could be tournament ready with some minor tweaking...

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Posted 21 November 2011 at 05:37

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Looks good, but a few suggestions:

-3 darksteel relic(dead draw)
+2/3 accorders shield(less dead draw)
+1/0 mox opal(ik u dont want to spend money)

-1 spikeshot elder(3 mana to activate!)
+1 devil's play(bomby)

-3 curse of the stalked prey (its not as good as...)
+3 arc trail(one of the best burn spells in standard)

-3 chimeric mass(only good w/ grand architect)
+2 shrine o' burnin' rage(u play red. u play shrine)
+1 goblin wardriver(moar battle cry? Oh my!)

Mabs adaptive automaton? Idk

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Posted 21 November 2011 at 06:16

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Shrine is a good idea. Yes.

Shields instead of relics is also a good idea.

And I have arc trails and extra wardrivers in my sideboard.

I'll look into the rest. Thanks for the suggestions.

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Posted 21 November 2011 at 06:31

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It's nice to see someone make the effort to build a deck that doesn't cost a fortune and can play reasonably competitively. Hell anyone can build a kessig or solar flare given the cash

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Posted 21 November 2011 at 16:14

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So true. I've seen countless solar flares and different variations on the same 5 standard decks. I wanted one that could surprise and be competitive without having 6 sofaf's or 8 snapcaster's in it.

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Posted 21 November 2011 at 19:19

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I agree with Angier... unfortunately to beat these decks one must spend some cash to get the "good" cards in their decks... I still like the fact that this deck is cheap. Keep up the good work.

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Posted 21 November 2011 at 19:50

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Yep congrats Kamikazi for thinking outside of the box, please take some time to check my standard boros deck to tell me what you think:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=262241
also trying to lower costs and still be efficent.

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Posted 24 November 2011 at 21:42

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Cool deck looks like it would be alot of fun to play with check out my forest deck any advice is appretiated
http://www.mtgvault.com/ViewDeck.aspx?DeckID=260576

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Posted 21 November 2011 at 19:48

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i would:
-3 accorders shield +2 mox opal +1 shrine of burning rage... seems like your shield doesnt really do anything for you besides have a zero-cost artifact... you wanna win fast and its quite expensive to equip...

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Posted 21 November 2011 at 21:23

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I had mox opal in there before and it just got sac'd more than used as an extra land. And the shields ARE just for sac'ing, but not as useless as the relics.

And I definitely added some shrines. I don't know if I'll go to 4 yet. Maybe though. I'll have to play with it a few times to get a feel for it again.

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Posted 21 November 2011 at 21:29

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well in anycase, the mox just seems to be a better card.. with the right hand you get to use the extra mana provided, and worst case you still get the 0-cost artifact to sac...

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Posted 21 November 2011 at 22:56

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You're right. And I guess I would put a couple of mox's in if they were cheap like most of the cards in the deck are. But, I'm keeping with the $15 theme of the deck.

I think I'll leave those expensive decisions to the individuals who decide to borrow my deck idea to make their own. If you want cheap, I've got cheap. If you want expensive, you can probably do better than a goblin deck.

Thanks for the comments!
Ideas are always welcome.... except for Liliana... no more Liliana's..

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Posted 22 November 2011 at 00:43

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You're right. And I guess I would put a couple of mox's in if they were cheap like most of the cards in the deck are. But, I'm keeping with the $15 theme of the deck.

I think I'll leave those expensive decisions to the individuals who decide to borrow my deck idea to make their own. If you want cheap, I've got cheap. If you want expensive, you can probably do better than a goblin deck.

Thanks for the comments!
Ideas are always welcome.... except for Liliana... no more Liliana's..

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Posted 22 November 2011 at 00:46

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go goblin fireslinger over goblin arsoist.

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Posted 22 November 2011 at 00:05

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Ok. Why?

He'll only attack every turn like everyone else does. And I don't get the added removal bonus with him that I do with the arsonist.

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Posted 22 November 2011 at 00:35

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Yeah, ur right. Now that I think about it the Arsonist is better. It's also a 2 for 1 with Goblin Grenade.

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Posted 22 November 2011 at 01:21

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Trust me. I thought about the fireslinger. I just figured the slot would be better used for an attacker. And the arsonist +goblin grenade + brimstone volley combo can't be beat.

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Posted 22 November 2011 at 03:54

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Man your deck is inspirational, I gave up on red because I though it lost that fast all in aggressive feeling back from the day of searing blaze lightning bolt. But this deck makes my heart riled up with joy for a chance to romp with red again. Good work.

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Posted 22 November 2011 at 02:30

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Thanks!

I do see a LOT of mono red goblin decks popping up on the site now. That's awesome.

Maybe this Friday should be mono-red goblins day... ha!

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Posted 22 November 2011 at 03:14

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I love it. I had something similar while Zendikar was standard, and I'm trying to revise it and make it standard.

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Posted 22 November 2011 at 04:53

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K-red goblins with ornathopter, bushwacker and guide?

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Posted 23 November 2011 at 07:11

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Except I didn't use Guide, because I could never find any.

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Posted 24 November 2011 at 18:05

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But I might use Traitorous Blood instead of Act of Treason in SB. For virtually the same cost, you get the same effect plus Trample.

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Posted 22 November 2011 at 05:02

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Yea. That card was sort of an afterthought anyway. But good idea.

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Posted 22 November 2011 at 05:11

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I feel like there could be better options than elder, I never really liked him. Id up the wardrivers to 4 and something else up. With even rwo battle crys hes 3 damage for 3 with no other options. My favorite thing about this kind of deck (like K-red b4 rotation) is that you almost always pull an awesome hand.

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Posted 23 November 2011 at 07:15

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Do you really think that Spikeshot Elder is a good Idea?

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Posted 23 November 2011 at 10:28

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Need help on my delver deck any suggestions?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=263637

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Posted 23 November 2011 at 10:50

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can someone please explane why people use traitorous blood in their sideboard?

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Posted 24 November 2011 at 01:10

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steal titans, trample ftw.

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Posted 24 November 2011 at 05:36

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u should use rally the forces instead of brimstone volley.

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Posted 24 November 2011 at 01:11

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Alright. Why?

Brimstone volley does 3 or 5 damage instantly. It's a backup plan for when your creatures die. Or just a burn spell if nothing else. I wouldn't replace brimstone with rtf.

Maybe as a replacement for spikeshot in the sideboard...

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Posted 25 November 2011 at 04:28

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I like this a lot, but have you considered adding it volt charge? The proliferate could benefit goblins with counters and the shrine too.

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Posted 24 November 2011 at 18:46

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this gob deck is pretty insane too. It uses more late game functions to deal with control (altars reap in response to a removal spell or Day is just amazing). Please comment

http://www.mtgvault.com/ViewDeck.aspx?DeckID=263411

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Posted 24 November 2011 at 19:54

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would Curse of Stalked Prey put counters on a Goblin Fireslinger for ping damage?

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Posted 24 November 2011 at 19:56

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No, it states combat damage,.so nor for fireslinger or spikeshot elder if they use their abilities instead of attack.

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Posted 24 November 2011 at 21:55

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good ole goblin rush deck... the very reason i take four whipflares and circle of flames.

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Posted 25 November 2011 at 01:29

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whats the accorder's shield for?

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Posted 25 November 2011 at 02:52

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The shield is just another free artifact for kuldotha rebirth.

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Posted 25 November 2011 at 04:17

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oh so that includes the memnite to?

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Posted 26 November 2011 at 03:11

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Well. The beauty of the memnite is that it CAN be a free sac, but it can also just be another (free) 1/1 creature to pump up. Of course, if it came down to it, I would much rather have 3 1/1's than 1, so if I have kuldotha, that's what I use.

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Posted 26 November 2011 at 05:26

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pretty damn beast i wouldnt have thought to go for metalcraft to make a sweet ass goblin deck

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Posted 25 November 2011 at 13:05

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Actually. I'll just throw this out there. If you don't have kuldotha and a mountain and an artifact in your hand on your first draw... go ahead and draw down until you do...

Its pretty important to this decks strategy.

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Posted 26 November 2011 at 05:28

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that's a lot to ask for. and i'm not sure if that should be a maxim.

for example: i just drew 3 memnites, 2 signal pest, 1 mountain, and a brimstone volley.

6 damage turn 2. 10 damage turn 3. gg's turn 4.

here's to siding in marrow shards ;)

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Posted 27 November 2011 at 02:44

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check that, 11 damage turn 3.

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Posted 27 November 2011 at 04:17

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You right yo. But.......................how many times have I started a match without that combo? And more importantly, how many have I won without that combo? Its definitely a stupid fast deck either way, but if I dont have the kuldotha then I don't have the confidence. Maybe I'll reset and re-think once I've played with the modernized version (w/shrines). And of course its always nice to have those free boys out in the first couple of turns. but the kuldotha is what this deck is built around. How about some stormbloods? Nah! Too slow? Ha!

I think that playing against decks with timely reinforcements and doj can cause confidence issues also.

We'll see.

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Posted 27 November 2011 at 17:37

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Pretty awesome deck dude. I was just trying to build a deck SORT of similar to this but this is pretty cool that it runs soooo quickly and is standard.

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Posted 26 November 2011 at 07:05

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i would suggest, if havent suggested yet, reverberate. for both the grenade and the kuldotha rebirth become that much better.

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Posted 29 November 2011 at 02:00

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This deck makes me happy.

The first semi-original standard deck I've come across that made it to the main page. Congratulations!

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Posted 29 November 2011 at 15:06

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Kamikazi I was able to come up with a original standard idea that can kill on turn three, and best of all you can have this deck paying less than $100.00

check it out:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=264150

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Posted 29 November 2011 at 16:36

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I made this black/white human deck thats pretty fast. It actually beat my friend's burn deck and the new "Graveborn" pre-made deck. Please give some feedback?

http://www.mtgvault.com/EditDeck.aspx?DeckID=252091&DeckCardID=6124255

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Posted 30 November 2011 at 17:03

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A couple Mox Opal would be really good in here. Mountain, Memnite (or two), Mox Opal, Signal Pest, Kuldotha saccing Opal, turn two you drop a War Zone and swing for at least 13. They're only about 20 bucks so it's not that bad.

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Posted 30 November 2011 at 20:14

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dimdizzle1000 has deleted this comment.

Posted 01 December 2011 at 01:05

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Yep. They WOULD work well in here... But this deck was made to be a fast budget deck. So it's just a base for other people to take and make their own decks from.

Side note: How the hell is $20 for a piece of paper not that bad? In what realm is that not highway robbery of the shittiest kind?

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Posted 01 December 2011 at 01:15

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I agree, although if u want this deck to be compeditive then u need to spend lots of money. But I still think this deck is awesome =)

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Posted 01 December 2011 at 02:29

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How the hell does a piece of paper REPRESENT 20 dollars?

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Posted 04 December 2011 at 03:56

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Every deck does not need a planeswalker...thats crazy talk, if you think everydeck needs a planeswalker then get the hell outta here because, Ive seen plently of matches won with a deck with no planeswalkers. You dont need a planeswalker to win a game, they are indeed nice but not always worth it

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Posted 01 December 2011 at 04:40

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Amen, brother!

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Posted 01 December 2011 at 05:00

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here are some options from my goblin deck that you may want to think on:

chancellor of the forge
infernal plunge
ichor wellspring
adaptive automaton / phyrexian metamorph
spellbombs
reverberate

chancellor of the forge, on its own a bit expensive but combos well with other cards. It can also supply a free starting goblin and adds end game punch

infernal plunge, sack 1 goblin for 3 mana making chancellor easier to cast (turn 4) or cast turn 1 sacking free goblin to play ichor wellspring and kuldoth rebirth.

Ichor wellspring, as fuel for rebirth. It might as well read (2) draw 2 cards

Adaptive automaton / phyrexian metamorph. useful for even more pumping , automaton lacks chieftains haste but may be chosen over meta due to not needing another in play to work. Meta has more late game aplication thanks to being able to copy chancellor to swell the ranks even more.

spellbombs are very useful, nihill can be used vs decks like solar flare (even know it is falling out of favor) or can use panic to limit blockers. The important thing is that it allows draw cards which i have found to be an issue for this deck, as you quickly run out of steam

reverb is pretty obbvious, doubling up on a rebirth, grenade or plunge is just win

just some ideas to think on

here is a link to a modern deck that is very similar that I plan to run at a local modern comp. coming in late jan. Stills needs some work and will probobly kull a bit but the idea is there.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=257575

please tell me what you think. comments / suggestions are always welcome

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Posted 01 December 2011 at 06:15

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Reverberate. Done.

chancellor costs too much for my low mana curve. Adaptive is almost the same problem because chieftain does the same thing, but better and with haste.

And I just didn't worry with spellbombs because the deck is just meant to beat people before a spellbomb would matter.

And I'm not stopping anyone else from modifying this deck any way they choose. I just threw it together out of things that I already had plus a couple of cheap cards to round it out.

It might not be the most competitive deck in standard, but it sure does surprise the hell out of people.

Thanks for the suggestions.

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Posted 02 December 2011 at 01:34

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this may be being a little picky but i noticed your side deck has 4 shock and only 3 galvanic blast. maybe use -1 shock and +1 galvanic blast as they are essentially the same card but the later has a bonus metalcraft ability

I actually built a deck much like this... check it out:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=258290

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Posted 01 December 2011 at 23:18

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galvanic blast +1 shock -1

Thanks for the suggestion.

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Posted 02 December 2011 at 01:35

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Why the shrine? It's more of a late-game win con. You're aiming to win by turn 5. Even if you play the shrine on turn 2 and play a red spell every turn till turn 5, on turn 5 you sacrifice it to deal only 6 damage. Please explain how it's good in this deck.

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Posted 01 December 2011 at 23:54

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Shrines have been replaced with reverberate.

Shrine was a late game win-con. It actually wasn't in my original build, but I thought it would help later on after day of judgment. Reverberate is more in line with the deck's style, although I would bump the land up by 1 or 2 now...

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Posted 02 December 2011 at 01:37

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nice neo kuldotha without goblin bushwacker, i would use vault skirge as another first turn artifact and use mox opal if u have the budget. h.ero of oxid ridge is also a great finisher. spellbomb and ichor wellspring are abusive for card drawing and efficiency for kuldotha rebirth. spikeshot elder main deck is serious way to deal against tempered steel and inkmoth nexus.

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Posted 03 December 2011 at 02:37

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Hey, I like that you dumped the shrine for reverberate, i think it goes better too, that's why I never added the shrine to my goblin deck.
Arsonist+goblin grenade+reverberate= 11 dmg for 4 mana
Arsonist+goblin grenade+Brimstone volley = 11 dmg for 5 mana

Plus you can copy enemy spells if it suits you. like if they counter your grenade(I hate that)

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Posted 03 December 2011 at 07:24

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hey bruh made this version of your deck check it/?? its standard too and cost 2$ more! LOLZ :P
http://www.mtgvault.com/ViewDeck.aspx?DeckID=267237

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Posted 03 December 2011 at 11:52

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Cool deck, take a look at my new standard deck!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=266715

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Posted 04 December 2011 at 09:19

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i love it goblins are so fun

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Posted 04 December 2011 at 18:06

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I really like this deck cuz it's original and fast. I've never tried playing red before and this inspired me to try out a red deck. Don't worry, i'm not one of those ppl who copies the deck idea (like i've seen half a dozen ppl do with this deck). Just check it out and comment if you get a chance!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=268178

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Posted 06 December 2011 at 04:15

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Replace Accorder's Shield with Chimeric Mass, it's less of a dead draw. Also if you want to get out Kuldotha Rebirth out quicker, the Gitaxian Probe is a good option.

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Posted 06 December 2011 at 10:15

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I had chimeric mass in here... I'm not sure where it went.

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Posted 06 December 2011 at 16:45

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is there another land you would consider using instead of contested warzone?

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Posted 08 December 2011 at 23:45

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@kamakazi
I agree with mymindilost, you seriously need to take out the warzones. I bought a deck almost Identical to this that had warzones in it and they proved to be a dead draw most of the time. Even when I did get the warzone out I usually only used it once before my opponent steals it and then it's just a battle over who keeps the warzone. Another reason to replace warzoness with mountains is you're running 4 wardrivers main board, since they are 2 red, you won't be able to play them turn 2 if you draw a warzone. Trust me on this advice, I bought a deck that was similar to this and played a few of my friends and it was more often than not a dead draw. Hope that helped =)

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Posted 09 December 2011 at 08:47

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Weeeeellllll, I made your deck with a few adjustments. Why do you need the shields? I don't know. Chimeric mass is sooooo much better. So I scrapped the 3 shields and +3 chimerics. Just like jayden, war zones are a waste of money. Scrapped 'em and put in 3 mountains.
Side board: Spikeshots are a waste too. I stuck in two more CoSP's.
The deck has made so many people have a nervous breakdown. Splendid idea!

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Posted 20 December 2011 at 01:09

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This deck depends on the Draw, literally..... Had some trials with it and even a tourney and could not finish other people if land would play a factor. Being flooded or not having enough. Then Ratchet bomb becomes a problem for the tokens. I would consider running the Arc Trail in the main for instances where the other person you face is running weenies. There were times when I drew 6 lands straight. Took out the contested war zones myself because of the amount of times people stole it from me.

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Posted 21 December 2011 at 12:51

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I built the deck that worked with my local meta. Please feel free yo change what you like though. Warzones work against most decks. It's not a tournament quality deck, for sure. But its fun to surprise someone with.

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Posted 01 January 2012 at 17:36

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Like the idea, its very similar to one I built. My suggestion to make it better yet,

Switch Chimeric Mass with Ornithoper.
This acts as a defender against the 1/1s your opponent may throw out and attack wth turn 2 and serves as another free creature to sac. Also, with signal pest he becomes a flying damage dealer.

Consider switching your enchantment with Quest for Pure Flame. Chuck this down pre-attack and you'll nearly always hit 4 counters with your fliers/goblins. Switch a couple of Chieftain/Volley out for Lightning Bolt again.

The reason for this is that with 2 quests for pure flame out you double then quadruple your damage, not just for the spell but for the turn. Play this with your Contested War Zone, pest and warchief buffs and you'll be doing serious damage, but you see Bolt is much cheaper so you have more options that with Volley. With 2 Pure Flames up you Bolt does 12 damage and the extra 2 mana allows you to cast Goblin Grenade (20 damage) or Reverberation on either spell on the same turn. You could potentially kill your opponent on turn 3 very easily.

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Posted 07 May 2012 at 11:23

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Also, the added bonus of Pure Flame is that if by turn 3 your opponent wipes the board you still have your enchantments up. Simply play a goblin, sac your Pure Flame and Goblin Grenade - you loss of creatures no longer matter.

Kudos on the deck, awesome work. Just wanted to throw in my slight twist :)

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Posted 07 May 2012 at 11:25

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