White Eldrazi Soldiers

by Kayin on 28 May 2010

Main Deck (66 cards)

Sideboard (0 cards)

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Deck Description

T2 Mono-White Soldier Deck.
Improved with Eldrazi Monument + Coat of Arms.

It needs some work - with only T2 restrictions, how can I shape this deck up a bit?
- What can I add to beef up the deck:?
- Hows my Mana? Swap out lands for others?
- What should I take out?

Im looking for space for 3 Rangers of Eos. Thoughts?
I can pretty much replace any card with any other - I'm just curious where I could use improvements!

Cheers!

Edits:

Thanks for all the great imput!
Took out the Seraphs and Skyfishers
+1 Rhox Pikemaster
+2 Perimeter Captain
-2 Vanguard
Swapped Journey for Oblivion Ring
+1 Conqueror's Pledge

Still looking for that last set of 2 Nomad's Assembly.

Im still considering Wall of Omens vs Perimeter captain. My only preference for the perimeter captains is that they are soldiers, and thus run more in line with the theme of the deck.

Thanks for all the great help!

Deck Tags

  • Theme

Deck at a Glance

Social Stats

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This deck has been viewed 1,570 times.

Mana Curve

Mana Symbol Occurrence

620000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White Eldrazi Soldiers

Some pretty easy changes to be made here.

Journey to nowhere becomes Oblivion Ring. Same idea but for 1 mana more you can eliminate enemy planeswalkers/enchanments/Artifacts as well as creatures.

Guardian Seraph comes out entirely. It's frankly not as good as it seems, and you'd be better off with 3 instant speed removers both to bring the curve down and make better use of the 3 slots. Path to Exile is always nice as a 3 of.

If your only going to run 2 perimeter captains, and no Wall of Omens, don't bother running them at all. They don't work well with the pikemaster (no power = no need for first strike) and at 4 toughness they're generally capable of simply bouncing attackers off without too much worry of losing them.

If you lose the 2 Perimeter captains I would also suggest taking out the 2 Luminarch Ascensions and replacing the 4 slot there with 4 Wall of Omens. The walls are great on their own because they're fairly resilient to damage based removal, and of course the cantrip (drawing a card) is the best part. As far as I'm concerned, no deck running white as a primary color should go without a 4 pack of the walls.

I wouldn't bother too much with the Ranger of Eos in this list. You don't run any one drops that have a great impact on the board. In your list as it is 3 Rangers would only have 2 Elite Vanguard/Peri Captains to fetch. That's bad news, as odds are you'll run out of targets well before a long game ends, and thats exactly when his card advantage comes in the most handy.

I also don't see much value for the Kor Skyfishers in this list. I think you'd be much better served replacing them with 2 Repel the Darkness as an added amount of card draw/ffalter effect.

The game plan for this deck is pretty obvious, but remember that a turn 5 resolved Eldrazi Monument is absolutely essential for a list like this to work well, otherwise you can be forced to overextend heavily into big earthquakes and Day of Judgement.

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Posted 28 May 2010 at 14:35

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Also, as far as the mana base is concerned...

I would eliminate the Kabira Crossroads entirely and replace them and 2 of the plains with Arid Mesas, and maybe 3 of the other plains with Marsh Flats. I understand that they're expensive, but the thinning effect of having over 1/3 fetchlands can have a dramatic impact later in the game. You can always go the more budget route and have a few of the fetches be Evolving Wilds or terramorphics, but not all of them. the tempo loss form having that many ETBT lands is bad for a faster deck like this.

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Posted 28 May 2010 at 14:37

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i personally dont care for coat of arms because it seems to me that it is all to likely that u will be playing another tribal kind of deck. that means that ll of their creatures will get the +1/+1's too. that might just be my personal preference or the fact that most of my friends also play tribal decks but thats my two cents

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Posted 28 May 2010 at 16:09

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add honor of pure its used in all white weenie decks and definitely add conquerors pledge and more noamds assembly

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Posted 28 May 2010 at 19:07

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also u need some mana ramp cards like knight of the white orchard and cards like that will help turn 4 nomads Assembly and make a huge threat

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Posted 28 May 2010 at 19:09

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good but kind of slow.

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Posted 22 June 2010 at 16:53

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