risky pacts

by Kazzong on 21 June 2014

Main Deck (60 cards)

Sideboard (4 cards)

Enchantments (4)

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Deck Description

ok, this is a deck designed to break elite arcanist. although I guess that doesn't take much with pact cards being pretty broken already.

combo is simple: elite arcanist with pact of the titan and intruder alarm.

biggest issue: gamble. need to find a Modern legal search card.

How to Play

Turn 1 play island (or steam vents) and cast Hypnotic Siren

Turn 2, play mountain, cast Emblem of the Warmind on Hypnotic Siren

turn 3 play a land, cast intruder alarm

Turn 4 play a land, cast elite arcanist and exile Pact of the titan (spam 4/4 tokens if your opponent can't defend themselves)

(safe route) wait to actually cast Pact of the titan until you have sundial of the infinite out, which protects you from the "lose the game" ability, then spam 4/4 tokens and attack your opponent at will.

Fun things to do: Hypnotic Siren doubles as a mind control. taking other people creatures is fun. :)
extra painful: if you prefer to not deal combat damage, use Blasting station to sacrifice the infinite tokens that you can create, clearing the board and/or killing any opponent... 1 damage at a time. Death by paper-cuts. :)

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,218 times.

Mana Curve

Mana Symbol Occurrence

316070

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for risky pacts

Hive Mind to kill your opponent

-1
Posted 26 June 2014 at 05:53

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nice... Lol. I hadn't even thought of that. too funny. what a fun way to get a win. :)

0
Posted 26 June 2014 at 06:56

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Gifts Ungiven. Search for the win! :)

0
Posted 16 July 2014 at 17:15

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