Call the Landfall

by Kdeep on 07 November 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

The main premise of the deck is to use cards that bring lands into play or into your hand , which will buff the landfall cards. Lots of ways to summon land. You will have a healthy supply of land and mana to play your low costing cards in quick succession for a quick combo-based overrun. Not a lot of defensive measures so don't give your opponent time to respond!

I know this deck could use some pointers, please leave a comment!

Update: Removed Lotus Cobra, Explorer's Scope, and Oracle of Mul Daya. Added more lands, Behemoth Sledge, and Journey to Nowhere

Update: Removed Behemoth Sledge, Quest for the Holy Relic. Added 1 more Adventuring Gear, and Qasali Ambusher.

Deck Tags

  • Mana Ramp

Deck at a Glance

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This deck has been viewed 2,034 times.

Mana Curve

Mana Symbol Occurrence

2100018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Call the Landfall

Pointers? Nah not really. This is pretty good, only thing I recommend is Fetchlands over Expanse because it wont come into play tapped then. Also, I think you could use a few more lands in here, just saying, and alittle less Equipment and possible a Splash for Red with the Gigapede and Lightning Bolt. Thats my say though, +1. Landfall is pretty amazing in Type 2, you see this kinda deck alot but I always see the Red Splash/

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Posted 07 November 2009 at 20:21

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Thanks for the comment. I was thinking of adding red to the deck, but I figured green white and red would be kind of complicated: I'd have too many nonbasic lands which aren't very searchable which would hinder the Harrow, Rampant Growth, and other land callers.The Steppe Lynx gets the Geopede's job done, and it'd only cost 1 mana. Lightning Bolt would be nice but Path to Exile is a stronger form of it. I limited myself on the lands because of the robust land calling cards I have, although if don't draw lands I wouldn't be able to play the rest of my cards. I do like the fetchlands idea though, thanks!

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Posted 07 November 2009 at 21:08

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My Pleasure

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Posted 07 November 2009 at 21:39

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I would take out the Rampant Growth and Journey to Nowhere. Your deck has no removal abilities and that can be pretty hard to take out certain creatures which have deathtouch or other abilties. 4 Khalni Heart Expedition and 4 Harrow is plenty enough for landfall already.

I would also replace 4 Forest with Bant Panorama or Naya Panorama. They are basically the same thing for your deck and allow you to landfall more.

I would also take out the Oracle of Mul Daya. Since your going to be thining your deck full of lands. Her effect is almost slim to none because you searched your entire library out of most of its lands already.

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Posted 08 November 2009 at 09:38

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EDIT**

I would take out Rampant Growth and replace it with Journey to Nowhere

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Posted 08 November 2009 at 09:39

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Thanks for the advice. I really like Rampant Growth, but I can see what you're saying. I removed the Oracles and lowered the count of Rampant Growth to add Journey to Nowhere. I like having lots of plains and forest for the Knight of Reliquary, you can sacrifice a land, bring in Terramorphic Expanse, and then sacrifice that for 2 landfall procs, while simultaneously beefing up Knight of the Reqliquary.

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Posted 08 November 2009 at 11:49

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I also think you should

-1 Adventuring Gear
-2 Behemoth Sledge
+3 1 cost or 2 cost cheap green creatures

6 Equipments while you have Quest for the Holy Relic (So 6 Equipment + 2 Equipment Searches) is way too much. Equipments are only good if you have creatures. It might be nice to have a super nice guy that you just paid like a ton of mana to attack like crazy, but then your opponent might counter your plan with removal. Also your deck only has 13 creatures, add in more so that your equipment has more uses.

-Some Forests or Plains
+Either rare fetch lands OR Naya/Bant Panorama

I also suggest adding in rare fetch lands if you have the money. Those are like the BEST LAND you can use for a landfall deck. Fetch lands are lands that have (Pay 1 Life + Tap: search your library for like a forest or a plains and put it into play UNTAPPED.) These are excellent but cost way too much in terms of money (like $15 each or something). I would only run those if I want to go into a tournament though. If your not going to go into tournaments, stick with the cheap Panoramas.

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Posted 08 November 2009 at 14:18

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Thanks for the advice. I'm not going to buy this deck, it's basically more for theory and hypothetical. I couldn't find the forest/plains fetchlands so I put in Naya and Bant Panaroma instead. I know I loaded it up with equipment, but I really liked Behemoth Sledge so I was sad to see it go. I added Qasali Ambusher as a low costing green creature. What do you think of that card? It was either that or Dauntless Escort.

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Posted 09 November 2009 at 01:18

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