Consider running a few non-basics, maybe you haven't had the chance to add them yet? Ancient tomb to cast talrand on turn three, gemstone caverns for the same reason, lonely sandbar, homeward path, reliquary tower (without a doubt), riptide laboratory (for bouncing back snappy and Talrand), strip mine for hate, and tolaria west if you plan on playing pact of negation. Sapphire Medallion can be a nice little card for stringing together a lot of spells in a single turn. Same for high tide. Depending on how you want to play the deck, adding more cantrips might be beneficial. Mystic Speculation is a house in Talrand as a cheap, reusable spell with a relevant ability. Runechanter's pike could be nice. Consider playing snow covered islands, scrying sheets, and extraplanar lens.
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Yeah, I've reached the point where building fun EDH decks is not an option. We (my playgroup) should be ashamed of ourselves. Check out these decks as an example:http://www.mtgvault.com/keegang/decks/ertai-the-combo-curmudgeon/http://www.mtgvault.com/keegang/decks/turn-twenko-edh/This is about as casual as it gets: http://www.mtgvault.com/keegang/decks/xmas-with-xenagod-edh/
Adding a few bombs like the ones you suggested wouldn't detract much from the "find talrand" or the "reorder library" strategies. If you only run a few, you could feasibly search for your bombs with staff first, targeting drakes, until you've cheated all of your creatures into play, and then use staff as I suggested. Also, don't underestimate using proteus staff as a tactic against your opponents. A tucked commander can make players very salty, as can a tucked fatty that your opponent has spent the last few turns ramping into. Having the versatility to grab a fatty, reclaim your commander, rearrange your entire deck, or tuck an opponent's creature makes staff an auto include in many of my U control decks.
If you cut magus of the future and run future sight instead, meaning that talrand is your deck's only creature, you can run proteus staff to fetch talrand if he gets tucked (given that you have one drake in play) or to "pay blue and tap: reorder your entire library" if talrand is in play or in the command zone ( imagine setting up future sight, high tide, and a long line of cantrips). It's like casting a better goblin recruiter.
Runechanter's Pike seems powerful. I second the suggestion to run future sight, absolutely necessary in Talrand. Chromatic lantern really isn't necessary in a mono blue deck, sapphire medallion would be a good replacement. You might look into running a few large, powerful, edh-y spells, like spell twine, rite of replication, bribery, or acquire (or one of the many others). If you want to be really cutthroat, run sunder as a win con with an army of drakes in play. Washout, inundate, and cyclonic rift might also be worthy board clearers.
Suggestions: Animate dead, The Mimeoplasm, See the Unwritten, body double, rise of the dark realms/liliana vess, grisly salvage, voralz, the scar-striped, spell twine, memory plunder, life's finale, living end, tombstone stairwell, forbid, elixir of immortality/eldrazi lord as reset button, traumatize-glimpse the unthinkable-mind funeral for self-mill combo with living death. Cards like undead gladiator, nether traitor, bloodghast, gravecrawler, reassembling skeleton, and blood-soaked champion become broken with skull clamp. Sylvan library, sensei's diving top, mirri's guile might be nice to set up your sidisi/nix weaver triggers. Run some land thinning cards like cultivate/kodama's reach/skyshroud claim/sylvan scrying to increase sidisi's consistency. Maybe whispersilk cloak but at least rogue's passage if you plan on attacking with sidisi, maybe even thassa- really good for the same reason as sylvan library. The deck looks like it's off to a good start, nice jobImportant Question: Are you trying to build a casual edh deck or one that's ready for tier 1 play?
Okay... 8 collosi? Really? As much as I respect the idea, you really need to be running a play set of chromatic mox and opal mox, maybe lotus petal and maybe lotus bloom. The idea could be twice as cool if you could actually cast things without relying entirely on mycosynth! Also, look into colorless draw... maybe bottled cloister, staff of nin, coercive portal, howling mine?
Maybe run Nev Disk or Dispellers capsule for interactions with Hanna. Karmic Justice and Solitary Confinement are both viable stax options and can be recurred with hanna/sun titan. If you want to be really mean, run the OG smokestack.... Consider a sac outlet for permanents, like Barrin, Master Wizard, Dispersing Orb, or Claws of Gix; sacrifice stax cards when they impede your game or sacrifice permanents in response to targeted or global exile.
I'd also add kira, glass spinner to protect your team and stormtide leviathan as a finisher.
Tidespout Tyrant + Mana Vault + Sol Ring = Infinite Mana, so add mana vault (I'd cut coldsteel heart, you're running plenty of fixing in your land base).
Two scrying sheets bub
This deck is the chronic
It's just not right! No Thrun! (i do realize this is budget)
I might suggest adding some black mana...you never know, Willing could at some point be relevant and a real blowout. Murmuring Bosk maybe? Or just some good old fashion shocks. That would also give you access to a sideboard (or mainboard) kill spell suite, and possibly some of the better black allies (can't be specific as I don't know much about the tribe). Anyways, looks like a cool deck! +1 from me.
Unfortunately, sylvan primordial was recently banned in edh. Just a heads up.
Very cool deck! thanks for introducing me to a few cards i'll be sure to use in the future: Scouting Trek, Far Wanderings, Soul's Majesty, and Dramatic Entrance.
after playing this deck for the last few months, i've never much cared about occasionally taking damage from Ruric Thar, especially if it means casting more powerful cards. Originally, I had the idea of making the deck entirely creature based + primal surge. Then, I added a small artifact suite to protect Ruric, notably basilisk collar to negate ruric's effect and give some nice life gain and whispersilk cloak to negate the "attacks every turn" clause. After that, i felt that some utility cards like garruk and domri would help considerably with card draw, which was seriously lacking at the time, and that cards like tooth and nail and boundless realms were too good to ignore (think combos like crater hoof behemoth and avenger of zendikar, or vigor and gruul rage beast, or rampaging baloths into Bndsrlms). Of course, at this point i realized that i might as well just abandon the all creature theme and just play what works. Really, runic isn't the central focus/win con of the deck... whether or not you play ruric depends entirely on what you draw (whispersilk, lightning greaves, basilisk collar, and gratuitous violence usually convince me to play and try to win with ruric).
Replace the suntails with judge's familiar... it's just strictly better and works very, very well with civic saber.
Great deck. My only suggestion would be reconsidering Fable of Wolf and Owl, just because it's 6 mana for an enchantment without an immediate effect. Maybe fable's working well in the deck and should stay? If you do run fable, it might be worth adding some ramp, especially considering your other mana intensive creatures. You could always main deck the Master of Waves and sideboard the fables (they both generate tokens, but master seems like a better option at 4 mana).
protean hulk is unfortunately banned in EDH. In 3 color decks, i always recommend running chromatic lantern for better mana fixing. To protect Intet, i'd run whispersilk cloak, which is especially good since it guarantees that Intet will hit, and lightning greaves. I wouldn't personally run Champion of Lambholt as it's pretty filmy and unpredictable unless you're running tokens. In addition to running sensei's diving top for organizing the top of your library, i'd run Sylvan Library (my personal favorite) or mirri's guile. Hope the advice helped!
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