Kuldotha

by _KESSLER_ on 11 February 2011

Main Deck (60 cards)

Sorceries (4)


Instants (4)


Artifacts (8)


Land (21)

Sideboard (0 cards)

No sideboard found.

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Deck Description

get up ferrovore or swarm with weenies

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 828 times.

Mana Curve

Mana Symbol Occurrence

000120

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kuldotha

I like some of the ideas you have going here. At first I didn't like the Ichor Wellspring. But after thinking about it, it isn't terrible. I would think about putting in some furnace celebrations. Also, I think the Kuldotha Flamefiend is a bit mana heavy. It is an insane card, but doesn't really play well in this deck. And I think the Bladed pinions are just dead in the water. 2 to cast and 2 to equip seems a little slow. I would suggest taking out the Kuldotha Flamefiends and adding some straight gasoline in terms of Lightning Bolts.

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Posted 11 February 2011 at 20:56

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yeah, i was thinking the same thing for flamefiend but i needed another late game creature. i would rather like to keep pinions in cuz i could give ferrovore flying and might as well first strike so if i pump him up he will survive

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Posted 16 February 2011 at 18:12

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