KHZFrost

753 Decks, 224 Comments, 27 Reputation

Wouldn't cards like Choked Estuary and Sunken Hollow be better than just running basics?
Or even Submerged boneyard on a budget deck

And I say this because there is quite a few cards that require BB or UU

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Posted 05 December 2016 at 01:35 as a comment on Black Blue Control

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While not modern legal, I have a very similar idea deck
http://www.mtgvault.com/khzfrost/decks/gideon-outta-here/

Based on causing your opponent to swing on you and take lots of damage for it

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Posted 28 August 2016 at 08:13 as a comment on If you get it, you Win

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Perhaps Safe passage instead of Winds of Qal Sisma, to counter things such as pyroclasm to your creatures

I think the kind of deck you're looking for is Hatebears

Example : http://www.mtgvault.com/khzfrost/decks/modern-wb-hatebears/

Uses small creatures and such to shut down your opponents, and give you the advantage

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Posted 23 August 2016 at 15:02 as a comment on The Best Deal on Insurance!

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I don't think its possible to make an entirely immune deck, because of cards like languish

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Posted 22 August 2016 at 22:22 in reply to #588371 on Insurance

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Grand abolisher > dromoka
Asceticism > archetype of endurance
Cho-manna + pariah = immune to damage

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Posted 22 August 2016 at 07:29 as a comment on Insurance

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After a playtest i think i might need to drop that BBB is just pretty hard to get out

Maybe fate unraveler, or if i find a nice card to go along with it, kederekt parasite would be so good

Or spiteful visions, while not as good as dreams, way easier to get out

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Posted 13 August 2016 at 05:43 in reply to #587558 on Draw burn

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That's why i have spells that counter creatures and remove them, and cards like lightmine field that essentially make more than 2 or 3 creatures unable to attack , and norn's annex that taxes them for attacking me

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Posted 12 August 2016 at 17:45 in reply to #587526 on Gide-on outta here

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How could I forget such a nice card, thank you

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Posted 12 August 2016 at 08:57 in reply to #587558 on Draw burn

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Why would I, you aren't being constructive at all, you're literally just saying good job or you suck

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Posted 11 August 2016 at 22:28 in reply to #587506 on death to the world!!!!!!!!!!!!

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Are you just trolling or actually that bad?

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Posted 11 August 2016 at 22:26 in reply to #587526 on Gide-on outta here

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This deck has a solid idea, burning and discarding

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Posted 11 August 2016 at 22:26 in reply to #587494 on Madness

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How does this work at all? 12 land with 68 spells? and a mana curve that peaks around 4?

To quote "this deck stinks to heck"

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Posted 11 August 2016 at 20:55 as a comment on death to the world!!!!!!!!!!!!

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If you're a newbie then why would you just say "this deck stinks to heck", its a very first rough draft

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Posted 11 August 2016 at 20:31 in reply to #587494 on Madness

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Thanks for the help man, I love the suggestions you have for help

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Posted 11 August 2016 at 19:43 in reply to #587494 on Madness

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I have since replaced this deck with basic tron

>>Moved to unlisted

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Posted 11 August 2016 at 08:38 in reply to #586169 on Eldrazi ramp ---- Help

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Replaced pilgrimage with hive stirrings, added the Nissa and Karn, really like how they have been working. I did feel like dismember would just be better than contortion even if it did cost me 4 health ( or less with birds). Added the tron lands, gonna be play testing with the different lands today.

Almost forgot I added expedition map.

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Posted 30 July 2016 at 20:03 in reply to #586169 on Eldrazi ramp ---- Help

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The problem i run into with the tron lands is that all my main ramp cards are based on grabbing basic lands, the other cards i have swapped

I would have to drop renewal and vegetation

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Posted 29 July 2016 at 01:23 in reply to #586169 on Eldrazi ramp ---- Help

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I like Radha, added

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Posted 28 July 2016 at 19:53 in reply to #586214 on Red Green --- Help needed

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Karametra's Acolyte, 4 drop that taps to add a green to your mana pool equal to your devotion to green

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Posted 28 July 2016 at 18:32 in reply to #586214 on Red Green --- Help needed

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I would do gyre sage but after it gets 2 or 3 counters it would just fail to grow, which is still useful, but by then i wouldnt really need the mana, similar problem with whisperer, is that i only have 5 creatures (excluding sarkhan ability) that it could benefit from, and once they are already out on the field, it would somewhat lose its potential.

all just my personal opinion BTW

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Posted 28 July 2016 at 06:32 in reply to #586214 on Red Green --- Help needed

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