Flingin' the Flayer

by Kidvoodoo on 16 April 2012

Main Deck (57 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Ramp+Undying+Flayer for massive damage...'

Essentially young wolf and strangle roots swing for early damage with fling as a support and removal if needed but the goal is to ramp to 6 mana asap with viridian chumping or bing flung. At 6 mana the fun begins because this allows us to combo the flayer+warstorm surge+fling for crazy damage.

For example,
fling the flayer- does 4 damage
flayers ability does 5
Warstorm surge does 5

So 14 damage in one turn and if i chose to add Curse of the blood letting that combo would be a easy gg.
Kessig wolf run is for obvious trample and mayhem and the hex parasite is to get more use out of the undying creatures.

Let me know what you think, give me some constructive suggestions, and +1

Deck Tags

  • Combo

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,063 times.

Mana Curve

Mana Symbol Occurrence

0001127

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Flingin' the Flayer

Fire servant definitely!

0
Posted 22 April 2012 at 20:57

Permalink

you might want to put in electropotence or warstorm surge.

0
Posted 11 June 2012 at 19:39

Permalink