Vampire Control

by KrVd on 03 May 2011

Main Deck (60 cards)

Sideboard (2 cards)

Planeswalkers (1)

Enchantments (1)

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Deck Description

Lots of little vampires that can handle little mana for short-game, and can still pack a punch later in the game consistently keeping the board clear of your opponents creatures. Feel free to comment

Deck Tags

  • Control

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 4,125 times.

Mana Curve

Mana Symbol Occurrence

005900

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampire Control

Nice deck! I have one that runs a similar kind of mechanic http://www.mtgvault.com/ViewDeck.aspx?DeckID=162680

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Posted 30 May 2011 at 17:28

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Thats pretty good, having it be standard legal would be pretty hard though without dark rituals and such. But ya look at the recommendations i put on your deck link.

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Posted 30 May 2011 at 18:13

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I was taking some hands with this, seems very consistent. Great Deck!

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Posted 30 May 2011 at 18:21

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Very nice. Love vampire/destroy decks, have one of my own: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188770

The fact that you consistently get a lot of low drops and nothing's over a 5 cost makes this deck fast and quick, which is perfect for vamps.

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Posted 30 May 2011 at 18:36

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Thanks your deck looks pretty solid, I would suggest that for your deck if you really wanted to you could really take advantage of nirkana revenant, with things like endless scream, exsanguinate, death cloud, black sun zenith, stuff with x in the converted mana cost would go awesome if you turned your deck's focus toward nirkana.

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Posted 30 May 2011 at 19:04

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Fr4ry has deleted this comment.

Posted 30 May 2011 at 18:40

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Hey Nice deck i to have something similer this is the deck i have at home can you pls tell me how i can improve it http://www.mtgvault.com/ViewDeck.aspx?DeckID=123370 Thanks!

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Posted 30 May 2011 at 19:12

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Thanks, first of all for your deck the first thing i would change is taking a soren out, because there's nothing more frustrating than to have two legendaries or planeswalkers in your hand and not being able to play them, and with three sorens, that's bound to happen. i would also reconsider nirkana cutthroats, theyre pretty bulky if you arent running training grounds and a pain if someone can just remove it before its fully leveled. i would throw in more nighthawks, who for the same mana are flying, deathtouch, and lifelink, which is indisputably better than having to waste three mana a turn to get nirkana up there. Also with blade of the bloodchief, you should angle your deck towards aggro, or board control with more removal, which would make the blades even more useful, but with the way it is right now, there wont be as many creatures entering the graveyard as there could be. i also dont know about those bloodghasts, they are incredible in the fact that they are almost indestructible, but i find them useless if you are trying to outlast your opponent to get bigger creatures out such as kalitas, seeing as they cant block, i would fill in some simple 1 or 2 drops like pulse tracker, or bloodseeker if your looking for a long game.

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Posted 30 May 2011 at 19:23

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Im still thinking on whether to keep 1 or put another Drana in and take a 1/1 vamp out il experiment but any suggestions on what i should do?

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Posted 30 May 2011 at 19:46

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Taking out Bloodchief Ascension might be a good way to get the deck closer to 60 cards. You can't count on drawing it consistently because you've only got one copy.

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Posted 31 May 2011 at 02:46

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Ya thats a thought, i might just keep it in for big multiplayer games where it really does some damage, but for 1 on 1's it could be taken out i guess. Thanks

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Posted 31 May 2011 at 03:05

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Ive been thinking on whether to add a sorin markov or not, what are your opinions? do you think it would work well with the rest of my deck? Comment away. Thanks

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Posted 01 June 2011 at 04:26

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Hey : ) i made some changes to my deck. I think i took most of the advice that you gave me let me know what you think :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=123370

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Posted 05 June 2011 at 23:34

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This is pretty damn awesome, Holmes. I think my vamp deck would be torn appart by this one.
The only suggestion I have, is: Sadistic Glee - combined with Anowon, Urge, Feast, GFTT you would be making endless +1 +1 counter's in no effin time

Check out my puny vamp deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=232564

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Posted 05 October 2011 at 10:34

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I deleted my puny vamps and made a updated version of it :-D
Check it, bro

http://www.mtgvault.com/ViewDeck.aspx?DeckID=292160

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Posted 30 October 2012 at 14:17

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Thats a good thought, but i was thinking cause my friends play with a fair deal of control, and equipment is just way more helpful to have in the long-run if your creature is going to die within a couple turns, but it is definitely a great card to interchange depending on who you are playing with.

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Posted 15 December 2011 at 00:56

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not bad you've got a fast deck hear its non-standard though, that's what i play. check out my vamp decks if you have time.
hears the original with witch i took 2nd place more than once with i miss the way it plays RtR really messed up the deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=398378
and the current witch iv'e managed top 8 http://www.mtgvault.com/ViewDeck.aspx?DeckID=284883

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Posted 29 October 2012 at 22:56

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Nice decks, Personally i think i prefer captivating vampire to the alternative black/red commander with her "gain control of target vampire ability" I just think tribal decks work best most of the time with mono lands. Just one less thing to be inconsistent about. Your decks look pretty solid though!

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Posted 02 November 2012 at 04:38

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