Lunar Howl

by Kugu on 05 August 2013

Main Deck (62 cards)

Planeswalkers (4)


Artifacts (4)


Enchantments (3)


Land (18)

Sideboard (5 cards)

Instants (5)

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Deck Description

The idea was to make the best werewolf deck possible keeping heavy to the theme and feel, there are many cards I could use that would make the deck a lot better but would destroy the theme. If you have any suggestions please do post them!. Please do recommend swaps with current cards but I'd like to keep the theme!

How to Play

Most of my creatures get/ have easy access to trample via Full moon, so no need for bulky green auras floating about, the burn lets me keep their creatures down low for the Terror of Kruin Pass and Wildblood Pack combo to hit home hard. Full moon rise tends to protect against ratchet bombs and board wipes while giving everything but my immerwolf trample. Moonmist is an awesome card and can be used to save you after going all out, or to trick the opponent into letting you in.

Deck Tags

  • Werewolf
  • Human
  • transform
  • Innistrad

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,189 times.

Mana Curve

Mana Symbol Occurrence

0003022

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Lunar Howl

You should probably add huntsmaster of the fells in here, would be a good card for the deck.

1
Posted 28 June 2014 at 18:08

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Huntsmaster ends up not seeing a lot of flipping due to the Immerwolf actually. I tried him and his effects ended up being used one time . Once the werewolves are flipped I don't want them back as human. But thanks for the suggestion! I may consider trying him out again and seeing if he works on hands where I don't get a immerwolf.

1
Posted 28 June 2014 at 22:21

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Ah, I see. Didn't see his second effect there. Ok, I concede to your point, he might not be a good fit. Oh well.

1
Posted 28 June 2014 at 22:23

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Still, thanks for your input. :)

0
Posted 29 June 2014 at 03:20

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I would add Daybreak Ranger. It's a nice answer to flyers and once flipped, it's great "removal" to clear a path for your attackers.

-4 Brimstone Volley, +4 Daybreak Ranger.

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Posted 29 June 2014 at 04:11

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Looks like a solid build to me. The main thing I don't like is 62 cards while only having 18 lands. Personally I would cut 2 Instigator Gang considering your land to spell ratio. Cutting 2 of your 4cmc spells will help this even tho I think 18 is still to few a land.
Another side point I noticed is your mentioning of Ratchet bomb. With the printing of SOI came a rules change involving flip cards. The flip side of a card now has a cmc equal to it's front side. An opponent can no longer wipe your board by dropping a Ratchet Bomb and blowing it the turn it enters.
Either way Happy Casting. :)

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Posted 06 August 2016 at 15:59

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